Generates a scenario and a list of guests and encounters.
- The mansion can be the setting of a mystery, a horror story, or spooky hijinks, or some combination thereof.
- For the encounter table, you can roll a d20 and cross off when the player characters enter a new room.
- It is, of course, always a dark and stormy night.
Uses the chart Ghost Haunting Reasons by Konsumterra
Omens largely based on this chart of Spooks by willis.hall.88
Still somewhat of a work in progress.
Updated 10/21/21: Redid clue generation. Changed some formatting. Added a few new entries to other tables.
Updated 10/13/22: Changed layout of generated encounters.
Scenario
Roll on "Scenario"
Guest List
{% chart_guests = get_chart id:42323 %}{% list_guests = consumable_list items:chart_guests %}
{%for n in range from:1 to:6%}
{$n}. Roll on "Attitude" {{list_guests}} — Secret: Roll on "Character Secret".
{%end%}
Encounters
{%for n in range from:1 to:20%}
{$n}. Roll on "Encounter"
{%end%}
| d72 | Result |
|---|---|
1 |
Ballroom |
2 |
Kitchen |
3 |
Main Hall |
4 |
Drawing Room |
5 |
Servant's Quarters |
6-8 |
Washroom |
9 |
Dining Hall |
10 |
Gallery |
11 |
Trophy Room |
12 |
Greenhouse |
13 |
Parlor |
14 |
Garage |
15 |
Gym |
16 |
Foyer |
17 |
Master Bedroom |
18-20 |
Guest Quarters |
21 |
Conservatory |
22 |
Library |
23 |
Study |
24 |
Armory |
25-26 |
Dressing Room |
27 |
Mezzanine |
28 |
Balcony |
29 |
Theater |
30 |
Studio |
31-33 |
Storage Room |
34 |
Workshop |
35-37 |
Bedroom |
38 |
Roof |
39 |
Observatory |
40 |
Aviary |
41 |
Laundry |
42 |
Video Arcade |
43 |
Laboratory |
44 |
Furnace Room |
45 |
Boiler Room |
46 |
Scullery |
47 |
Pantry |
48 |
Wine Cellar |
49 |
Coal Room |
50 |
Chapel |
51 |
Oubliette |
52 |
Torture Chamber |
53 |
Vault |
54 |
Hedge Maze |
55 |
Cemetary |
56 |
Fountain |
57 |
Statuary |
58 |
Charnel |
59 |
Tunnel |
60-62 |
Hallway |
63 |
Animal Pen |
64 |
Pool |
65 |
Shed |
66 |
Gazebo |
67 |
Wellhouse |
68 |
Organ Room |
69 |
Billiard Room |
70 |
Security Office |
71 |
Panic Room |
72 |
Nursery |
| d30 | Result |
|---|---|
1 |
Inventor |
2 |
Holy Man |
3 |
Heiress |
4 |
Newlyweds |
5 |
Colonel |
6 |
Writer |
7 |
Ex-Convict |
8 |
Starlet |
9 |
Butler |
10 |
Gypsy |
11 |
Magnate |
12 |
Hunter |
13 |
Foreigner |
14 |
Doctor |
15 |
Drunkard |
16 |
Gambler |
17 |
Politician |
18 |
Student |
19 |
Magician |
20 |
Gravedigger |
21 |
Athlete |
22 |
Gossip |
23 |
Octogenarian |
24 |
Chef |
25 |
Crackpot |
26 |
Teenager |
27 |
Judge |
28 |
Bumpkin |
29 |
Mechanic |
30 |
Mime |
| d20 | Result |
|---|---|
1 |
The Witch |
2 |
"Frankie" |
3 |
The Mad Scientist |
4 |
The Hunchbacked Minion |
5 |
The Carnivorous Plant |
6 |
The Blob |
7 |
The Mummy |
8 |
The Swarm of Spiders |
9 |
The Lagoon Creature |
10 |
The Invisible Killer |
11 |
The Creepy Clown |
12 |
The Werewolf |
13 |
The Vampire |
14 |
The Living Doll |
15 |
The Scarecrow |
16 |
The Gremlin |
17 |
The Devil |
18 |
The Evil Eye |
19 |
The Death Worm |
20 |
The Cat |
| d28 | Result |
|---|---|
1 |
Trap Door |
2 |
Gas |
3 |
Falling Object |
4 |
Locked In |
5 |
Pot Shot |
6 |
Ticking Bomb |
7 |
Floor Collapses |
8 |
Poisonous Creature |
9 |
Ceiling Lowers |
10 |
Shifting Floor |
11 |
Moving Furniture |
12 |
Swinging Object |
13 |
Staircase to Chute |
14 |
Exposed Wiring |
15 |
Swarm of Bats |
16 |
Mousetraps |
17 |
Steam Blast |
18 |
Guillotine |
19 |
Madness-Inducing Artwork |
20 |
High-Tech Security System |
21 |
Slick Floor |
22 |
Unstable Junk |
23 |
Weird Gravity |
24 |
Fire Hazard |
25 |
Unnatural Fog |
26 |
Something Stolen |
27 |
Skeletal Hands |
28 |
Lights Out |
| d66 | Result |
|---|---|
1 |
Photo Album |
2 |
Journal |
3 |
Legal Document |
4 |
Occult Book |
5 |
Talisman |
6 |
Duct Tape |
7 |
Toolbox |
8 |
Ring |
9 |
Blackmail Photos |
10 |
Suitcase Full of Money |
11 |
Cultural Artifact |
12 |
Necklace |
13 |
Rope |
14 |
Sword |
15 |
Bolt Cutters |
16 |
Crowbar |
17 |
Music Box |
18 |
Shovel |
19 |
Bucket of Paint |
20 |
Book of Matches |
21 |
Fire Poker |
22 |
Knife |
23 |
Master Key |
24 |
Empty Bucket |
25 |
Jumper Cables |
26 |
Lighter Fluid |
27 |
Bandages |
28 |
Medicine |
29 |
Shackles |
30 |
Wolfsbane |
31 |
Axe |
32 |
Oil Lantern |
33 |
Flashlight |
34 |
Holy Symbol |
35 |
Batteries |
36 |
Ghost Detector |
37 |
Hunting Rifle |
38 |
Pistol |
39 |
Bottle of Poison |
40 |
Bottle of Acid |
41 |
Chemistry Set |
42 |
Magnifying Glass |
43 |
Generator |
44 |
Antique Helmet |
45 |
Bulletproof Vest |
46 |
Hand Mirror |
47 |
Two-Way Radio |
48 |
Golf Clubs |
49 |
Cloak |
50 |
Halloween Decorations |
51 |
Crystal Ball |
52 |
Map |
53 |
Bowl of Candy |
54 |
Creepy Doll |
55 |
Fire Extinguisher |
56 |
Ouija Board |
57 |
Monster Costume |
58 |
Puzzle Box |
59 |
Piece of a Statue |
60 |
Box of Mousetraps |
61 |
Mask |
62 |
Violin |
63 |
Large Sack |
64 |
Chloroform |
65 |
Cursed Artifact |
66 |
Blowgun and Darts |
| d24 | Result |
|---|---|
1 |
Despondent |
2 |
Defensive |
3 |
Paranoid |
4 |
Obsessed |
5 |
Chatty |
6 |
Cooperative |
7 |
Nervous |
8 |
Bellicose |
9 |
Greedy |
10 |
Pragmatic |
11 |
Sardonic |
12 |
Curious |
13 |
Hysterical |
14 |
Skeptical |
15 |
Domineering |
16 |
Quiet |
17 |
Oblivious |
18 |
Philosophical |
19 |
Excited |
20 |
Conflicted |
21 |
Obsequious |
22 |
Protective |
23 |
Shifty |
24 |
Weird |
| d7 | Result |
|---|---|
1 |
Monster — Roll on "Monsters"Resolve: {1-5?|6? (but it's actually a fake).} |
2 |
Trap — Roll on "Traps" |
3 |
Item — Resolve: {Roll on "Items"|Key to Roll on "Rooms"} |
4 |
Omen — Roll on "Scares" (render_style="horizontal_no_col_names") |
5 |
Clue — Roll on "Clues" (columns: 1) Resolve: {suggests|reveals|hints at|explains} Roll on "Clues" (columns: 2) |
6 |
Secret Passage — Resolve: {A concealed door|A concealed hatch|A hidden switch opens a way} to the LOWER(Roll on "Rooms"). |
7 |
Ghost — Roll on "Attitude". Roll on "Ghost Haunting Reasons" (render_style="horizontal_no_col_names"). |
| d10 | Result |
|---|---|
1 |
A Resolve: {friend|relative|ghost|stranger|client} has asked you to findResolve: { and destroy|} Resolve: {an artifact|a book|a machine|a jewel} Resolve: {to avert a catastrophe|to end a curse}. |
2 |
A Resolve: {friend|relative|ghost|stranger|client} has asked you to find the source of the mansion's Resolve: {curse|hauntings}. |
3 |
A Resolve: {friend|relative|ghost|stranger|client} has asked you to Resolve: {recover an item|rescue someone} from the mansion. |
4 |
You must spend the night in the mansion in order to Resolve: {win a bet|gain your inheritance|prove your paranormal theories}. |
5 |
You must solve a Resolve: {murder|theft|kidnapping|disappearance} Resolve: {to prove your innocence|for a large reward|to prove yourself as an investigator}. |
6 |
You learned of a hidden treasure in the mansion from Resolve: {a friend|a relative|a stranger|an old legend|an old newspaper}. |
7 |
During a party at the mansion, strange events occur and you become trapped inside with the other guests. |
8 |
A killer is on the loose. You may be next unless you can stop them. |
9 |
You Resolve: {recently inherited the mansion|are an aspiring ghost hunter} and are here to explore the mansion and uncover its mysteries. |
10 |
A Resolve: {friend|relative} of yours has disappeared after entering the mansion and you have come to find them. |
| d10 | Part1 | Part2 |
|---|---|---|
1 |
A secret message |
a guest's secret. |
2 |
A Resolve: {book|note|letter} |
the presence of a monster. |
3 |
A Resolve: {stain|mark|bit of residue|set of footprints} |
a secret passage. |
4 |
Something said |
some of the mansion's history. |
5 |
An object |
the location of something important. |
6 |
Something out of place |
a monster's weakness. |
7 |
A vision |
a crime. |
8 |
A picture |
a connection. |
9 |
Something recently used |
a threat. |
10 |
A dead body |
a story. |