| d54 | Item | Description |
|---|---|---|
1 |
Symbol of Providence |
An old, worn stone bearing a Mark of Providence. It may have once been a part of an outpost. |
2 |
Torch |
A tamed flame to hold back the darkness. Roll a Chance Die after each encounter, on success it burns out. |
3 |
Sleeping Roll |
The simplest means to a decent night's rest. |
4 |
Metal Shield |
+1 OB when in hand (if stowed in your pack, +1 OB but only for back attacks) |
5 |
Silver Chalice |
Tarnishes when in the presence of monsters. |
6 |
Sacred Lantern |
Produces a soft cleansing light that cannot be blown out by mundane means. |
7 |
Forest Pouch |
Grants 2 additional pack slots |
8 |
Globe Compass |
Reveals cardinal directions and elevation. |
9 |
Scroll |
Roll on "Print Weaver Scrolls" |
10 |
Book |
Contains 3 random scrolls Roll on "Print Weaver Scrolls" 3 times (unique results only) |
11 |
Tome |
Contains 5 random scrolls |
12 |
Dowsing Rod |
Locate a familiar object, or make a WIL check for an unfamiliar one. |
13 |
Pipe Root |
Lights small fires without fail. Touching it to a dead body incinerates it, leaving only its possessions. |
14 |
Cursed Mirror |
Allows you to see through an ally’s eyes for 1d10 rounds. Your eyes do not work while using the mirror. |
15 |
Hidden Dagger |
Light Weapon, cannot be found through conventional, mundane means |
16 |
Telling Stone |
Whisper to any creature within sight. |
17 |
Instrument |
A musical instrument of your choice |
18 |
Mimic Cloak |
Grants Advantage on stealthy DEX checks. |
19 |
Bird Hook |
A metal claw attached to 15 meters of rope. |
20 |
Dark Orb |
Creates up to 30 meters of pitch black shadow that Blinds all within, recharges at sunrise. |
21 |
Fire Orb |
Generates a 30 meter field of firelight that reveals illusions, recharges at midnight. |
22 |
Light Orb |
Generates a 30 meter area of light that eliminates all shadows, recharges at sunset |
23 |
Tower Shield |
Increase OB by 1 for each creature engaged with you. |
24 |
Holy Water |
Removes 1 status condition from an engaged target once per day. |
25 |
Forest Quiver |
May recover all ammunition at the end of combat. |
26 |
Herbal Soup |
Heal 2 VIT from a target creature, once per day. |
27 |
Scroll Beast |
A pet Beast that may use a random Scroll once per combat. |
28 |
Jinxed Amulet |
When attacking, all other engaged creatures take 1 damage. |
29 |
Ankle Weight |
Advantage on STR checks. |
30 |
Poetry Book |
Advantage on WIL checks. |
31 |
Smoke Screen |
Advantage on DEX checks. |
32 |
Claws |
Sharp claws once used as a Heavy Weapon. |
33 |
Patterned Wing |
Wing from a mysterious beast. When fully open, OB 3 WIL check for viewers or gain Paralyzed. |
34 |
Tough Hide |
Takes half Damage from Physical damage. |
35 |
Thick Hide |
Takes half Damage from Cold damage. |
36 |
Hoof |
Tough hoof once used as a Light Weapon |
37 |
Leathery Wing |
Powerful wing that once belonged to a beast |
38 |
Fangs |
Sharp teeth once used as a Medium Weapon |
39 |
Long Tongue |
Long, sticky tongue once used as a Heavy Ranged Weapon |
40 |
Talon |
Avian talon once used as a Light Weapon |
41 |
Watchful Eye |
Eye from a mysterious beast. Somehow naturally turns to watch movement unless dried out. |
42 |
Patterned Wing |
Wing from a mysterious beast. When fully opened, all viewers must succeed OB 3 WIL check or gain Paralyzed. |
43 |
Night Chitin Shard |
A piece of dark chitin. It devours all light that touches it. |
44 |
Pincer |
Large pincer once used as a Medium Weapon |
45 |
Sticky Legs |
Beast legs that can hold weight vertically and upside-down |
46 |
Metallic Scales |
Shining scales that catch and reflect light |
47 |
Venom |
Venom from a dangerous beast. If spent on a weapon, will cause Poison on it's next successful hit. |
48 |
Feathered Wing |
Articulated wing that once belonged to a beast. |
49 |
Stinger-tail |
Beast tail once used as a Medium Weapon, dealing Poison damage. |
50 |
Parisitic Egg |
Sharp, sticky egg. If implanted in a living creature, will hatch in 1d10 rounds. |
51 |
Golem Heart |
A magical power source. Could reactivate an unpowered golem. |
52 |
Magic Orb |
A golem's magic orb. Once used as a Light Weapon that would drain 1 WIL from its target. |
53 |
Un-Music Box |
Constantly emits discordant music, any who hear it roll with Disadvantage. |
54 |
Ooze Jar |
Glass jar with an Ooze suspended in oil. If broken for any reason, it releases a random Ooze with Resolve: {50%?0|30%?1|20%?2} Hit Dice |
Print Weaver Items (d54)
Items mentioned in Print Weaver that are not explicitly weapons, armor, rings, or scrolls. Many of these are extrapolated from monster features.
Citation
Print Weaver by N. L. Morrison