| d24 | Starting Gear |
|---|---|
1 |
Backpack |
2 |
Candle |
3 |
Chain, 10' |
4 |
Chalk, 1 piece |
5 |
Chest, empty |
6 |
Crowbar |
7 |
Flask, empty |
8 |
Flint & steel |
9 |
Grappling hook |
10 |
Hammer, small |
11 |
Holy symbol |
12 |
Holy water, 1 vial (inflicts 1d4 damage to undead creatures, as well as some demons and devils) |
13 |
Roll 1d4+1 iron spikes |
14 |
Lantern |
15 |
Mirror, hand-sized |
16 |
Oil, 1 flask (when ignited and thrown, causes 1d6 damage plus fire; DC 10 REF save to put out or suffer additional 1d6 damage each round. One flask of oil burns for 6 hours in a lantern.) |
17 |
Pole, 10-foot |
18 |
Roll 1d4+1 daily rations |
19 |
Rope, 50' |
20 |
Sack, large |
21 |
Sack, small |
22 |
Thieves' tools |
23 |
Roll 1d4+1 torches |
24 |
Waterskin |