Terrain Features (Worlds Without Number) (d20)

d20 Result

1

Ancient farmland. A huge stretch of land was re-engineered for optimal farming.

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

2

Arratu wasteland. An area here was once xenoformed by the Outsiders into an environment hostile to humanity or one inhabited by dangerous alien lifeforms

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Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

3

Blasted lands. Radioactive or scorched over by ancient war. Many ruins, likely

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Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

4

Canyons. A region with extensive canyons cut by rivers present or long-vanished. Make sure the rivers don’t climb after leaving them.

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

5

Dense forest. Trackless, dark, and an effective natural barrier.

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

6

Grasslands. A broad sweep of savannah or grassy plains is a coherent whole here.

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

7

Islands. There’s a single significant island off the coast or an archipelago of some note

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Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

8

Jagged mountains. A new or resharpened mountain range forms a barrier in the region. The mountains are young, tall, and likely cast a substantial rain shadow

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

9

Jungle. A classic adventure-worthy jungle of wild, semi-alien flora and fauna.

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

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Roll on "Optional Feature Quirk"

10

Light forest. Interspersed with other terrain.

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

11

Megaplex. The ruins of a single huge ancient structure stretch for endless miles.

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

12

Pit. A Deep or some other underground megastructure collapsed and left a hole with a diameter measured in tens of miles.

Roll on "How Dangerous is the Feature?"

Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

13

Rain forest. Vast, damp, and green

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

14

Rocky Hills. Rough and stony, with little arable land. Herding and raiding are the most profitable employments here.

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

15

Rolling Hills. A stretch of gently rolling hills makes for good agricultural land.

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

16

Sand Desert. This desert is a waste of sand and dunes. It may be from a rain shadow, or it might be a legacy of ancient war.

Roll on "How Dangerous is the Feature?"

Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

17

Scrub Desert. These often appear on the leeward side of mountain ranges. Borders will often be grasslands or savannah.

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

18

Swamp. A sinking river, lake margin, or wet coastal delta forms a vast bog in this flat land.

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Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

19

Volcano. One or more mountains in a nearby range are volcanically active. This may be natural or it may be a consequence of Legacy flux or ancient manipulation.

Roll on "How Dangerous is the Feature?"

Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"

20

Weathered mountains. A significant skirt of hills is common. The rain shadow is likely limited due to the rounded, low mountains.

Roll on "How Dangerous is the Feature?"

Roll on "What use is the feature?"

Roll on "What kind of event last happened here?"

Roll on "How populated is this feature?"

Roll on "What antagonists are common there?"

Roll on "Optional Feature Quirk"


Subcharts

How Dangerous is the Feature? (d6)

d6 Result

1

Safer than usual for someplace like it

2

There’s one notable kind of danger there

3

It’s got some site-specific flavors of peril

4

It’s unusually dangerous in several ways

5

It will quickly kill the unprepared or unwary

6

It’s a death zone for all but the strongest

What use is the feature? (d8)

d8 Result

1

A rare and precious resource is found there

2

Ancient sites and relics are common there

3

It’s sacred land to a group or religion

4

Controlling it has military significance

5

It has substantial productive infrastructure

6

A major trade route goes through it

7

Uncontrolled, it’s a nest of raiders and worse

8

A mighty Working is still functioning there

What kind of event last happened here? (d10)

d10 Result

1

A significant battle was fought there

2

A mad prophet tried to start a faith there

3

A usurper and supporters fled into it

4

A resource strike drew numerous people

5

A major nest of bandits or raiders formed

6

A rich ancient ruin was discovered there

7

An uncanny plague erupted in the area

8

Some grim and terrible thing was awoken

9

A community of outcasts or marginals formed

10

A natural or uncanny disaster struck there

How populated is this feature? (d4)

d4 Result

1

Almost unpopulated for something like it

2

Very few settlers or workers there

3

Average or more population density

4

A rush of people have gone there

What antagonists are common there? (d12)

d12 Result

1

Violent secessionist rebels

2

Angry cultists of a local faith

3

Locals who reset interloping outsiders

4

A type of cunning, dangerous beast

5

Relic-creatures of ancient settlements

6

Elemental emanations of the disordered land

7

A hostile sentient monster civilization

8

Brutal envoys of the central government

9

Raiders and bandits driven into the areaL:

10

Rapacious local lords and gang bosses

11

Remnants of a furious native population

12

Outsider remnants with a bitter grudge

Optional Feature Quirk (d20)

d20 Result

1

It has significant magical structures in it

2

It has a place in the national origin legend

3

It is entirely manmade by ancient arts

4

Time and space sometimes slip there

5

The magical power there attracts wizards

6

It subtly changes those who live there

7

It’s holy land to a particular faith

8

It was formerly a different kind of terrain

9

It has human-worked vistas of beauty

10

It was formerly an Outsider stronghold

11

A significant part of it is subterranean

12

It’d expand were it not for ancient wards

13

It was a nature preserve of a megastructure

14

It’s maintained by an ancient artificial mind

15

Magic is somehow warped in its area

16

The flora and fauna are queasily “off”

17

The locals once populated it more heavily

18

Rulership of the feature is widely disputed

19

It’s riddled with caves and delvings

20

A unique type of sentient lives there