| d12 | Result |
|---|---|
1 |
Roll a dexterity save with disadvantage. A goblin thief runs away with one gold or one inventory item from each PC that fails. |
2 |
A chatty bard walks alongside the party. Time for an exposition dump! |
3 |
The PCs feel like they are being followed as they stroll through the docks. Who is hunting them? |
4 |
A goblin statue is submerged just off the docks. But why? A few angry merchants stand at the edge of the dock. |
5 |
. A group of kobolds found a home in the sewers beneath an alchemist’s shop. The chemicals have done strange things to them. The alchemist wants help removing them. |
6 |
A PC gets a frantic message from a family member and there is a race around town to find them. |
7 |
Citizens complain about a spate of recurring nightmares about drowning. DC20 to hear they’re talking about Aela - How can you help? |
8 |
Merchants complain about missing goods to the guards, who refuse to help as they are trying to cull an uprising. Do you offer to help? |
9 |
A kobold and a halfling are having a brawl in an alleyway. DC20 Stealth to listen in and hear there is a secret fight club in Bastion. Do you follow them? |
10 |
An explosion rocks the Theatre district. A fireworks display has gone wrong and the guards need help saving civilians injured or trapped by the fireworks. |
11 |
A bard is telling a frankly racist story underneath the Arch of Bastion, and tries to get the party involved in his offensive storytelling. |
12 |
A guard is chasing after an elderly man who runs peculiarly quickly. The old man is carrying [Magic Item] which seems to be helping his speed somewhat. |