In the wilderness you find...
Roll on "An Encounter Table Template"
That are trying to...
Roll on "What Are They Trying To Do?"
d6 | Result |
---|---|
1 |
Dangerous animal living in the vicinity |
2 |
Small group of local inhabitants |
3 |
Local elite or lieutenant with retinue |
4 |
Solitary intruder or unaffiliated creature |
5 |
Event: Roll on "Example Wilderness Events" |
6 |
Sound or side-effect of inhabitant activity |
d12 | Result |
---|---|
1 |
They’re hunting or gathering foodstuffs |
2 |
They’re patrolling their territory |
3 |
They’re investigating other intruders |
4 |
They’re hiding a cache of wealth |
5 |
They’re raiding their rivals |
6 |
They’re escorting a wounded comrade |
7 |
They’re fleeing a worse foe |
8 |
They’ve been summoned back by the chief |
9 |
They’re escorting prisoners or slaves |
10 |
They’re working at a necessary labor |
11 |
They’re repairing or maintaining the site |
12 |
They’re sneaking away from work |
d20 | Result |
---|---|
1 |
A horse or pack animal goes lame |
2 |
Cart wheel breaks or vehicle overturns |
3 |
Sudden flash storm makes travel perilous |
4 |
Skill check or get lost for the day |
5 |
Find the hideous remains of a massacre |
6 |
Landslide blocks the path |
7 |
Dust storm or deep fog obscures everything |
8 |
Poisonous flora force saves or debilitation |
9 |
Mold or vermin destroy some foodstuffs |
10 |
A piece of equipment breaks during use |
11 |
Find the remains of a lost traveler |
12 |
Find territory-markers of nearby natives |
13 |
Insects or parasites; save or get sick |
14 |
Run into a dire monster when next foraging |
15 |
Route dead-ends, wasting a day’s travel |
16 |
Sudden great heat or cold snap |
17 |
Steady, relentless rain halving all travel |
18 |
Contaminated water; save or get sick |
19 |
Maddening insects; can’t sleep well |
20 |
Find signs of a lethal predator in the area |