Result
Hex Points of Interest
Basic Type of Feature
Resolve: {20%?Roll on "Roll on "Ruins""|30%? **Community**: "Roll on "Community""|20%?**Court**:"Roll on "Court""|30%?**Wilderness**:"Roll on "Wilderness""}
Subcharts
Sites (d10)
d10 | Result |
---|---|
1 |
Ruin |
2 |
Ruin |
3 |
Community |
4 |
Community |
5 |
Community |
6 |
Court |
7 |
Court |
8 |
Wilderness |
9 |
Wilderness |
10 |
Wilderness |
Community (d10)
d10 | Result |
---|---|
1 |
Village of aboriginal natives |
2 |
Small colony of a nearby nation |
3 |
Soldier-farmers dispatched to the wilds |
4 |
Sectarian village of unorthodox believers |
5 |
Demihuman enclave |
6 |
Village of not-always-hostile monsters |
7 |
Bandit meeting camp for trade and fun |
8 |
Remnant of a major settlement swallowed up |
9 |
Village of rebels or exiles from a nation |
10 |
Oppressed group’s settlement of refuge |
Court (d10)
d10 | Result |
---|---|
1 |
Small group of isolated recluses |
2 |
Monastery or hermit retreat |
3 |
Degenerates forced out of civilized lands |
4 |
Wizards conducting esoteric business |
5 |
Demihumans of neutral disposition |
6 |
Small tribal clan living in seclusion |
7 |
Monsters not immediately hostile in nature |
8 |
Another adventuring or explorer party |
9 |
Traders or merchants risking the wilds |
10 |
Miners, prospectors, or woodsmen |
Wilderness (d10)
d10 | Result |
---|---|
1 |
Cavern or cave complex |
2 |
Extreme example of the native terrain |
3 |
Valuable natural resource site of some kind |
4 |
Lake, spring, or major water source |
5 |
Crevasse, rift, or broken ground |
6 |
Megastructure remnants or fragments |
7 |
Traces of a long-lost road or canal bed |
8 |
Mountain, high hill, or commanding height |
9 |
Treacherous ground suited to the terrain |
10 |
Pocket of unusual or atypical terrain type |