Obstacles I (d10)

d10 Description Effect

1

Static forcefield emplacements offer cover and light.

An energy shield protects a critical object from any attack.

2

A monolithic C is for Computer terminal soar high above and offers cover.

Shifting and alternating forcefields isolate parties on all sides.

3

Huge dynamos wreak havoc on nearby electronics and offer cover.

This space has strange gravity, either very high or very low, forcing all to adjust their tactics accordingly.

4

Great obelisks of an unusual material (obsidian, sandstone, glass, carbonite, diamond, etc.) hold clues to an ancient mystery and offer cover.

The blast door to this room has been sealed shut, but why?

5

Vertical power conduits protrude up like a wall of steel tubes, offering cover.

The floor is uneven, slick, or otherwise treacherous.

6

Metal crates full of I is for Illegal goods create a maze in the holding bay, as well as offering cover.

Broken lights cause shifting shadows to conceal the stealthy.

7

Moving machinery snags at clothing and can pin down the clumsy, as well as offering cover.

Burning incense fills the room with smoke and Setback.

8

A mundane architectural feature such as deep vestibules or floor-to-ceiling columns offers an easy means to gain cover.

A blast shield or bulkhead bars the way.

9

A small, ground based service vehicle can used for cover or hot-wired and driven around.

A short elevator or industrial hydraulic lift spans between areas of two different heights, the higher of which offers a tactical advantage.

10

The room is full of steam or some other harmless gas that obscures sight and grants concealment.

An oil slick makes moving through the room hazardous for the uncoordinated.