| d9 | Defense | Landmark | Resource | Patrons | Events |
|---|---|---|---|---|---|
1 |
LL: Cracked stone walls flocked with banners and guard towers |
LL: A looming stone tower. |
LL: Battlefield scrap and trade tools |
LL: A circle of knights dwells within |
LL: A regularly held tournament. |
2 |
LA: Pillars of rock with extravagant Ink symbols of Providence. |
LA: A temple or cathedral dedicated to Providence. |
LA: Rare flowering plant that heals a specific ailment. |
LA: An order of clerics make this place their home. |
LA: Residents gather a collective basin of Ink to glimpse visions of the past. |
3 |
LW: Raised earth mounds stacked with cobblestones. |
LW: A pool of crystal clear water, an ideal alchemical reagent. |
LW: The area is full of large game. |
LW: A band of rangers scout the surrounding wilderness. |
LW: Dangerous hunts organized by the local barkeep. |
4 |
AL: A geographic barrier such as a valley that hides this place away. |
AL: A roaring town fire that acts as a social center and square. |
AL: The surrounding lands are fertile for farming or mining. |
AL: A glade of druids maintains the nearby wildlife. |
AL: A traditional festival calls in far away Travelers to tell their tales. |
5 |
AA: A loose series of metal gates marked with magic sigils. |
AA: A small library of ancient books from before the world fell. |
AA: Either through hard work or happenstance there is a repository of Scrolls. |
AA: A school of Mages dedicated to research. |
AA: An experimental Warding Ritual involving dozens of mages. |
6 |
AW: An intricate matrix of archways that form a magical ward |
AW: A venerated stone slab at the town center. |
AW: Underground archives full of dangerous secrets. |
AW: A ring of warlocks is up to no good in the outskirts. |
AW: A powerful monster is entombed below and bled for Ink. |
7 |
WL: A series of fortified wooden towers marked with flags. |
WL: A few trade stalls in an open market. |
WL: Control of a river network or critical junction, one of the last in existence. |
WL: A crew of assassins with iron principles. |
WL: Every full moon, a dance is held. Parties last late into the night. |
8 |
WA: Ink marked chimes surround the area, forming a protective barrier. |
WA: A large public theatre known for tales of monster attacks both old and new. |
WA: High quality fabrics, silks, and linens spun into all manner of items. |
WA: A troupe of bards keep spirits high. |
WA: A coming of age ceremony for a Traveler unites the town as they say farewell. |
9 |
WW: A series of connected bridges and towers. |
WW: A network of underground tunnels. |
WW: A black market specializing in Ink and risky items. |
WW: A gallery of thieves that do anything for a price. |
WW: A gathering of criminals plan who lives and who dies. |
Print Weaver Safe Haven Generator (d9)
Letter pairs refer to fingerprint combinations that are used to generate monsters in Print Weaver. They have been added in case a user wants to create a safe haven based on someone's prints for a more personalized experience.
Citation
Print Weaver by N. L. Morrison
A random result will be collated from each column