Hex Points of Interest

Result

Hex Points of Interest

Basic Type of Feature

Resolve: {20%?Roll on "Roll on "Ruins""|30%? **Community**: "Roll on "Community""|20%?**Court**:"Roll on "Court""|30%?**Wilderness**:"Roll on "Wilderness""}


Subcharts

Sites (d10)

d10 Result

1

Ruin

2

Ruin

3

Community

4

Community

5

Community

6

Court

7

Court

8

Wilderness

9

Wilderness

10

Wilderness

Community (d10)

d10 Result

1

Village of aboriginal natives

2

Small colony of a nearby nation

3

Soldier-farmers dispatched to the wilds

4

Sectarian village of unorthodox believers

5

Demihuman enclave

6

Village of not-always-hostile monsters

7

Bandit meeting camp for trade and fun

8

Remnant of a major settlement swallowed up

9

Village of rebels or exiles from a nation

10

Oppressed group’s settlement of refuge

Court (d10)

d10 Result

1

Small group of isolated recluses

2

Monastery or hermit retreat

3

Degenerates forced out of civilized lands

4

Wizards conducting esoteric business

5

Demihumans of neutral disposition

6

Small tribal clan living in seclusion

7

Monsters not immediately hostile in nature

8

Another adventuring or explorer party

9

Traders or merchants risking the wilds

10

Miners, prospectors, or woodsmen

Wilderness (d10)

d10 Result

1

Cavern or cave complex

2

Extreme example of the native terrain

3

Valuable natural resource site of some kind

4

Lake, spring, or major water source

5

Crevasse, rift, or broken ground

6

Megastructure remnants or fragments

7

Traces of a long-lost road or canal bed

8

Mountain, high hill, or commanding height

9

Treacherous ground suited to the terrain

10

Pocket of unusual or atypical terrain type