| d6 | Childhood | Profession | During the War |
|---|---|---|---|
1 |
Desert Urchin (1S, Waterskin) |
Caravan Drifter (1S, Parasol) |
Joined the militia (Shield) |
2 |
Garden Acolyte (1E, Shovel) |
Botany Priest (1E, Rose Incense) |
Went underground (Torch) |
3 |
Wheel Rat (1B, Hammer) |
Slab Dragger (1B, Black Mallet) |
Joined the rebels (Bear Trap) |
4 |
Smoke Scrub (1S, Rope) |
Lock Snipe (1S, Lock Pick) |
Fled (Compass) |
5 |
Book Fetch (1E, Quill & Ink) |
Library Guide (1E, Lantern) |
Gathered intel (Mirror) |
6 |
Gear Lark (1B, Crowbar) |
Pit Warden (1B, Tusk Spear) |
Profiteered (Item of choice) |
Random Goon: A Character Generator for Nate Treme's Tunnel Goons (d6)
Abilities
(B=Brute, S=Skulker, E=Erudite)
Every player character has a score of zero or more for these abilities
Brute: Good at smacking things, feats of strength, resisting poison.
Skulker: Good at sneaking, aiming, balancing, dodging.
Erudite: Good at reading, perception, speaking, remembering.
Character Creation
Name your character.
Health Points start at 10.
Inventory Score starts at 8.
Roll a d6 on the Character Tables
to determine starting ability scores
and gear.
Additionally, each character starts with 2 rations, a cloak of their color choice, and an item of their choice (pending
referee approval).