Extraordinary Extras - Sacred Service

Result

Traditions and Trappings - Roll on "Traditions and Trappings"

Prayer Style - Roll on "Prayer Style"

Rituals - Roll on "Rituals"

Blasphemies - Roll on "Blasphemies"

Atonement - Roll on "Atonement"

Omens and Signs - Roll on "Omens and Signs"

Public Perception - Roll on "Public Perception"

Subcharts

Traditions and Trappings (d10)

d10 Traditions and Trappings

1

No Body Hair - All body hair is removed; man, woman or other. The faithful will remove growing hair ritually when able. This may be a ritualized encounter as the flock shave those of higher standing.

2

Body Tattoos - A series of words and/or symbols cover the faithful. This can also be scars, brands or temporary marking that are periodically renewed at the local church.

3

Wear One Color Only - This subject will never wear any other color if given the choice.

4

Barefoot Traveler - Will never wear shoes or footwear.

5

Ritual Meals - On a daily basis, the cleric orders or prepares an extra meal. This extra meal can be for a stranger or left as an offering.

6

Chastity - The cleric takes a vow of celibacy, avoiding any form of sexual activity. Some devotees go to the extreme of wearing a chastity belt or becoming a eunuch.

7

Never Deny the Faith - The cleric of this trapping will never willingly lie about his or her faith. Even if this means being
punished for having the faith.

8

Meted Prayer - The cleric prays Roll 1d6+1 times a day, with the total time equal to one hour. The times are specific to the religion and will not willingly be waived.

9

Faith on the Lips - When talking, this faithful servant begins and ends every sentence with proclamations to his or her divinity.

10

Re-roll 2 times

Prayer Style (d20)

d20 Prayer Style

1

Quiet Contemplation

2

Chanting

3

Rhythmic Swaying

4

Screaming

5

Singing Hymns

6

Laughing Uncontrollably

7

Religious Service (feeding the poor, healing the sick, etc.)

8

Giving Thanks for being alive

9

Reciting Scripture

10

Sacrificial Offering

11

Dancing, Spinning, and Leaping

12

Complex Stretching Ritual

13

Sexual pleasure (whether alone or with others)

14

Self Mutilation, Ritual Flaying, and/or Scarification

15

Physical Exercise

16

Burning of Incense, Ringing Bells, Tying of Knots and/or Meditative Writing

17

Breaking of Dry Bones and/or Burning of dead flesh

18

Walking in Circles

19

Gathering of Followers

20

Re-roll 2 times

Blasphemies (d20)

d20 Result

1

Children

2

Unkempt Appearance

3

Fornication Without Divine Blessings

4

Pets and Familiars

5

Any Defilement of Church or Temple Property

6

A Particular Social Class

7

Eating without Blessing the Food

8

Manual Labor

9

Traveling During a Holy Day

10

Edged Weapons

11

Gambling

12

Money

13

Worldly Music, Dance and Art

14

Overindulgence of Any Kind

15

Non-Believers

16

Public Displays of Affection

17

Touching the Dead

18

One Specific Food

19

One Gender Type

20

Re-roll 2 times

Rituals (d20)

d20 Result

1

Weddings

2

Funerals and Death Rites

3

Childbirth

4

Harvest

5

Rites of Passage

6

Hearing Confessions and Offering Absolution

7

Interrogation and Torture

8

Hospice and Long-Term Care

9

Healing the Sick

10

Education and Learning

11

Wards Against Spirits and Dreams

12

Tax Collection

13

Appointment of Leadership

14

Punishment and Incarceration

15

Investigation and Inquisitions

16

Converting the Masses

17

Community Service

18

Omens, Signs, and Portents

19

Holidays and Celebrations

20

Re-roll 2 times

Omens and Signs (d12)

d12 Result

1

Dreams - Words and messages can come as the cleric sleeps or could even come in the form of waking dreams. In some cases, these can manifest as terrifying nightmares.

2

Water - The cleric sees images in water or other clear liquid. These visions can appear on the surface of a sacred pool, a chalice wine or in a water-filled glass globe.

3

Fire, Smoke and Ash - In the flames, embers and smoke of a fire, the cleric may see signs and portents. Alternately, these omens may be seen in the patterns of ash left after a night of contemplation.

4

Stone, Sand and Dust - The cleric may receive divine guidance from an errant stone, a pattern in the sand or a wisp of dust.

5

Sex - Through sexual congress and/or sadomasochistic acts (giving or receiving) the cleric can induce prophetic, and often ecstatic visions.

6

Body Fluids and Waste - Some clerics may examine a specific bodily fluid (blood, saliva, semen, menstrual fluid, amniotic fluid, etc.) or collections of body waste in order to glimpse the future. These are often from animals in the form of entrails, but the sources could be from a sapient being. Note that this sort of divination is generally associated with evil deities.

7

Spontaneous Possession - Alone or in a crowd, these faithful wait for the touch of a divine hand. Possession is the ultimate goal as the body shakes and the voice spouts obscure messages.

8

Animal Behavior - Observing spider webs, schools of fish or flocks of birds can produce patterns that hint at future events or suggest courses of action.

9

Pain and Drugs - By enduring self-inflicted wounds that induce an ecstatic level of pain, the cleric can transcend the mind. Certain psychedelic plants or fungi could also be used to achieve the same effects.

10

Divination - Items such as cards, dice or bones can be used to predict the future and offer insight related to a particular action. This method is more effective if the items are personal to the cleric.

11

Sensory Deprivation - The cleric isolates themselves from as much sensory stimulation as possible, awaiting the inevitable visions.

12

Re-roll 2 times

Public Perception (d20)

d20 Result

1

Hated

2

Feared

3

Mysterious

4

Admired

5

Secretive

6

Hunted

7

Powerless

8

Fractured

9

Hiding

10

Abused

11

Leaders

12

Intrusive

13

Obsessive

14

Fanatical

15

Legendary

16

Respected

17

Complicated

18

Manipulative

19

Adverserial

20

Re-roll 2 times

Atonement (d10)

d10 Result

1

Carry a Stone - The cleric must carry a large stone for a full day. While this penance is for the punishment of the violator, some communities will help the offender if they feel the weight is just too great or if they respect the cleric.

2

Self Mutilation - For one hour the cleric must endure pains of the flesh. This can be self-inflicted or inflicted by an appropriate group, such as the cleric’s own followers, others from their order, or the cleric’s closest friends.

3

Nudity - The cleric must walk naked among those who would abuse them for an hour. This walk of shame is meant to cleanse the body and soul.

4

Self-Enslavement - For one day the cleric abandons their free will, becoming the servant of the one harmed. This is the ultimate in penance. Surviving the ordeal is another matter.

5

Exposure - The cleric remains exposed to the harsh elements for a day. This atonement could include being naked in the frozen tundra, encased in metal under the hot sun, kneeling in a frigid river or some similar experience.

6

Poverty - The cleric must give away all of their worldly possessions with the exception of their robe and holy symbol.

7

Confession - The cleric must shout their crimes for an hour. This may be in a public square or to a private counsel within their religious hierarchy.

8

Service- The cleric must commit to community service for the day by feeding the hungry, healing the sick or just cleaning up trash. This can go a long way towards purifying one’s soul.

9

Vow of Silence - For 24 hours the cleric must not speak a single word, no matter what happens.

10

Re-roll 2 times