| d20 | Result |
|---|---|
1 |
No Encounter |
2 |
No Encounter |
3-8 |
Roll on "W8 - Area Effect" |
9-15 |
Roll on "W8 - Creature" Roll on "D10 Mood" |
16-17 |
Roll on "W8 - NPC" Roll on "D10 Mood" |
18-19 |
Secret Agent (roll SECRET ORG. and GUILD for alias) Roll on "W8 - Secret Org." |
20 |
Magical Occurrence (explosion, weeds grow to unnatural size, clods of soil fall from above, or roll MAGICAL OCCURRENCE) Roll on "Magical Occurences" |
| d12 | Result |
|---|---|
1 |
Change in environment (fog, thunderstorm, frog etc.) |
2 |
Rural danger (sinkhole, irrigation pipe burst, mudslide, etc.) |
3 |
Area cordoned off and access is denied (land survey, risk of sinkhole, construction in progress, crime scene, etc.) |
4 |
Abandoned supplies (tilling, harvesting, mechanic's tools, etc.) |
5 |
Caravan, merchant, or prominent figure (roll GUILD) Roll on "W8 - Guild" |
6 |
Player Characters are recognized (roll NPC and MOOD or STATUS) Roll on "W8 - NPC" Roll on "D10 Mood" |
7 |
Overhear a conversation about life, love, or work (Roll GUILD) Roll on "W8 - Guild" |
8 |
Overhear a conversation about politics (Ozma, Warden, Mayor, etc.) |
9 |
Find something (bones in soil, purse, or Roll LOOT) Roll on "Oz Loot" |
10 |
Proposition (rambling and incoherent, sell or show a secret, lure into an ambush, or roll RUMORS) Roll on "Rumors" |
11 |
1D4+1 Watcherfolk on patrol |
12 |
Appearance by the District Warden, Mayor, or representative |
| d12 | Result |
|---|---|
1 |
1D4 Animals (Small) Roll on "Animals - Small" |
2 |
1D4 Animals (Med./Large) Roll on "Animals - Medium / Large" |
3 |
Jackdaws Swarm |
4 |
1D12 Orks |
5 |
1D8 Goozzle-Goblins |
6 |
2 Seedlings |
7 |
1D12 Seedlings (Small) |
8 |
1D6 Seedlings (Large) |
9 |
1D4+2 Nomes |
10 |
1 Large + 1 Small Phanfasm |
11 |
Giant |
12 |
1D4 Giants |
| d12 | Result |
|---|---|
1 |
1D6 Bunnyfolk / Fuddles |
2 |
1D6 Wogglebugs / Thists |
3 |
1D6 Clockwork Denizens |
4 |
1D6 Clockwork Denizens |
5 |
1D6 Clockwork Denizens |
6 |
1 Human + Thist |
7 |
1 Human + Clockwork |
8 |
1D6 Humans |
9 |
1D6 Humans |
10 |
1 Human + Tinner |
11 |
1 Human + Tinner |
12 |
Tinner + (Roll 1D10) Roll on "W8 - D10 NPC" |
| d10 | Result |
|---|---|
1 |
Harvesting |
2 |
Harvesting |
3 |
Harvesting |
4 |
Mechanic |
5 |
Field Preparation |
6 |
Pest Control |
7 |
Water Quality |
8 |
Soil Inspection |
9 |
Crop Health |
10 |
Research and Development |
| d6 | Result |
|---|---|
1 |
Objectionists |
2 |
OZUltra |
3 |
Olive Knights |
4 |
Zuminati |
5 |
Zuminati |
6 |
Zuminati |
| d10 | Result |
|---|---|
1 |
1D6 Bunnyfolk / Fuddles |
2 |
1D6 Wogglebugs / Thists |
3 |
1D6 Clockwork Denizens |
4 |
1D6 Clockwork Denizens |
5 |
1D6 Clockwork Denizens |
6 |
1 Human + Thist |
7 |
1 Human + Clockwork |
8 |
1D6 Humans |
9 |
1D6 Humans |
10 |
1 Human + Tinner |