Subcharts
How Dangerous is the Feature? (d6)
d6 | Result |
---|---|
1 |
Safer than usual for someplace like it |
2 |
There’s one notable kind of danger there |
3 |
It’s got some site-specific flavors of peril |
4 |
It’s unusually dangerous in several ways |
5 |
It will quickly kill the unprepared or unwary |
6 |
It’s a death zone for all but the strongest |
What use is the feature? (d8)
d8 | Result |
---|---|
1 |
A rare and precious resource is found there |
2 |
Ancient sites and relics are common there |
3 |
It’s sacred land to a group or religion |
4 |
Controlling it has military significance |
5 |
It has substantial productive infrastructure |
6 |
A major trade route goes through it |
7 |
Uncontrolled, it’s a nest of raiders and worse |
8 |
A mighty Working is still functioning there |
What kind of event last happened here? (d10)
d10 | Result |
---|---|
1 |
A significant battle was fought there |
2 |
A mad prophet tried to start a faith there |
3 |
A usurper and supporters fled into it |
4 |
A resource strike drew numerous people |
5 |
A major nest of bandits or raiders formed |
6 |
A rich ancient ruin was discovered there |
7 |
An uncanny plague erupted in the area |
8 |
Some grim and terrible thing was awoken |
9 |
A community of outcasts or marginals formed |
10 |
A natural or uncanny disaster struck there |
How populated is this feature? (d4)
d4 | Result |
---|---|
1 |
Almost unpopulated for something like it |
2 |
Very few settlers or workers there |
3 |
Average or more population density |
4 |
A rush of people have gone there |
What antagonists are common there? (d12)
d12 | Result |
---|---|
1 |
Violent secessionist rebels |
2 |
Angry cultists of a local faith |
3 |
Locals who reset interloping outsiders |
4 |
A type of cunning, dangerous beast |
5 |
Relic-creatures of ancient settlements |
6 |
Elemental emanations of the disordered land |
7 |
A hostile sentient monster civilization |
8 |
Brutal envoys of the central government |
9 |
Raiders and bandits driven into the areaL: |
10 |
Rapacious local lords and gang bosses |
11 |
Remnants of a furious native population |
12 |
Outsider remnants with a bitter grudge |
Optional Feature Quirk (d20)
d20 | Result |
---|---|
1 |
It has significant magical structures in it |
2 |
It has a place in the national origin legend |
3 |
It is entirely manmade by ancient arts |
4 |
Time and space sometimes slip there |
5 |
The magical power there attracts wizards |
6 |
It subtly changes those who live there |
7 |
It’s holy land to a particular faith |
8 |
It was formerly a different kind of terrain |
9 |
It has human-worked vistas of beauty |
10 |
It was formerly an Outsider stronghold |
11 |
A significant part of it is subterranean |
12 |
It’d expand were it not for ancient wards |
13 |
It was a nature preserve of a megastructure |
14 |
It’s maintained by an ancient artificial mind |
15 |
Magic is somehow warped in its area |
16 |
The flora and fauna are queasily “off” |
17 |
The locals once populated it more heavily |
18 |
Rulership of the feature is widely disputed |
19 |
It’s riddled with caves and delvings |
20 |
A unique type of sentient lives there |