DVS's Relic Generator (d100)

d100 Relic State Relic Type Relic Origin Relic Trait Spell Ability Relic Charges Relic Curses

1

A smoking

amulet

of Draconic make

crafted of black Grendleroot metal.

This item allows the holder to cast Acid Splash

once before its magic is spent.

Secret: After its last use, the item disintegrates into a pile of ash.

2

A smoking

amulet

of Draconic make

crafted of black Grendleroot metal.

This item allows the holder to cast Acid Splash

once before its magic is spent.

3

A smoking

bell

of Draconic make

crafted of black Grendleroot metal.

This item allows the holder to cast Light

once before its magic is spent.

4

A smoking

arrow

of Draconic make

crafted of black Grendleroot metal.

This item allows the holder to cast Light

once before its magic is spent.

5

A smoking

bone

of Draconic make

crafted of black Grendleroot metal.

This item allows the holder to cast Shocking grasp

once before its magic is spent.

Secret: After its last use, the device simply blinks out of existence with a flash of colored light. Whatever was touching the device when it disappears is imbued with Light for one hour.

6

A hot

bone

of Dwarven make

etched with the writings of the rune titans.

This item allows the holder to cast Shocking Grasp

once before its magic is spent.

7

A hot

desiccated, severed  hand

of Dwarven make

etched with the writings of the rune titans.

This item allows the holder to cast True Strike

once before its magic is spent.

8

A hot

bowl

of Dwarven make

etched with the writings of the rune titans.

This item allows the holder to cast True Strike

once before its magic is spent.

9

A hot

box

of Dwarven make

etched with the writings of the rune titans.

This item allows the holder to cast Bane

once before its magic is spent.

10

A hot

box

of Dwarven make

etched with the writings of the rune titans.

This item allows the holder to cast Bane

once before its magic is spent.

Secret: On its last use, the device is destroyed and the possessor is targeted by a final instance of the spell it previously contained.

11

A cool

bracelet

of Elven design

that vibrates when it gets close to a Grendleroot spire.

This item allows the holder to cast Bless

1-4 times before its magic is spent.

12

A cool

bracer

of Elven design

that vibrates when it gets close to a Grendleroot spire.

This item allows the holder to cast Bless

1-4 times before its magic is spent.

13

A cool

brooch

of Elven design

that vibrates when it gets close to a Grendleroot spire.

This item allows the holder to cast Burning Hands

1-4 times before its magic is spent.

14

A cool

brooch

of Elven design

that vibrates when it gets close to a Grendleroot spire.

This item allows the holder to cast Burning Hands

1-4 times before its magic is spent.

15

A radiant

buckle

of Elven design

that vibrates when it gets close to a Grendleroot spire.

This item allows the holder to cast Charm Person

1-4 times before its magic is spent.

16

A radiant

buckle

of ancient origin

marked with the alien sigils of the Caretakers.

This item allows the holder to cast Charm Person

1-4 times before its magic is spent.

17

A radiant

candle

of ancient origin

marked with the alien sigils of the Caretakers.

This item allows the holder to cast Color Spray

1-4 times before its magic is spent.

18

A radiant

candle

of ancient origin

marked with the alien sigils of the Caretakers.

This item allows the holder to cast Color Spray

1-4 times before its magic is spent.

19

A radiant

coin

of ancient origin

marked with the alien sigils of the Caretakers.

This item allows the holder to cast Comprehend Languages

1-4 times before its magic is spent.

20

A bloody

coin

of ancient origin

marked with the alien sigils of the Caretakers.

This item allows the holder to cast Comprehend Languages

1-4 times before its magic is spent.

Secret: After its last use, the item turns to heavy but ordinary lead.

21

A bloody

crown

of Divine origin

crafted from old Gnomish clockwork.

This item allows the holder to cast Cure Wounds

3 times before its magic is spent.

22

A crystalline

circlet

of Divine origin

crafted from old Gnomish clockwork.

This item allows the holder to cast Cure Wounds

3 times before its magic is spent.

23

A glowing

cup

of Divine origin

crafted from old Gnomish clockwork.

This item allows the holder to cast Detect Evil & Good

3 times before its magic is spent.

Secret: The item does 1d6 points of necrotic damage to the holder each time it is used.

24

A glowing

cup

of Divine origin

crafted from old Gnomish clockwork.

This item allows the holder to cast Detect Evil & Good

3 times before its magic is spent.

25

A jeweled

dagger

of Divine origin

crafted from old Gnomish clockwork.

This item allows the holder to cast Detect Magic

3 times before its magic is spent.

26

A jeweled

dagger

of arcane design

that bears the sigil of the Magocracy of the Black Star (an eclipsed black star with nine points around the corona).

This item allows the holder to cast Detect Magic

3 times before its magic is spent.

Secret: It turns black and slowly fades out of existence after its final use.

27

A jeweled

disk

of arcane design

that bears the sigil of the Magocracy of the Black Star (an eclipsed black star with nine points around the corona).

This item allows the holder to cast Fog Cloud

3 times before its magic is spent.

28

A jeweled

disk

of arcane design

that bears the sigil of the Magocracy of the Black Star (an eclipsed black star with nine points around the corona).

This item allows the holder to cast Fog Cloud

3 times before its magic is spent.

29

A jeweled

earring

of arcane design

that bears the sigil of the Magocracy of the Black Star (an eclipsed black star with nine points around the corona).

This item allows the holder to cast Guiding Bolt

3 times before its magic is spent.

30

A carved

earring

of arcane design

that bears the sigil of the Magocracy of the Black Star (an eclipsed black star with nine points around the corona).

This item allows the holder to cast Guiding Bolt

3 times before its magic is spent.

Secret: After its last use, the item transforms into a pile of writhing worms.

31

A carved

eyepatch

of Abyssal origin

carved with swirling Abolethic geometry.

This item allows the holder to cast Inflict Wounds

1-2 times before its magic is spent.

32

A carved

eyepatch

of Abyssal origin

carved with swirling Abolethic geometry.

This item allows the holder to cast Inflict Wounds

1-2 times before its magic is spent.

33

A carved

figurine

of Abyssal origin

carved with swirling Abolethic geometry.

This item allows the holder to cast Jump

1-2 times before its magic is spent.

34

A carved

figurine

of Abyssal origin

carved with swirling Abolethic geometry.

This item allows the holder to cast Jump

1-2 times before its magic is spent.

35

A crude

finger bone

of Abyssal origin

carved with swirling Abolethic geometry.

This item allows the holder to cast Shield of Faith

1-2 times before its magic is spent.

36

A crude

eye

of unknown origin

carved with the symbol of the Order of the White Sun (a sword on a blazing sun).

This item allows the holder to cast Shield of Faith

1-2 times before its magic is spent.

Secret: After the last use of this item, it will suddenly and rapidly begin to deteriorate, aging a hundred years in the span of a few seconds.

37

A crude

flute

of unknown origin

carved with the symbol of the Order of the White Sun (a sword on a blazing sun).

This item allows the holder to cast Sleep

1-2 times before its magic is spent.

38

A crude

card

of unknown origin

carved with the symbol of the Order of the White Sun (a sword on a blazing sun).

This item allows the holder to cast Sleep

1-2 times before its magic is spent.

39

A crude

gemstone

of unknown origin

carved with the symbol of the Order of the White Sun (a sword on a blazing sun).

This item allows the holder to cast Thunderwave

1-2 times before its magic is spent.

40

A humming

shard

of unknown origin

carved with the symbol of the Order of the White Sun (a sword on a blazing sun).

This item allows the holder to cast Thunderwave

1-2 times before its magic is spent.

Secret: After its last use, the item vanishes.

41

A humming

glove

of Orcish make

which causes its owner to have vivid nightmares of alien worlds.

This item allows the holder to cast Acid Arrow

2 times total before its magic is spent.

42

A humming

gauntlet

of Orcish make

which causes its owner to have vivid nightmares of alien worlds.

This item allows the holder to cast Acid Arrow

2 times total before its magic is spent.

43

A humming

goblet

of Orcish make

which causes its owner to have vivid nightmares of alien worlds.

This item allows the holder to cast Blindness/deafness

2 times total before its magic is spent.

44

A humming

goblet

of Orcish make

which causes its owner to have vivid nightmares of alien worlds.

This item allows the holder to cast Blindness/deafness

2 times total before its magic is spent.

Secret: After its last use the items begins to writhe and twist and soon becomes a small, ordinary dark-scaled lizard that scurries off.

45

A shrouded

holy symbol

of Orcish make

which causes its owner to have vivid nightmares of alien worlds.

This item allows the holder to cast Detect Thoughts

2 times total before its magic is spent.

46

A shrouded

holy symbol

of undead make

that inspires otherwordly dreams in the mind of its possessor.

This item allows the holder to cast Detect Thoughts

o2 times total before its magic is spent.

47

A shrouded

idol

of undead make

that inspires otherwordly dreams in the mind of its possessor.

This item allows the holder to cast Invisibility

2 times total before its magic is spent.

48

A shrouded

idol

of undead make

that inspires otherwordly dreams in the mind of its possessor.

This item allows the holder to cast Invisibility

2 times total before its magic is spent.

49

A shrouded

jewelry box

of undead make

that inspires otherwordly dreams in the mind of its possessor.

This item allows the holder to cast Misty Step

2 times total before its magic is spent.

50

A chipped

jewelry box

of undead make

that inspires otherwordly dreams in the mind of its possessor.

This item allows the holder to cast Misty Step

2 times total before its magic is spent.

Secret: After its last use the items slowly fades from existence.

51

A chipped

key

of Goblinoid design

decorated with a single, eyeless humanoid face.

This item allows the holder to cast Ray of Enfeeblement

once before its magic is spent.

52

A chipped

key

of Goblinoid design

decorated with a single, eyeless humanoid face.

This item allows the holder to cast Ray of Enfeeblement

once before its magic is spent.

53

A chipped

lamp

of Goblinoid design

decorated with a single, eyeless humanoid face.

This item allows the holder to cast Scorching Ray

once before its magic is spent.

54

A chipped

lamp

of Goblinoid design

decorated with a single, eyeless humanoid face.

This item  allows the holder to cast Scorching Ray

once before its magic is spent.

55

An ornate

mask

of Goblinoid design

decorated with a single, eyeless humanoid face.

This item allows the holder to cast Shatter

once before its magic is spent.

Secret: After its last use the item begins to radiate incredible heat, glowing with a bright light as it transforms into an ordinary ingot of silver. Anyone wearing or carrying the item will take 1d6 heat damage.

56

An ornate

mask

of ghoulish origin

marked with a single fiendish rune.

This item allows the holder to cast Shatter

once before its magic is spent.

57

An ornate

medallion

of ghoulish origin

marked with a single fiendish rune.

This item allows the holder to cast Silence

once before its magic is spent.

58

An ornate

medallion

of ghoulish origin

marked with a single fiendish rune.

This item allows the holder to cast Silence

once before its magic is spent.

59

An ornate

lens

of ghoulish origin

marked with a single fiendish rune.

This item allows the holder to cast Web

once before its magic is spent.

60

A rune-scribed

mirror

of ghoulish origin

marked with a single fiendish rune.

This item allows the holder to cast Web

once before its magic is spent.

Secret: On its last use, the item is ruined and creates a Stinking Cloud centered on the holder.

61

A rune-scribed

necklace

of Vampiric make

marked with a single divine rune.

This item allows the holder to cast Bestow Curse

once before its magic is spent.

62

A rune-scribed

necklace

of Vampiric make

marked with a single divine rune.

This item allows the holder to cast Bestow Curse

once before its magic is spent.

63

A rune-scribed

opal

of Vampiric make

marked with a single divine rune.

This item allows the holder to cast Dispel Magic

once before its magic is spent.

64

A rune-scribed

opal

of Vampiric make

marked with a single divine rune.

This item allows the holder to cast Dispel Magic

once before its magic is spent.

65

A decorated

orb

of Vampiric make

marked with a single divine rune.

This item allows the holder to cast Fear

once before its magic is spent.

Secret: On its last use the item splits and begins to ooze with a viscous acid that immediately starts to consume it, and does 2d6 acid damage to the holder.

66

A decorated

orb

of Drow design

that inspires its possessor to travel in a particular direction within the mountain.

This item allows the holder to cast Fear

once before its magic is spent.

67

A decorated

pick

of Drow design

that inspires its possessor to travel in a particular direction within the mountain.

This item allows the holder to cast Fly

once before its magic is spent.

Secret: On its last use, the item is sundered and an Insect Plague is summoned, centered on the device.

68

A decorated

urn

of Drow design

that inspires its possessor to travel in a particular direction within the mountain.

This item  allows the holder to cast Fly

once before its magic is spent.

69

A decorated

pipe

of Drow design

that inspires its possessor to travel in a particular direction within the mountain.

This item allows the holder to cast Gaseous Form

once before its magic is spent.

70

A rough

pipe

of Drow design

that inspires its possessor to travel in a particular direction within the mountain.

This item allows the holder to cast Gaseous Form

once before its magic is spent.

Secret: After its last use the device turns into an ordinary but venomous serpent and slithers off.

71

A rough

quill

of Astral origin

that contains the soul of an adventurer who doesn't believe they are dead.

This item allows the holder to cast Haste

once before its magic is spent.

72

A rough

quill

of Astral origin

that contains the soul of an adventurer who doesn't believe they are dead.

This item allows the holder to cast Haste

once before its magic is spent.

73

A rough

rat skull

of Astral origin

that contains the soul of an adventurer who doesn't believe they are dead.

This item allows the holder to cast Lightning Bolt

once before its magic is spent.

74

A rough

rat skull

of Astral origin

that contains the soul of an adventurer who doesn't believe they are dead.

This item allows the holder to cast Lightning Bolt

once before its magic is spent.

75

A smooth

ring

of Astral origin

that contains the soul of an adventurer who doesn't believe they are dead.

This item allows the holder to cast Slow

once before its magic is spent.

76

A smooth

ring

of Ethereal origin

etched with a map to an undiscovered area of the mountain.

This item allows the holder to cast Slow

1-4 times before its magic is spent.

77

A smooth

rod

of Ethereal origin

etched with a map to an undiscovered area of the mountain.

This item allows the holder to cast Stinking Cloud

1-4 times before its magic is spent.

78

A smooth

rod

of Ethereal origin

etched with a map to an undiscovered area of the mountain.

This item allows the holder to cast Stinking Cloud

1-4 times before its magic is spent.

79

A reeking

satchel

of Ethereal origin

etched with a map to an undiscovered area of the mountain.

This item allows the holder to cast Banishment

1-4 times before its magic is spent.

80

A plain

satchel

of Ethereal origin

etched with a map to an undiscovered area of the mountain.

This item allows the holder to cast Banishment

1-4 times before its magic is spent.

Secret: On its last use the device is transformed into a large ordinary black spider and scuttles off.

81

A plain

skull

of Infernal design

that changes color with the rise and fall of the sun (outside the mountain).

This item allows the holder to cast Black Tentacles

1-4 times before its magic is spent.

82

A plain

skull

of Infernal design

that changes color with the rise and fall of the sun (outside the mountain).

This item allows the holder to cast Black Tentacles

1-4 times before its magic is spent.

83

A plain

spear tip

of Infernal design

that changes color with the rise and fall of the sun (outside the mountain).

This item allows the holder to cast Blight

1-4 times before its magic is spent.

84

A plain

spear tip

of Infernal design

that changes color with the rise and fall of the sun (outside the mountain).

This item allows the holder to cast Blight

1-4 times before its magic is spent.

Secret: Every time the item is used, the wearer's eyes begin to glow with an eerie, purplish light that lasts for 1d4 hours or until they've had a short rest.

85

A glyph-marked

sphere

of Infernal design

that changes color with the rise and fall of the sun (outside the mountain).

This item allows the holder to cast Fire Shield

1-4 times before its magic is spent.

86

A glyph-marked

sphere

of Celestial design

marked with the symbol of the Keepers (a key on a shield).

This item allows the holder to cast Fire Shield

1-4 times before its magic is spent.

87

A glyph-marked

spike

of Celestial design

marked with the symbol of the Keepers (a key on a shield).

This item allows the holder to cast Ice Storm

1-4 times before its magic is spent.

88

A glyph-marked

spike

of Celestial design

marked with the symbol of the Keepers (a key on a shield).

This item allows the holder to cast Ice Storm

1-4 times before its magic is spent.

89

A glyph-marked

stone

of Celestial design

marked with the symbol of the Keepers (a key on a shield).

This item allows the holder to cast Stoneskin

1-4 times before its magic is spent.

90

A cracked

stone

of Celestial design

marked with the symbol of the Keepers (a key on a shield).

This item allows the holder to cast Stoneskin

1-4 times before its magic is spent.

Secret: On its last use the device freezes over and the holder is targeted by Chill Touch.

91

A cracked

string of beads

of Elemental origin

inscribed with beautiful poetry in an ancient Elvish dialect.

This item allows the holder to cast Cloudkill

1-4 times before its magic is spent.

92

A cracked

string of beads

of Elemental origin

inscribed with beautiful poetry in an ancient Elvish dialect.

This item allows the holder to cast Cloudkill

1-4 times before its magic is spent.

93

A cracked

tiara

of Elemental origin

inscribed with beautiful poetry in an ancient Elvish dialect.

This item allows the holder to cast Cone of Cold

1-4 times before its magic is spent.

94

A cracked

tiara

of Elemental origin

inscribed with beautiful poetry in an ancient Elvish dialect.

This item allows the holder to cast Cone of Cold

1-4 times before its magic is spent.

Secret: On its last use the device emits a piercing shriek of unearthly noise and the holder is affected by Inflict Wounds as the item explodes.

95

A shifting

tooth

of Elemental origin

inscribed with beautiful poetry in an ancient Elvish dialect.

This item allows the holder to cast Flame Strike

1-4 times before its magic is spent.

96

A shifting

tooth

of Gnomish make

that shifts with moving pictograms showing scenes of tribal warfare.

This item allows the holder to cast Flame Strike

1-4 times before its magic is spent.

97

A shifting

vial

of Gnomish make

that shifts with moving pictograms showing scenes of tribal warfare.

This item allows the holder to cast Insect Plague

1-4 times before its magic is spent.

98

A shifting

vial

of Gnomish make

that shifts with moving pictograms showing scenes of tribal warfare.

This item allows the holder to cast Insect Plague

1-4 times before its magic is spent.

99

A shifting

wand

of Gnomish make

that shifts with moving pictograms showing scenes of tribal warfare.

This item allows the holder to cast Disintegrate

1-4 times before its magic is spent.

100

A cold

wand

of Gnomish make

that shifts with moving pictograms showing scenes of tribal warfare.

This item allows the holder to cast Disintegrate

1-4 times before its magic is spent.