Dungeon Room Generator - Meteor Tales RPG (d20)

d20 Room Theme Contents Door Hazard Illusions Event Objects

1

Throne Room

Roll on "Throne Rooms"

Roll on "Doors Generator - Meteor Tales"

Roll on "Hazards"

Roll on "Illusions"

Collapsed Passageway: The path ahead is blocked by a sudden cave-in, forcing the party to find an alternative route.

Roll on "Dungeon Elements"
Roll on "Dungeon Elements"
Roll on "Dungeon Elements"

2

Library

Roll on "Library Rooms"

Roll on "Doors Generator - Meteor Tales"

Roll on "Hazards"

Roll on "Illusions"

Mysterious Altar: An ancient altar is discovered, with an inscription that hints at a hidden power or treasure.

Roll on "Dungeon Elements"
Roll on "Dungeon Elements"
Roll on "Dungeon Elements"

3

Torture Chamber

Roll on "Torture Chamber Rooms"

Roll on "Doors Generator - Meteor Tales"

Roll on "Hazards"

Roll on "Illusions"

Flickering Torches: The torches along the walls mysteriously extinguish, plunging the party into darkness.

Roll on "Dungeon Elements"
Roll on "Dungeon Elements"
Roll on "Dungeon Elements"

4

Kennel

Roll on "Kennel Rooms"

Roll on "Doors Generator - Meteor Tales"

Eerie Murmurs: Faint, ghostly murmurs and whispers echo through the chamber, unnerving the party.

Roll on "Dungeon Elements"
Roll on "Dungeon Elements"
Roll on "Dungeon Elements"

5

Pit

Roll on "Pit Rooms"

Roll on "Doors Generator - Meteor Tales"

Hidden Chamber: A concealed chamber is found, containing valuable treasures or long-forgotten relics.

Roll on "Dungeon Elements"
Roll on "Dungeon Elements"
Roll on "Dungeon Elements"

6

Altar

Roll on "Altar Rooms"

Roll on "Doors Generator - Meteor Tales"

Pit Trap: The floor gives way, revealing a hidden pit trap that must be navigated or bypassed.

Roll on "Dungeon Elements"
Roll on "Dungeon Elements"
Roll on "Dungeon Elements"

7

Temple

Roll on "Temple Rooms"

Roll on "Doors Generator - Meteor Tales"

Guardian Statue: A statue animates, challenging the party with a riddle or combat before granting passage.

Roll on "Dungeon Elements"
Roll on "Dungeon Elements"
Roll on "Dungeon Elements"

8

Prison

Roll on "Prison Rooms"

Roll on "Doors Generator - Meteor Tales"

Flooded Chamber: The party enters a submerged chamber and must find a way to drain the water to proceed.

Roll on "Dungeon Elements"
Roll on "Dungeon Elements"
Roll on "Dungeon Elements"

9

Crypt

Roll on "Crypt Rooms"

Roll on "Doors Generator - Meteor Tales"

Illusory Wall: An illusory wall conceals a hidden passage or room, requiring a keen eye to uncover.

Roll on "Dungeon Elements"
Roll on "Dungeon Elements"
Roll on "Dungeon Elements"

10

Laboratory

Roll on "Laboratory Rooms"

Roll on "Doors Generator - Meteor Tales"

Glowing Runes: Mysterious runes on the floor, when touched or activated, trigger magical effects.

Roll on "Ruins Elements"
Roll on "Ruins Elements"
Roll on "Ruins Elements"

11

Training Room

Roll on "Training Rooms"

Roll on "Doors Generator - Meteor Tales"

Cursed Artifact: An artifact is found, but using it brings a curse or unwanted consequences.

Roll on "Ruins Elements"
Roll on "Ruins Elements"
Roll on "Ruins Elements"

12

Graveyard

Roll on "Graveyard Rooms"

Roll on "Doors Generator - Meteor Tales"

Feral Beasts: A group of feral creatures ambushes the party, creating an unexpected battle.

Roll on "Ruins Elements"
Roll on "Ruins Elements"
Roll on "Ruins Elements"

13

Cellar

Roll on "Cellar Rooms"

Roll on "Doors Generator - Meteor Tales"

Temporal Anomaly: The party experiences a time-related event, such as glimpses of the past or future.

Roll on "Ruins Elements"
Roll on "Ruins Elements"
Roll on "Ruins Elements"

14

Dorm

Roll on "Dorm Rooms"

Roll on "Doors Generator - Meteor Tales"

Collapsed Bridge: A bridge across a chasm crumbles, forcing the party to find a creative way to cross.

Roll on "Castle Elements"
Roll on "Castle Elements"
Roll on "Castle Elements"

15

Foundry

Roll on "Foundry Rooms"

Roll on "Doors Generator - Meteor Tales"

Poison Gas Trap: A chamber fills with toxic gas, requiring the party to quickly find an escape or protection.

Roll on "Tower Elements"
Roll on "Tower Elements"
Roll on "Tower Elements"

16

Monastery

Roll on "Monastery Rooms"

Roll on "Doors Generator - Meteor Tales"

Haunting Apparitions: Ghostly figures appear, revealing cryptic messages or tales of the dungeon's history.

Roll on "Tower Elements"
Roll on "Tower Elements"
Roll on "Tower Elements"

17

Shrine

Roll on "Shrine Rooms"

Roll on "Doors Generator - Meteor Tales"

Spectral Guardians: Ethereal guardians challenge the party, requiring them to prove their worth.

Roll on "Tower Elements"
Roll on "Tower Elements"
Roll on "Tower Elements"

18

Slaughter House

Roll on "Slaughterhouse Rooms"

Roll on "Doors Generator - Meteor Tales"

Cursed Relics: Relics in a chamber are cursed, and the party must find a way to break the curse.

Roll on "Cave Elements"
Roll on "Cave Elements"
Roll on "Cave Elements"

19

Nest

Roll on "Nest Rooms"

Roll on "Doors Generator - Meteor Tales"

Falling Debris: The ceiling trembles, threatening to bury the party in rubble if they don't act swiftly.

Roll on "Cave Elements"
Roll on "Cave Elements"
Roll on "Cave Elements"

20

Ruins

Roll on "Ruins Rooms"

Roll on "Doors Generator - Meteor Tales"

Mysterious Portal: An enigmatic portal appears, offering passage to another realm or a potential escape.

Roll on "Cave Elements"
Roll on "Cave Elements"
Roll on "Cave Elements"