Random Board Game Geek Mechanics (d172)

d172 Result

1

Acting

2

Action Drafting

3

Action Points

4

Action Queue

5

Action Retrieval

6

Action Timer

7

Action/Event

8

Advantage Token

9

Alliances

10

Area Majority / Influence

11

Area Movement

12

Area-Impulse

13

Roll on "Auctions"

14

Betting and Bluffing

15

Bias

16

Bids As Wagers

17

Bingo

18

Bribery

19

Campaign / Battle Card Driven

20

Card Play Conflict Resolution

21

Catch the Leader

22

Chaining

23

Chit-Pull System

24

Closed Drafting

25

Closed Economy Auction

26

Command Cards

27

Commodity Speculation

28

Communication Limits

29

Connections

30

Constrained Bidding

31

Contracts

32

Cooperative Game

33

Crayon Rail System

34

Critical Hits and Failures

35

Cube Tower

36

Deck Construction

37

Deck, Bag, and Pool Building

38

Deduction

39

Delayed Purchase

40

Dice Rolling

41

Die Icon Resolution

42

Different Dice Movement

43

Drawing

44

Elapsed Real Time Ending

45

Enclosure

46

End Game Bonuses

47

Events

48

Finale Ending

49

Flicking

50

Follow

51

Force Commitment

52

Grid Coverage

53

Grid Movement

54

Hand Management

55

Hexagon Grid

56

Hidden Movement

57

Hidden Roles

58

Hidden Victory Points

59

Highest-Lowest Scoring

60

Hot Potato

61

I Cut, You Choose

62

Impulse Movement

63

Income

64

Increase Value of Unchosen Resources

65

Induction

66

Interrupts

67

Investment

68

Kill Steal

69

King of the Hill

70

Ladder Climbing

71

Layering

72

Legacy Game

73

Line Drawing

74

Line of Sight

75

Loans

76

Lose a Turn

77

Mancala

78

Map Addition

79

Map Deformation

80

Map Reduction

81

Market

82

Matching

83

Measurement Movement

84

Melding and Splaying

85

Memory

86

Minimap Resolution

87

Modular Board

88

Move Through Deck

89

Movement Points

90

Movement Template

91

Moving Multiple Units

92

Multi-Use Cards

93

Multiple Maps

94

Narrative Choice / Paragraph

95

Negotiation

96

Neighbor Scope

97

Network and Route Building

98

Once-Per-Game Abilities

99

Open Drafting

100

Order Counters

101

Ordering

102

Ownership

103

Paper-and-Pencil

104

Passed Action Token

105

Pattern Building

106

Pattern Movement

107

Pattern Recognition

108

Physical Removal

109

Pick-up and Deliver

110

Pieces as Map

111

Player Elimination

112

Player Judge

113

Point to Point Movement

114

Predictive Bid

115

Prisoner's Dilemma

116

Programmed Movement

117

Push Your Luck

118

Questions and Answers

119

Race

120

Random Production

121

Ratio / Combat Results Table

122

Re-rolling and Locking

123

Real-Time

124

Relative Movement

125

Resource Queue

126

Resource to Move

127

Rock-Paper-Scissors

128

Role Playing

129

Roles with Asymmetric Information

130

Roll / Spin and Move

131

Rondel

132

Scenario / Mission / Campaign Game

133

Score-and-Reset Game

134

Secret Unit Deployment

135

Selection Order Bid

136

Semi-Cooperative Game

137

Set Collection

138

Simulation

139

Simultaneous Action Selection

140

Singing

141

Single Loser Game

142

Slide/Push

143

Solo / Solitaire Game

144

Speed Matching

145

Square Grid

146

Stacking and Balancing

147

Stat Check Resolution

148

Static Capture

149

Stock Holding

150

Storytelling

151

Sudden Death Ending

152

Tags

153

Take That

154

Targeted Clues

155

Team-Based Game

156

Tech Trees / Tech Tracks

157

Three Dimensional Movement

158

Tile Placement

159

Time Track

160

Track Movement

161

Trading

162

Traitor Game

163

Trick-taking

164

Tug of War

165

Roll on "Turn Order"

166

Variable Phase Order

167

Variable Player Powers

168

Variable Set-up

169

Victory Points as a Resource

170

Voting

171

Roll on "Worker Placement"

172

Zone of Control

Subcharts

Auctions (d11)

d11 Result

1

Auction Compensation

2

Auction/Bidding

3

Auction: Dexterity

4

Auction: Dutch

5

Auction: Dutch Priority

6

Auction: English

7

Auction: Fixed Placement

8

Auction: Once Around

9

Auction: Sealed Bid

10

Auction: Turn Order Until Pass

11

Multiple-Lot Auction

Turn Order (d7)

d7 Result

1

Turn Order: Auction

2

Turn Order: Claim Action

3

Turn Order: Pass Order

4

Turn Order: Progressive

5

Turn Order: Random

6

Turn Order: Role Order

7

Turn Order: Stat-Based

Worker Placement (d3)

d3 Result

1

Worker Placement

2

Worker Placement with Dice Workers

3

Worker Placement, Different Worker Types