Race: Roll on "Race Type"
Class: Roll on "Class"
Background: Roll on "Background"
| d4 | Result |
|---|---|
1 |
Roll on "Standard Races" |
2 |
Roll on "Planetouched Races" |
3 |
Roll on "Created Races" |
4 |
Roll on "Monstrous Races" |
| d9 | Result |
|---|---|
1 |
Resolve: {|Chromatic|Gem|Metallic} Dragonborn |
2 |
Resolve: {Duergar|Hill Dwarf|Mountain Dwarf} |
3 |
Resolve: {Forest Gnome|Rock Gnome|Deep Gnome/Svirfneblin} |
4 |
Resolve: {Drow|Eladrin|High Elf|Pallid Elf|Sea Elf|Shadar-kai|Wood Elf} |
5 |
Goliath |
6 |
Half-Orc |
7 |
Resolve: {Half-Elf|Aquatic Half-Elf|Half-Drow|Wood Half-Elf} |
8 |
Resolve: {Ghostwise|Lightfoot|Lotusden|Stout} Halfling |
9 |
Resolve: {Standard|Variant} Human |
| 1d9 | Result |
|---|---|
1 |
Resolve: {Fallen|Protector|Scourge} Aasimar |
2 |
Fairy |
3 |
Firbolg |
4 |
Resolve: {Air|Earth|Fire|Water} Genasi |
5 |
Resolve: {Githyanki|Githzerai} |
6 |
Kalashtar |
7 |
Satyr |
8 |
Resolve: {Asmodeus|Baalzebul|Dispater|Fierna|Glasya|Levistus|Mammon|Mephistopheles|Zariel|Devil's Tongue} Tiefling |
9 |
Vedalken |
| 1d18 | Result |
|---|---|
1 |
Aarakocra |
2 |
Simic Hybrid |
3 |
Bullywug* |
4 |
Cataur* |
5 |
Crafted* |
6 |
Fox Bred* |
7 |
Grung* |
8 |
Harengon |
9 |
Kenku |
10 |
Leonin |
11 |
Lizardfolk |
12 |
Loxodon |
13 |
Minotaur |
14 |
Onagee* |
15 |
Owlin |
16 |
Penguinfolk* |
17 |
Tabaxi |
18 |
Tortle |
| d13 | Result |
|---|---|
1 |
Bugbear |
2 |
Centaur |
3 |
Changeling |
4 |
Dhampir |
5 |
Goblin |
6 |
Hexblood |
7 |
Hobgoblin |
8 |
Kobold |
9 |
Orc |
10 |
Reborn* |
11 |
Resolve: {Beasthide|Longtooth|Swiftstride|Wildhunt} Shifter |
12 |
Triton |
13 |
Yuan-Ti |
| d13 | Result |
|---|---|
1 |
Resolve: {Alchemist|[Archivist](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Archivist)|Armorer|Artillerist|Battle Smith|[Clockwork Architect](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Clockwork-Architect)} Artificer |
2 |
Path of the Resolve: {Ancestral Guardian|Battlerager|Beast|Berserker|[Blazing Sun](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Path-of-the-Blazing-Sun)|[Celestial Avatar](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Path-of-the-Celestial-Avatar)|[Dawn Herald](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Path-of-the-Dawn-Herald)|[Grave](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Path-of-the-Grave)|Storm Herald|Totem Warrior|Wild Magic|Zealot} Barbarian |
3 |
College of Resolve: {[Benevolence](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#College-of-Benevolence)|Creation|[Drama](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#College-of-Drama)|Eloquence|Glamour|[Linguistics](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#College-of-Linguistics)|Lore|[Revelry](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#College-of-Revelry)|Spirits|Swords|Valor|Whispers|[Wordplay](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#College-of-Wordplay)} Bard |
4 |
Resolve: {[Arcana](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Arcana-Domain)|[Artistry](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Artistry-Domain)|[Blood](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Blood-Domain)|[Chaos](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Chaos-Domain)|[Corruption](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Corruption-Domain)|[Courage](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Courage-Domain)|Death|[Elemental](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Elemental-Domain)|Forge|Grave|[Hunt](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Hunt-Domain)|Knowledge|Life|Light|[Lust](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Lust-Domain)|[Madness](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Madness-Domain)|Nature|[Order](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Order-Domain)|Peace|[Plague](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Plague-Domain)|[Protection](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Protection-Domain)|Tempest|Trickery|Twilight|[War](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#War-Domain)} Domain Cleric |
5 |
Circle of Resolve: {Dreams|[the Gale](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Circle-of-the-Gale)|the Land|the Moon|[the Pack](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Circle-of-the-Pack)|Shepherd|Spores|Stars|[the Sun](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Circle-of-the-Sun)|[Thorns](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Circle-of-Thorns)|Wildfire} Druid |
6 |
Resolve: {Arcane Archer|Battle Master|Cavalier|Champion|Echo Knight|Eldritch Knight|[Ember Knight](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Ember-Knight)|Psi Warrior|Purple Dragon Knight|Rune Knight|Samurai} Fighter |
7 |
Way of Resolve: {the Ascendant Dragon|of the Astral Self|the Drunken Master|[the Four Elements](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Way-of-the-Four-Elements)|the Kensai|[the Moon](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Way-of-the-Moon)|the Long Death|Mercy|the Open Hand|[the Outcast](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Way-of-the-Outcast)|[the Patient Mountain](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Way-of-the-Patient-Mountain)|[the Qi Cards](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Way-of-the-Qi-Cards)|Shadow|the Sun Soul} Monk |
8 |
Resolve: {Oath of the Ancients|Oath of Conquest|Oath of the Crown|Oath of Devotion|Oath of [Eradication](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Oath-of-Eradication)|Oath of Glory|Oath of [Mending](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Oath-of-Mending)|Oath of Redemption|Oath of [Sanity](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Oath-of-Sanity)|Oath of [Shadows](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Oath-of-Shadows)|Oath of Vengeance|Oathbreaker|Oath of the Watchers} Paladin |
9 |
Resolve: {Beast Master|Drakewarden|Fey Wanderer|Gloom Stalker|Horizon Walker|Hunter|Monster Slayer|[Responder](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Responder)|Swarmkeeper} Ranger |
10 |
Resolve: {Arcane Trickster|Assassin|Inquisitive|Mastermind|Phantom|Scout|Soulknife|[Surgeon](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Surgeon)|Swashbuckler|Thief} Rogue |
11 |
Resolve: {Aberrant Mind|[Arcane Monstrosity](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Arcane-Monstrosity)|Clockwork Soul|Divine Soul|{Black|Blue|Brass|Bronze|Copper|Gold|Green|Red|Silver|White} Draconic Bloodline|[Dread Necromancer](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Dread-Necromancer)|[Flametouched](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Flametouched)|[Nine-Sealed Nightmare](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Nine-Sealed-Nightmare)|Shadow Magic|[Seven-Sealed Savior](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Seven-Sealed-Savior)|Storm|Wild Magic} Sorcerer |
12 |
Warlock of the Resolve: {Archfey|Celestial|[Elder Sphinx](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Elder-Sphinx)|Fathomless|Fiend|Genie|Great Old One|Hexblade|[Parasite](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#The-Parasite)|[Saint](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#The-Saint)|[Spirit](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#The-Spirit)|Undead|Undying} |
13 |
Resolve: {[Hedge Magic](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Hedge-Magic)|[Saboteur](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Saboteur)|Abjuration|Bladesinging|Chronurgy|[Chronomancy](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#School-of-Chronomancy)|Conjuration|Divination|Enchantment|Evocation|Graviturgy|Illusion|Necromancy|Scribes|Transmutation|[Soul Sage](https://www.gmbinder.com/share/-M1Rikh6SIkKwjrTb6LR#Soul-Sage)|War Magic} Wizard |
| d14 | Result |
|---|---|
1 |
Acolyte |
2 |
Charlatan. "Resolve: {I cheat at games of chance|I shave coins or forge documents|I insinuate myself into people's lives to prey on their weakness and secure their fortunes|I put on new identities like clothes|I run sleight-of-hand cons on street corners|I convince people that worthless junk is worth their hard-earned money}." |
3 |
Criminal (Resolve: {Blackmailer|Burglar|Enforcer|Fence|Highway Robber|Hired Killer|Pickpocket|Smuggler|Spy}) |
4 |
Entertainer (Resolve: {Actor|Dancer|Gladiator|Fire-eater|Jester|Juggler|Instrumentalist|Poet|Singer|Storyteller|Tumbler|Gladiator}) |
5 |
Folk Hero. "Resolve: {I stood up to a tyrant's agents|I saved people during a natural disaster|I stood alone against a terrible monster|I stole from a corrupt merchant to help the poor|I led a militia to fight off an invading army|I broke into a tyrant's castle and stole weapons to arm the people|I trained the peasantry to use farm implements as weapons against a tyrant's soldiers|A lord rescinded an unpopular decree after I led a symbolic act of protest against it|A celestial, fey, or similar creature gave me a blessing or revealed my secret origin|Recruited into a lord's army, I rose to leadership and was commended for my heroism}." |
6 |
Guild Resolve: {Artisan|Merchant} (Resolve: {Alchemists and apothecaries|Armorers, locksmiths, and finesmiths|Brewers, distillers, and vinters|Calligraphers, scribes, and scriveners|Carpenters, roofers, and plasterers|Cartographers, surveyors, and chart-makers|Cobblers and shoemakers|Cooks and bakers|Glassblowers and glaziers|Jewlers and gemcutters|Leatherworkers, skinners, and tanners, Masons and stonecutters, Painters, limners, and sign-makers, Potters and tile-makers|Shipwrights and sailmakers|Smiths and metal-forgers|Tinker's, pewterers, and casters|Wagon-makers and wheelwrights|Weavers and dyers|Woodcarvers, coopers, and bowyers}) |
7 |
Haunted One. Resolve: {A monster that slaughtered dozens of innocent people spared your life, and you don't know why|You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night|An apparition that has haunted your family for generations now haunts you. You don't know what it wants, and it won't leave you alone|Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror|An oni took your sibling one cold, dark night, and you were unable to stop it|You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered|A hag kidnapped and raised you. You escaped, but the had still has a magical hold over you and fills your mind with evil thoughts|You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche|A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away|You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams}. Trinket: Resolve: {A picture you drew as a child of your imaginary friend|A lock that opens when blood is dripped in its keyhole|Clothes stolen from a scarecrow|A spinning top carved with four faces: happy, sad, wrathful, and dead|The necklace of a sibling who died on the day you were born|A wig from someone executed by beheading|The unopened letter to you from your dying father|A pocket watch that runs backward for an hour every midnight|A winter coat stolen from a dying soldier|A bottle of invisible ink that can only be read at sunset|A wineskin that refills when interred with a dead person for a night|A set of silverware used by a king for his last meal|A spyglass that always shows the world suffering a terrible storm|A cameo with the profile's face scratched away|A lantern with a black candle that never runs out and that burns with green flame|A teacup from a child's tea set, stained with blood|A little black book that records your dreams, and yours alone, when you sleep|A necklace formed of the interlinked holy symbols of a dozen deities|A hangman's noose that feels heavier than it should|A birdcage into which small birds fly, but once inside never eat or leave|A lepidopterist's box filled with dead moths with skull-like patterns on their wings|A jar of pickled ghouls' tongues|The wooden hand of a notorious pirate|An urn with the ashes of a dead relative|A hand mirror backed with a bronze depiction of a medusa|Pallid leather gloves crafted with ivory fingernails|Dice made from the knuckles of a notorious charlatan|A ring of keys for forgotten locks|Nails from the coffin of a murderer|A key to the family crypt|A bouquet of funerary flowers that always looks and smell fresh|A switch used to discipline you as a child|A music box that plays by itself whenever someone holding it dances|A walking cane with an iron ferule that strikes sparks on stone|A flag from a ship lost at sea|Porcelain doll's head that always seems to be looking at you|A wolf's head wrought in silver that is also a whistle|A small mirror that shows a much older version of the viewer|Small, worn book of children's nursery rhymes|A mummified raven claw|A broken pendent of a silver dragon that's always cold to the touch|A small locked box that quietly hums a lovely melody at night, but you always forget it in the morning|An inkwell that makes one a little nauseous when staring at it|An old little doll made from a dark, dense wood and missing a hand and a foot|A black executioner's hood|A pouch made of flesh, with a sinew drawstring|A tiny spool of black thread that never runs out|A tiny clockwork figurine of a dancer that's missing a gear and doesn't work|A black wooden pipe that creates puffs of smoke that look like skulls|A vial of perfume, the scent of which only certain creatures can detect}. |
8 |
Hermit. "Resolve: {I was searching for spiritual enlightenment|I was partaking of communal living in accordance with the dictates of a religious order|I was exiled for a crime I didn't commit|I retreated from society after a life-altering event|I needed a quiet place to work on my art, literature, music, or manifesto|I needed to commune with nature, far from civilization|I was the caretaker of an ancient ruin or relic|I was a pilgrim in search of a person, place, or relic of spiritual significance}." |
9 |
Resolve: {Noble|Noble Knight} |
10 |
Outlander (Resolve: {Forester|Trapper|Homesteader|Guide|Exile or outcast|Bounty hunter|Pilgrim|Tribal nomad|Hunter-gatherer|Tribal marauder}) |
11 |
Sage (Resolve: {Alchemist|Astronomer|Discredited academic|Librarian|Professor|Researcher|Wizard's apprentice|Scribe}) |
12 |
Resolve: {Sailor|Sailor (Pirate)} |
13 |
Soldier (Resolve: {Officer|Scout|Infantry|Cavalry|Healer|Quartermaster|Standard bearer|Support staff (cook, blacksmith, or the like)}) |
14 |
Urchin |