Highfell: Random Hex Encounters (d10)

Subcharts

Table 1A: Random Monsters (Level 1-3) (d20)

d20 Result

1

Roll d6 Skeletons

2

Roll d6 Zombies

3

Roll d3 Giant Scorpions

4

Roll 3d6 Giant Rats

5

Roll d6 Giant Mosquitoes

6

Roll d6 Giant Centipedes

7

Roll 2d6 Giant Ants

8

Roll 2d6 Brigands

9

Roll 1d4 Pterodactyl

10

Roll 1d4+1 Luft Baboons

11

Carnivorous Vine (3HD)

12

Giant Earthworm

13

Roll 1d2 Terrordactyl

14

Roll d4 Giant Vulture

15

Roll d2 Vortex

16

Roll d2 Giant Toad

17

Giant Draco Lizard

18

Roll d6 Giant Killer Bee

19

Rust Monster

20

Roll on "Table 1B: Random Monsters (Level 4-7)"

Table 1B: Random Monsters (Level 4-7) (d20)

d20 Result

1

Roll d3 Giant Dragonfly

2

Roll d2 Giant Pterodactyl

3

Roll d2 Giant Terrordactyl

4

Chimera

5

Roll d2 Manticore

6

Roll d3 Troll

7

Roll d4+1 Giant Scorpion

8

Dracolisk

9

Ettin

10

Cloud Giant

11

Roll d6 Harpy

12

Roll d6 Giant Hawk

13

Hydra 9HD

14

Roll d4 Minotaur

15

Purple Worm

16

Stegosaurus

17

Roll d2 Wyvern

18

Roll d6 Ankheg

19

Roll d2 Carnivorous Ape

20

White Dragon

Table 2: Random Natural Hazards (d8)

d8 Result

1

Ice Cloud

2

Cloud Bank

3

Tremor

4

Lightning Storm

5

Temperature Change

6

Acid Rain

7

Hail Storm

8

Windstorm

Table 3A: Random Special Patrol (Levels 1-3) (d6)

d6 Result

1

Woad Goblin Patrol: Roll on "Table 3A: Woad Goblin Patrol"

2

Luft Baboon Patrol: Roll on "Table 3A: Luft Baboon Patrol"

3

Luft Baboon Patrol: Roll on "Table 3A: Luft Baboon Patrol"

4

Coldbold Patrol: Roll on "Table 3A: Coldbold Patrol"

5

Coldbold Patrol: Roll on "Table 3A: Coldbold Patrol"

6

Volsectum Patrol: Roll on "Table 3B: Volsectum Cultist Patrol"

Table 3A: Woad Goblin Patrol (d6)

d6 Composition (# and HP) Weapons

1

(6) 2x2, 2x4, 2x5

Shortsword

2

(6) 2, 2x4, 2x5, 6 + Roll on "Table 3A: Woad Goblin Patrol Specials"

Shortsword & Sling

3

(8) 3x2, 2x3, 2x4, 5

Scimitar & Shortbow

4

(8) 2x2, 4x4, 2x6 + Roll on "Table 3A: Woad Goblin Patrol Specials"

Club

5

(10) 3x2, 2, 2x3, 4, 5, 2x6

Spear

6

(10) 2x3, 2x4, 4x5, 2x6 + Roll on "Table 3A: Woad Goblin Patrol Specials"

Club & Sling

Table 3A: Woad Goblin Patrol Specials (d6)

d6 Result

1

Goblin Patrol Leader AL: CE, AC: 5, HD: 2, HP: 8, #AT: 1, Weapon: Shortsword (1d6) and Shortbow with 12 Arrows (1d6).

2

Goblin Patrol Leader AL: CE, AC: 5, HD: 2, HP: 8, #AT: 1, Weapon: Shortsword (1d6) and Shortbow with 12 Arrows (1d6) riding a Dire Wolf AC: 6, HD: 4+1, HP: 15, #AT: 1, DMG: 2d4.

3

Level 3 Volsectum Cultist AL: LE, AC: 4 (Chain and Shield), HD: 3, HP: 18, Weapon: Shortsword (1d6), Dagger, and Sling with 10 Stones (1d4), Spells (2/1): Command, Protection from Good, Hold Person.

4

Level 4 Volsectum Cultist AL: LE, AC: 4 (Chain and Shield), HD: 4, HP: 24, Weapon: Scimitar (1d8), Dagger, and Sling with 10 Stones (1d4), Spells (3/2): Command, Dragon Fire, and Protection from Good, Hold Person, Bless/Harm. There is a 10% chance that one item is magical (+1).

5

Thrall Dragonman AL: LE, AC: 5, HD: 3, HP: 16, #AT: 1, Weapon: Broadsword and Spear.

6

Roll on "Table 3A: Woad Goblin Patrol Specials" and Roll on "Table 3A: Woad Goblin Patrol Specials"

Table 3A: Luft Baboon Patrol (d6)

d6 Composition (# & HPs) Weapons

1

(6) 4, 3x5, 2x6

None

2

(6) 3x4, 2x5, 6 + Roll on "Table 3A: Luft Baboon Specials"

6hp (Club)

3

(8) 3x3, 2x4, 2x5, 7

7hp (Club)

4

(8) 3, 5x4, 2x6 + Roll on "Table 3A: Luft Baboon Specials"

None

5

(10) 3x3, 3x4, 5, 6, 7, 8

8hp (Spear)

6

(10) 2x3, 3x4, 4x5, 9 + Roll on "Table 3A: Luft Baboon Specials"

9hp (Great Club 2d4)

Table 3A: Luft Baboon Specials (d6)

d6 Result

1

Basket with Roll 1d4+1 Random Phycomid Spores. (Used as ranged weapons. See Phycomid monster entry)

2

Wicker cage with Roll 1d4+1 Stirges.

3

Luft Baboon Sub-Chief (see New Monsters).

4

Luft Baboon Chieftain (see New Monsters).

5

Luft Banderlog (see New Monsters).

6

Roll on "Table 3A: Luft Baboon Specials" and Roll on "Table 3A: Luft Baboon Specials"

Table 3A: Coldbold Patrol (d6)

d6 Composition (# & HPs Weapons

1

(6) 1, 2x2, 3, 2x4

Club & Sling

2

(6) 2x1, 2x2, 2x4 + Roll on "Table 3A: Coldbold Patrol Specials"

Club & Spear

3

(8) 2, 3x2, 4x4

Spear & Thatch Shield

4

(8) 1, 5x2, 2x3 + Roll on "Table 3A: Coldbold Patrol Specials"

Spiked Club & Sling

5

(10) 2x1, 3x2, 2x3, 3x4

Spear & Sling

6

(10) 4x1, 2x2, 2x3, 2x4 + Roll on "Table 3A: Coldbold Patrol Specials"

Shortsword & Spear

Table 3A: Coldbold Patrol Specials (d6)

d6 Result

1

Trained Giant Scorpion & Coldbold Handler (HP4)

2

Trained Rust Monster & Coldbold Handler (HP4)

3

Trained Giant Rats Roll 1d4+1

4

Coldbold Sub-Chief with Flaming Oil Roll 1d4+1

5

Coldbold Chieftain, Shortbow & Roll 1d20 Arrows +1

6

Roll on "Table 3A: Coldbold Patrol Specials" and Roll on "Table 3A: Coldbold Patrol Specials"

Table 3B: Volsectum Cultist Patrol (d6)

d6 Composition (# & HPs) Weapons

1

4) 2xL1(6), 2xL2(10)

Scimitar & Dagger

2

(4) 2xL1(6), 2xL2(10) + Roll on "Table 3B: Volsectum Cultist Patrol Specials"

Scimitar & Dagger

3

(6) 3xL1(6), 2xL2(10), 1xL3(18)

Scimitar, Dagger, Sling

4

(6) 3xL1(6), 2xL2(10), 1xL3(18) + Roll on "Table 3B: Volsectum Cultist Patrol Specials"

Scimitar, Dagger, Sling

5

(8) 4xL1(6), 3xL2(10), 1xL3(18)

Scimitar, Dagger, Sling

6

(8) 4xL1(6), 3xL2(10), 1xL3(18) + Roll on "Table 3B: Volsectum Cultist Patrol Specials"

Scimitar, Dagger, Sling

Table 3B: Volsectum Cultist Patrol Specials (d6)

d6 Result

1

Level 4 Volsectum Cultist AL: LE, AC: 4 (Chain and Shield), HD: 4, HP: 24, Weapon: Scimitar (1d8), Dagger (1d4), and Sling with 10 Stones (1d4), Spells (3/2): Command, Dragon Fire, Protection from Good, Hold Person, Bless/Harm. There is a 10% chance one armour/weapon is magical (+1).

2

Level 5 Volsectum Cultist AL: LE, AC: 2 (Plate and Shield), HD: 5, HP: 24, Weapon: Broadsword +1 (1d6+1), Dagger (1d4), and Sling with 10 Stones (1d4), Spells (3/2/1): Command, Dragon Fire, Protection from Good, Hold Person, Bless/Harm, Animate Dead. There is a 10% chance that one armour item is magical (+1).

3

Thrall Dragonman AL: LE, AC: 5, HD: 3, HP: 16, #AT: 1, Weapon: Broadsword and Spear.

4

Midiarii Dragonman AL: LE, AC: 4, HD: 4, HP: 24, #AT: 1, Weapon: Longsword and Longbow.

5

Voldrax Dragonman AL: LE, AC: 2, HD: 6, HP: 40, #AT: 1, Weapon: Two-Handed Sword.

6

Roll on "Table 3B: Volsectum Cultist Patrol Specials" and Roll on "Table 3B: Volsectum Cultist Patrol Specials"

Table 3B: Dragonman Patrol (d6)

d6 Composition (# & HPs) Weapons

1

(4) 3xThrall, 1xMidiarii

Broadsword, Sling

2

(4) 3xThrall, 1xMidiarii + Roll on "Table 3B: Dragonman Specials"

Spear, Sling, Dagger

3

(6) 4xThrall, 2xMidiarii

Broadsword, Spear

4

(6) 4xThrall, 2xMidiarii + Roll on "Table 3B: Dragonman Specials"

Broadsword, Dagger, Longbow

5

(8) 4xThrall, 3xMidiarii, 1xVoldrax

Spear, Dagger, Longbow

6

(8) 4xThrall, 3xMidiarii, 1xVoldrax + Roll on "Table 3B: Dragonman Specials"

Broadsword, Dagger, Longbow

Table 3B: Dragonman Specials (d6)

d6 Result

1

Giant Draco Lizard AL; N, AC: 5: HD: 4+2, HP: 26, #AT: 1, DMG: 1d10.

2

Dimetrodon AL: N, AC: 4, HD: 5, HP: 31, #AT: 1, DMG: 4d4.

3

Level 5 Volsectum Cultist AL: LE, AC: 2 (Plate and Shield), HD: 4, HP: 24, Weapon: Broadsword +1 (1d6+1), Dagger, and Sling with 10 Stones (1d4), Spells (3/2/1): Command, Dragon Fire, Protection from Good, Hold Person, Bless/Harm, Animate Dead. There is a 10% chance that one item is magical (+1).

4

Level 6 Volsectum Cultist AL: LE, AC: 2 (Plate and Shield), HD: 4, HP: 24, Weapon: Mace +2 (1d6), Dagger, and Sling with 10 Stones +2 (1d4), Spells (3/3/2): Command, Dragon Fire, Protection from Good, Hold Person, Bless/Harm, Silence 15’ Radius, Animate Dead, Striking. There is a 10% chance that one item is magical (+1).

5

Troll AL: CE, AC: 4, HD: 6+3, HP: 30, #AT: 3, DMG: 1d6/1d6/1d10.

6

Roll on "Table 3B: Dragonman Specials" and Roll on "Table 3B: Dragonman Specials"

Table 4: Random Hex Special Encounter Table (d100)

d100 Result

1

A Two-Headed Roc flies overhead! Ahhhh!

2

Spellbook in the dirt (4 random spells)

3

Collapsed mage tower

4

Giant Eagle passes overhead. Take cover!

5

Roll 1d4 human slaves hide behind a rock, save us!

6

Symbol of Vol painted on rock

7

Nest of Giant Snowy Owl

8

Halfling pulverized by giant club

9

Ruins of a bathhouse (Thermae)

10

Random adventuring party

11

Pterodactyl screeches heard in distance

12

Dead horse baking in the sun, giant bite marks

13

Charnel pit – feeding station for nearby predator

14

Overgrown pleasure gardens and 12ft tall hedge maze

15

Monster roar in the distance

16

Sphinx flies overhead. Hide!

17

Dark clouds gather quickly, sun blocked 1d4 turns

18

Roar of a Pteranodon heard in distance

19

Standing stone broken in half

20

A pouch with Roll 1d4 Sling Stones +3

21

Forest of broken marble Zanes (Statues of disgraced wizards)

22

Roll 3d6 Giant Vultures circle in a random direction

23

Skeleton of dragonman bleached by sun

24

Dark clouds, thunderstorm in random direction

25

Ring of Protection +1 partially covered in dirt

26

Ruined temple of forgotten god (Referee’s Choice)

27

Tree of Woe: Roll 1d2 , 1) 3rd lvl Fighter, 2) 3rd lvl Cleric

28

PC trip over shallow grave, Roll 1d2, 1 = bag of Roll 1d4 gems

29

Heads on pikes: two dwarves and a human

30

Crater: Roll 1d4, 1) 50ft, 2) 100ft, 3) 150ft, 4) 200ft

31

Chest sticks out of sand Roll 1d4*10 pp

32

Hex blackened by lightning

33

Sarcophagus sticks out of sand. Zombie!

34

Party of Roll 1d6 adventurers lay dead. Looted

35

Staff of Power, broken in half

36

Vaguely hear “Help!” Then silence

37

Bleached bones of a peryton

38

Pillar of smoke extends to sky (random direction)

39

A broken fountain

40

A small hovel in ground, bag of Roll 1d4 potions

41

Magical broadsword in sand Roll 1d6, (1-3: +1, 4-5: +2, 6: +3)

42

Roll 3d6 Brigands waiting in ambush position

43

Ruined and overgrown agora

44

Manticore with body in mouth flies overhead!

45

Abandoned campsite with warm campfire

46

Chest sticks out of the ground. Check HC XX

47

White Dragon flies overhead. Run!

48

Goblin footprints, signs of a recent patrol

49

5-foot high pile of humanoid bones and skulls

50

Booted footprints heading in a random direction

51

Colossus of Arcantryl, partially broken

52

A screech, like a battle cry is heard, then silence

53

Decomposing body of emaciated goblin

54

A scroll with three random spells

55

Two goblin gliders, camouflaged

56

Crazed paladin, whipped/beaten, staggers to you

57

Eerie silence for Roll 1d2+1 turns

58

Ravine with cave. Body of an elf with a Longbow +1

59

Massive flock of ravens occupies hex

60

Giant Vultures fighting over pterodactyl corpse

61

Ruined library pulverized by meteors

62

Windstorm! Shelter or thrown into adjacent hex

63

Wizard’s Graveyard (broken statues, crypts, and barrows)

64

The remains of a campfire (two days old)

65

Adventurer equipment stash

66

A Runic Tablet (See Barrowmaze Complete)

67

Two splayed human skins on rack, drying in sun

68

Ruins of the Circus Magimus

69

A henge, broken and destroyed

70

Random gemstone Roll 1d4*100 gp

71

Human barbarian pierced by goblin arrows

72

Wooden coffin in shallow grave: Mummy!

73

Three-eyed raven, watches, then flies away

74

Melting hail, fist-sized

75

Sun-bleached pile of human skulls

76

Giant stone head sticks out of the ground

77

Collapsed ruined aqueducts

78

40 foot tall mage statues set into nearby wall

79

Pillar inscribed with graffiti

80

Shallow grave. Roll 1d2, 1) Wight, 2) 25pp

81

Volsectum Cultist with amnesia

82

Deserter Thrall Draconian in rags

83

Diseased, insane slave with open sores

84

Chalk writing in goblin: Die Infidels!

85

A forest of statues, worn by wind and time

86

Skeletal hand holding random map

87

Roll 2d4 Perytons chewing on goblin corpses

88

Goblin patrol slain and looted

89

Two female slaves chained to pillar

90

Giant Ant hill

91

Pentagram painted in blood on dais

92

A random wand with 3 charges remaining

93

Hex forested (with Dryads)

94

Three Huge Ravens (Saddled) tied to post

95

Griffon, badly wounded, chained at leg to a pillar

96

Steam rises out of fissures in the ground

97

Hex filled with gruesome gargoyle statues

98

A flock of Harpies flies overhead

99

Wounded Aarakocra (Eeeaka) with broken wing

100

Roll on "Table 4: Random Hex Special Encounter Table" and Roll on "Table 4: Random Hex Special Encounter Table"

Table 3B: Random Special Patrol (Levels 4-6) (d6)

d6 Result

1

Volsectum Patrol: Roll on "Table 3B: Volsectum Cultist Patrol"

2

Volsectum Patrol: Roll on "Table 3B: Volsectum Cultist Patrol"

3

Volsectum Patrol: Roll on "Table 3B: Volsectum Cultist Patrol"

4

Dragonman Patrol: Roll on "Table 3B: Dragonman Patrol"

5

Dragonman Patrol: Roll on "Table 3B: Dragonman Patrol"

6

Dragonman Patrol: Roll on "Table 3B: Dragonman Patrol"