Gladiatorial combat against creatures; personal weapons are not allowed. competitors must survive until the end of the timer, or until all creatures are defeated.
Participants may choose 1 weapon from the armory to enter the ring with; they aren't in the best condition and could easily break with enough force. The available weapons are: Roll on "All Distinct Weapons (no firearms)" 10 times (unique results only)
Entrants take turns in choosing their weapon.
This time around, combat takes place within a rather large arena that consists of Roll on "Arena Physical Features" that can serve as cover or high ground, Roll on "Arena Special Feature", and Roll on "Arena Hazards".
The competitors must face a total of Roll 1d10 varied, exotic creature(s), Roll 1d3+2 creatures which are particularly suited to take advantage of the peculiarities within the arena, and Resolve: {a set of elite {reptile|robot|avian|tree}-like hunters that are there to hunt both creatures and the competitors using {highly-advanced weaponry|their numbers to their advantage}|some unusual spheres that follow the competitors around, each one discharging their own unique and unusual effects|some sort of shape-shifting entity that seems to transform into its current prey's perfect enemy|some sort of intelligent, spirit-like entity that can possess both the creatures as well as all miscellaneous features present in the arena|a sort of shape-shifting entity that disguises itself as other competitors}.
Greed Island-unique features can be assigned to any creatures using the Greed Island Creature Property generator.
Additional weapons are deployed during the event at random, a total of approximately 5, appearing in the following order: Roll on "All Distinct Weapons (no firearms)" 5 times (unique results only).
All left standing (neither unconscious nor taken to the medic) by the end of the timer or when all creatures and entities have been defeated are granted the reward.
Roll on "Reward"