| d172 | Result |
|---|---|
1 |
Acting |
2 |
Action Drafting |
3 |
Action Points |
4 |
Action Queue |
5 |
Action Retrieval |
6 |
Action Timer |
7 |
Action/Event |
8 |
Advantage Token |
9 |
Alliances |
10 |
Area Majority / Influence |
11 |
Area Movement |
12 |
Area-Impulse |
13 |
Roll on "Auctions" |
14 |
Betting and Bluffing |
15 |
Bias |
16 |
Bids As Wagers |
17 |
Bingo |
18 |
Bribery |
19 |
Campaign / Battle Card Driven |
20 |
Card Play Conflict Resolution |
21 |
Catch the Leader |
22 |
Chaining |
23 |
Chit-Pull System |
24 |
Closed Drafting |
25 |
Closed Economy Auction |
26 |
Command Cards |
27 |
Commodity Speculation |
28 |
Communication Limits |
29 |
Connections |
30 |
Constrained Bidding |
31 |
Contracts |
32 |
Cooperative Game |
33 |
Crayon Rail System |
34 |
Critical Hits and Failures |
35 |
Cube Tower |
36 |
Deck Construction |
37 |
Deck, Bag, and Pool Building |
38 |
Deduction |
39 |
Delayed Purchase |
40 |
Dice Rolling |
41 |
Die Icon Resolution |
42 |
Different Dice Movement |
43 |
Drawing |
44 |
Elapsed Real Time Ending |
45 |
Enclosure |
46 |
End Game Bonuses |
47 |
Events |
48 |
Finale Ending |
49 |
Flicking |
50 |
Follow |
51 |
Force Commitment |
52 |
Grid Coverage |
53 |
Grid Movement |
54 |
Hand Management |
55 |
Hexagon Grid |
56 |
Hidden Movement |
57 |
Hidden Roles |
58 |
Hidden Victory Points |
59 |
Highest-Lowest Scoring |
60 |
Hot Potato |
61 |
I Cut, You Choose |
62 |
Impulse Movement |
63 |
Income |
64 |
Increase Value of Unchosen Resources |
65 |
Induction |
66 |
Interrupts |
67 |
Investment |
68 |
Kill Steal |
69 |
King of the Hill |
70 |
Ladder Climbing |
71 |
Layering |
72 |
Legacy Game |
73 |
Line Drawing |
74 |
Line of Sight |
75 |
Loans |
76 |
Lose a Turn |
77 |
Mancala |
78 |
Map Addition |
79 |
Map Deformation |
80 |
Map Reduction |
81 |
Market |
82 |
Matching |
83 |
Measurement Movement |
84 |
Melding and Splaying |
85 |
Memory |
86 |
Minimap Resolution |
87 |
Modular Board |
88 |
Move Through Deck |
89 |
Movement Points |
90 |
Movement Template |
91 |
Moving Multiple Units |
92 |
Multi-Use Cards |
93 |
Multiple Maps |
94 |
Narrative Choice / Paragraph |
95 |
Negotiation |
96 |
Neighbor Scope |
97 |
Network and Route Building |
98 |
Once-Per-Game Abilities |
99 |
Open Drafting |
100 |
Order Counters |
101 |
Ordering |
102 |
Ownership |
103 |
Paper-and-Pencil |
104 |
Passed Action Token |
105 |
Pattern Building |
106 |
Pattern Movement |
107 |
Pattern Recognition |
108 |
Physical Removal |
109 |
Pick-up and Deliver |
110 |
Pieces as Map |
111 |
Player Elimination |
112 |
Player Judge |
113 |
Point to Point Movement |
114 |
Predictive Bid |
115 |
Prisoner's Dilemma |
116 |
Programmed Movement |
117 |
Push Your Luck |
118 |
Questions and Answers |
119 |
Race |
120 |
Random Production |
121 |
Ratio / Combat Results Table |
122 |
Re-rolling and Locking |
123 |
Real-Time |
124 |
Relative Movement |
125 |
Resource Queue |
126 |
Resource to Move |
127 |
Rock-Paper-Scissors |
128 |
Role Playing |
129 |
Roles with Asymmetric Information |
130 |
Roll / Spin and Move |
131 |
Rondel |
132 |
Scenario / Mission / Campaign Game |
133 |
Score-and-Reset Game |
134 |
Secret Unit Deployment |
135 |
Selection Order Bid |
136 |
Semi-Cooperative Game |
137 |
Set Collection |
138 |
Simulation |
139 |
Simultaneous Action Selection |
140 |
Singing |
141 |
Single Loser Game |
142 |
Slide/Push |
143 |
Solo / Solitaire Game |
144 |
Speed Matching |
145 |
Square Grid |
146 |
Stacking and Balancing |
147 |
Stat Check Resolution |
148 |
Static Capture |
149 |
Stock Holding |
150 |
Storytelling |
151 |
Sudden Death Ending |
152 |
Tags |
153 |
Take That |
154 |
Targeted Clues |
155 |
Team-Based Game |
156 |
Tech Trees / Tech Tracks |
157 |
Three Dimensional Movement |
158 |
Tile Placement |
159 |
Time Track |
160 |
Track Movement |
161 |
Trading |
162 |
Traitor Game |
163 |
Trick-taking |
164 |
Tug of War |
165 |
Roll on "Turn Order" |
166 |
Variable Phase Order |
167 |
Variable Player Powers |
168 |
Variable Set-up |
169 |
Victory Points as a Resource |
170 |
Voting |
171 |
Roll on "Worker Placement" |
172 |
Zone of Control |
| d11 | Result |
|---|---|
1 |
Auction Compensation |
2 |
Auction/Bidding |
3 |
Auction: Dexterity |
4 |
Auction: Dutch |
5 |
Auction: Dutch Priority |
6 |
Auction: English |
7 |
Auction: Fixed Placement |
8 |
Auction: Once Around |
9 |
Auction: Sealed Bid |
10 |
Auction: Turn Order Until Pass |
11 |
Multiple-Lot Auction |
| d7 | Result |
|---|---|
1 |
Turn Order: Auction |
2 |
Turn Order: Claim Action |
3 |
Turn Order: Pass Order |
4 |
Turn Order: Progressive |
5 |
Turn Order: Random |
6 |
Turn Order: Role Order |
7 |
Turn Order: Stat-Based |
| d3 | Result |
|---|---|
1 |
Worker Placement |
2 |
Worker Placement with Dice Workers |
3 |
Worker Placement, Different Worker Types |