| d20 | Issue | Effects |
|---|---|---|
1-2 |
FH 5-01 Whistling in the Dark. |
If you are detected while sneaking, you add +2 to Physical damage resistance against the first attack you receive after being detected |
3-4 |
FH 5-02 Urban Camouflage. |
Enemies suffer +1 difficulty on tests to detect you; this does not stack with any difficulty increases for poor light or darkness |
5-6 |
FH 5-03 Facepaint Fundamentals. |
+1 to all damage resistances against attacks from Character NPCs |
7-8 |
FH 5-04 Not the Soldiers You're Looking For. |
+1CD damage inflicted by attacks against Character NPCs |
9-10 |
FH 5-05 Who Goes There? |
When you spend a Luck point to re-roll a d20 on a PER test, instead count that die as if it had rolled a 1 |
11-12 |
FH 5-06 Squeaky Floorboard, Sudden Death. |
Once when you suffer one or more Complications on a Sneak test, ignore the complications |
13-14 |
FH 5-07 Getting the Drop on the Communists. |
Once, when an enemy aims before making an attack against you, you may cause them to lose the benefits of aiming |
15-16 |
FH 5-08 Bushes, Boxes and Beehives: Camouflage Special. |
+2CD damage inflicted by an unarmed attack or an attack made with a knife |
17-18 |
FH 5-09 Look Better in Black. |
Once, when using a Stealth Boy, it lasts for one additional turn |
19-20 |
FH 5-10 Tiptoe Through the Tulips |
When you spend a Luck point to re-roll a d20 on an AGI test, instead count that die as if it had rolled a 1 |