Cyberpunk RED Critical Hits Chart - Sun 02 Aug 18:38:36 (d100)

d100 Result

1

Head- Skull splintered, brain hemmorage make death save DV equal to damage taken or die instantly! if the save is passed suffer from disorientation and nausia until medical treatment is recieved, bleed 1 hp per round until first aid.

2

Neck- Spinal trauma, you are stunned and unable to move, make death save DV equal to damage taken if you fail you are permenantly paralysed. If you pass you are stunned for 3d6 rounds.

3

Right Arm- Broken above elbow -5 to any rolls that require use of the arm, bleed 1 hp per rounf until first aid.

4

Left leg, kneecap shattered if cybernetic it is malfunctioing, MOV is reduced to 2 until surgery/repair. All skills and check that use left leg are at -5.

5

Right Arm- Severed below elbow, if cybernetic it is malfunctioning, bleed 1 hp per round until first aid, use of wrist and hand is impossible until surgery/repair.

6

Abdomen, Front Impaled make death save DV equal to damage taken if failed disembowlment occurs, MOV is reduced to 2 as guts spill out around legs severe bleed 3hp per round until first aid. Make death save DV 20 every round or die. if not disembowled take only 1 bleed hp per round until first aid.

7

Head, Knockout make death save vs damage take or fall unconcious unitl first aid.

8

Left Leg Foot- Bones/frame crushed reduce MOV to 2 -10 to all checks requiring feet.

9

Body- Internal organ damage, Kidney failure/impalement Make death save DV equal to damage taken or go into shock if in shock you are unable to move until Surgery. If no medical treatment is recieved in 1 minute make a DV 20 death save or die every minute, (unitl death or surgery).

10

Neck, Spine Severed/destroyed, make death save dv equal to damge taken or die. If the save is made permanent paralasys, unitl surgery.

11

Flank, left side, Heart valve punctured make death save DV damage taken or die. If save is made you are stunned until Surgery. Take Bleed 3 hp per round until first aid.

12

Torso, left side, Collar bone fractured/destroyed -5 to all checks involving left arm. Extreme pain until surgery.

13

Back, Lung collapse, Make death save DV equal to damage taken or be paralysed until surgery. If save is made MOV is reduced to 2 and -10 to all rolls.

14

Head, Brain Damage, frontal lobe trauma- -10 to all rolls until surgery.

15

Flank, right hip, ball joint damage -5 to all rolls involving use of legs until surgery.

16

Left hand, Finger severed, bleed 1 hp per round until first aid, -5 to all skills needing left fingers until surgery.

17

Right hand, weapon equiped, hand is injured as well as weapon, weapon is broken and unusable until repaired.

18

Back, lower- Spinal damage or spinal disc damage. Stunned for 1d6 rounds, -5 to all skill checks until surgery, extreme pain and swelling.

19

Flank, right side liver damage/impaled make death save DV equal to damage taken or die. If death save is made bleed 3 hp per round until surgery.

20

Head, Front, Left eye damaged/destroyed blind until surgery make death save DV equal to damage taken or eye is permenantly destroyed.

21

Groin Shot, you are stunned until first aid, make Death save DV equal to damage taken, if failed genitals are destroyed! suffer -5 to all skill rolls until surgery.

22

Abdomen, left oblique abdomen muscles shredded/ destroyed and swolen -5 to all skill checks until surgery extreme pain and swelling.

23

Right Arm, above elbow, Triceps severed/destroyed -10 to all skills involving eight arm unitl surgery.

24

Head, Top haircut destroyed/severed/pulled out -5 to all social interactions until surgery.

25

Left Arm, broken wrist -5 to all skills using left arm until surgery.

26

Abdomen, Solar plexus hit. Make Death save DV equal to damage taken or Paralysed until surgery. if save is made -10 to all rolls for 3d6 rounds.

27

Flank left, broken ribs/floating ribs. -5 to all rolls until surgery extreme pain, swelling.

28

Right ankle destroyed/crushed/malfunctioning. -5 to all rolls using right leg until surgery.

29

Equipment, Backpack/bandoleer/belt/ holster destroyed gear spills out.

30

Neck left side brutal scarring, -5 social interactions until sirgery.

31

Face, front Smashed/impaled/severed Make death save DV equal to damage taken or be blind and stunned for 3d6 rounds.

32

Head, left Ear smashed/impaled/severed ear drum damaged. 50% Deaf unitl surgery.

33

Head, Right Ear smashed/impaled/severed ear drum damaged. 50% deaf until surgery.

34

Torso, Heart direct hit make death save DV equal to damage taken or die. If passed you are in cardiac arrest make death save DV 15 until first aid. you are suffering extreme bleeding 3 hp per round until surgery.

35

Head- Skull splintered, brain hemmorage make death save DV equal to damage taken or die instantly! if the save is passed suffer from disorientation and nausia until medical treatment is recieved, bleed 1 hp per round until first aid.

36

Right leg Severed/destroyed below knee, extreme bleeding take 3 hp damage per round until first aid. reduce Move to 2 and take -10 to all rolls requiring legs unitl surgery.

37

Torso Heart trauma initiated you are having cardiac arrest make DV 12 death save every round until first aid or die.

38

Left arm Armpit crushed/punctured/destroyed blood is toxic suffer bleed 1 hp until surgery.

39

Knockdown, you are knocked prone and stunned for the rest of the round, -10 to initiative next round.

40

Shell Shock, you are in shock remain stunned until you make a death save DV 15 or recieve first aid. Only one check per round.

41

Flank, right hip, ball joint damage -5 to all rolls involving use of legs until surgery.

42

Right hand, weapon equiped, hand is injured as well as weapon, weapon is broken and unusable until repaired.

43

Right hand, weapon equiped, hand is injured as well as weapon, weapon is broken and unusable until repaired.

44

Abdomen, Solar plexus hit. Make Death save DV equal to damage taken or Paralysed until surgery. if save is made -10 to all rolls for 3d6 rounds.

45

Right hand, weapon equiped, hand is injured as well as weapon, weapon is broken and unusable until repaired.

46

Left Arm, broken wrist -5 to all skills using left arm until surgery.

47

Whiplash, Neck is hyperextended and swolen -10 to all rolls until first aid.

48

Equipment, Backpack/bandoleer/belt/ holster destroyed gear spills out.

49

Head, Top haircut destroyed/severed/pulled out -5 to all social interactions until surgery.

50

Head, Front, Left eye damaged/destroyed blind until surgery make death save DV equal to damage taken or eye is permenantly destroyed.

51

Head, Brain Damage, frontal lobe trauma- -10 to all rolls until surgery.

52

Knockdown, you are knocked prone and stunned for the rest of the round, -10 to initiative next round.

53

Shell Shock, you are in shock remain stunned until you make a death save DV 15 or recieve first aid. Only one check per round.

54

Equipment, Backpack/bandoleer/belt/ holster destroyed gear spills out.

55

Shell Shock, you are in shock remain stunned until you make a death save DV 15 or recieve first aid. Only one check per round.

56

Abdomen, Front Stomach Shot your are bleeding internally recive 3 bleed damage per round until first aid.

57

Body- Internal organ damage, Kidney failure/impalement Make death save DV equal to damage taken or go into shock if in shock you are unable to move until Surgery. If no medical treatment is recieved in 1 minute make a DV 20 death save or die every minute, (unitl death or surgery).

58

Flank, right side liver damage/impaled make death save DV equal to damage taken or die. If death save is made bleed 3 hp per round until surgery.

59

Face, front Smashed/impaled/severed Make death save DV equal to damage taken or be blind and stunned for 3d6 rounds.

60

Flank right, broken ribs/floating ribs. -5 to all rolls until surgery extreme pain, swelling.

61

Equipment, Backpack/bandoleer/belt/ holster destroyed gear spills out.

62

Right hand, weapon equiped, hand is injured as well as weapon, weapon is broken and unusable until repaired.

63

Left Arm, broken wrist -5 to all skills using left arm until surgery.

64

Shell Shock, you are in shock remain stunned until you make a death save DV 15 or recieve first aid. Only one check per round.

65

Whiplash, Neck is hyperextended and swolen -10 to all rolls until first aid.

66

Head, Front, Right eye damaged/destroyed blind until surgery make death save DV equal to damage taken or eye is permenantly destroyed.

67

Left leg Severed/destroyed below knee, extreme bleeding take 3 hp damage per round until first aid. reduce Move to 2 and take -10 to all rolls requiring legs unitl surgery.

68

Equipment, Backpack/bandoleer/belt/ holster destroyed gear spills out.

69

Head, Top haircut destroyed/severed/pulled out -5 to all social interactions until surgery.

70

Knockdown, you are knocked prone and stunned for the rest of the round, -10 to initiative next round.

71

Groin Shot, you are stunned until first aid, make Death save DV equal to damage taken, if failed genitals are destroyed! suffer -5 to all skill rolls until surgery.

72

Flank, left hip, ball joint damage -5 to all rolls involving use of legs until surgery.

73

Face, front Smashed/impaled/severed Make death save DV equal to damage taken or be blind and stunned for 3d6 rounds.

74

Whiplash, Neck is hyperextended and swolen -10 to all rolls until first aid.

75

Knockdown, you are knocked prone and stunned for the rest of the round, -10 to initiative next round.

76

Shell Shock, you are in shock remain stunned until you make a death save DV 15 or recieve first aid. Only one check per round.

77

Head, Brain Damage, frontal lobe trauma- -10 to all rolls until surgery.

78

Right hand, weapon equiped, hand is injured as well as weapon, weapon is broken and unusable until repaired.

79

Head, Front, Right eye damaged/destroyed blind until surgery make death save DV equal to damage taken or eye is permenantly destroyed.

80

Knockdown, you are knocked prone and stunned for the rest of the round, -10 to initiative next round.

81

Equipment, Backpack/bandoleer/belt/ holster destroyed gear spills out.

82

Left leg Severed/destroyed below knee, extreme bleeding take 3 hp damage per round until first aid. reduce Move to 2 and take -10 to all rolls requiring legs unitl surgery.

83

Abdomen, Front Stomach Shot your are bleeding internally recive 3 bleed damage per round until first aid.

84

Groin Shot, you are stunned until first aid, make Death save DV equal to damage taken, if failed genitals are destroyed! suffer -5 to all skill rolls until surgery.

85

Shell Shock, you are in shock remain stunned until you make a death save DV 15 or recieve first aid. Only one check per round.

86

Head, Top haircut destroyed/severed/pulled out -5 to all social interactions until surgery.

87

Abdomen, Front Stomach Shot your are bleeding internally recive 3 bleed damage per round until first aid.

88

Head- Skull splintered, brain hemmorage make death save DV equal to damage taken or die instantly! if the save is passed suffer from disorientation and nausia until medical treatment is recieved, bleed 1 hp per round until first aid.

89

Whiplash, Neck is hyperextended and swolen -10 to all rolls until first aid.

90

Right hand, weapon equiped, hand is injured as well as weapon, weapon is broken and unusable until repaired.

91

Shell Shock, you are in shock remain stunned until you make a death save DV 15 or recieve first aid. Only one check per round.

92

Knockdown, you are knocked prone and stunned for the rest of the round, -10 to initiative next round.

93

Body Art destroyed/damaged if no body art recieve brutal scarring. Either way -5 to all social interactions until surgery.

94

Face, front Smashed/impaled/severed Make death save DV equal to damage taken or be blind and stunned for 3d6 rounds.

95

Knockdown, you are knocked prone and stunned for the rest of the round, -10 to initiative next round.

96

Body- Internal organ damage, Kidney failure/impalement Make death save DV equal to damage taken or go into shock if in shock you are unable to move until Surgery. If no medical treatment is recieved in 1 minute make a DV 20 death save or die every minute, (unitl death or surgery).

97

Head, Top haircut destroyed/severed/pulled out -5 to all social interactions until surgery.

98

Abdomen, Solar plexus hit. Make Death save DV equal to damage taken or Paralysed until surgery. if save is made -10 to all rolls for 3d6 rounds.

99

Right hand, weapon equiped, hand is injured as well as weapon, weapon is broken and unusable until repaired.

100

Neck- Spinal trauma, you are stunned and unable to move, make death save DV equal to damage taken if you fail you are permenantly paralysed. If you pass you are stunned for 3d6 rounds.