d10 | Result |
---|---|
1 |
Check jump drive light on, its probably nothing |
2 |
Never works on the first try. Gotta turn it off and on again. Not great when you need to get out of somewhere quick. |
3 |
Your ship arrives backwards and upside down relative to the position you wished to exit at |
4 |
You arrive 2d10 days earlier than you left. |
5 |
Compression coil is busted the drive wont work until that is replaced, but a workaround could be done |
6 |
Drive is taken over by a rogue a.i. Refuses to work unless told how great of a job its doing |
7 |
Gravity is reversed for 1D10 hours. |
8 |
1d4 hiccups along the jump. The jump ends abruptly and automatically resumes 1d6 (1d3; 1. seconds, 2. minutes, 3. hours) later |
9 |
Navigation system UIs are typically terrible, making it too easy to swap digits in target coordinates. |
10 |
Androids have their clocks set back to factory settings. All Androids roll up new characters. |