Print Weaver Humanoid Generator (d9)

Letter pairs refer to fingerprint combinations that are used to generate monsters in Print Weaver. They have been added in case a user wants to create a creature based on someone's prints for a more personalized experience.

I'm calling this chart "Humanoid" instead of "Human" from the book because I've been using it for nonhuman species like goblins and treefolk.

I added the "+ # OB" and "+#d10" for the armor and weapon columns because it helps me keep track of those stats, especially with effects that add OB.

Please consider whether a monster's features imply any abilities without outright naming them. For example, wings imply flight while features that affect allies imply that it is usually travels in groups.

Citation

Print Weaver by N. L. Morrison

A random result will be collated from each column

d9 Humanoid Armor Weapon Trait Ring Trinket

1

Roll on "Print Weaver Humanoid HD, Disposition, Goals"

LL: Half Plate (as Heavy Armor +3 OB), hammered metal that ties in the front and back.

LL: Big Hammer (as Heavy Weapon +3d10).

LL: When parrying, may increase OB by 1 until the end the next round.

LL: A random ring from 1–10.
Roll on "Print Weaver Magic Rings" (columns: 1)

LL: Tower Shield, increase OB by 1 for each creature engaged with you.

2

Roll on "Print Weaver Humanoid HD, Disposition, Goals"

LA: Steel Vestire (as Heavy Armor), a silver chestplate over ornate robes.

LA: Candle Stick (as Light Weapon). Deals Fire damage.

LA: Knows one random Scroll. Any damage dealt by it instead heals an equal amount.

LA: A random ring from 11–20.
Roll on "Print Weaver Magic Rings" (columns: 2)

LA: Holy Water, removes 1 status condition from an engaged target once per day.

3

Roll on "Print Weaver Humanoid HD, Disposition, Goals"

LW: Chain Cape (as Heavy Armor +3 OB), linked chains that form a sturdy cloak.

LW: Crossbow (as Medium Ranged +2d10).

LW: When parrying, may target up to two engaged creatures.

LW: A random ring from 21–30.
Roll on "Print Weaver Magic Rings" (columns: 3)

LW: Forest Quiver, may recover all ammunition at the end of combat.

4

Roll on "Print Weaver Humanoid HD, Disposition, Goals"

AL: Leaf Tunic (as Light Armor +1 OB), simple cloth jacket lined with leaves and twigs.

AL: Scythe (as Heavy Weapon +3d10). Deals Poison damage.

AL: Knows one random Scroll. Scrolls may target the environment.

AL: A random ring from 31–40.
Roll on "Print Weaver Magic Rings" (columns: 4)

AL: Herbal Soup, heal 2 VIT from a target creature, once per day.

5

Roll on "Print Weaver Humanoid HD, Disposition, Goals"

AA: Sashed Robes (as Light Armor +1 OB), a baggy set of colorful robes tied with a sash.

AA: Magic Dart (as Light Ranged +1d10), always returns to its wielder.

AA: Knows a random Scroll until the end of combat.

Roll on "Print Weaver Scrolls"

AA: A random ring from 41–50.

Roll on "Print Weaver Magic Rings" (columns: 1)

AA: Scroll Beast, a pet Beast that may use a random Scroll once per combat.

6

Roll on "Print Weaver Humanoid HD, Disposition, Goals"

AW: Flame Jacket (as Light Armor +1 OB), a dark cloak wicked in pale blue flame.

AW: Trident (as Medium Weapon +2d10). Deals Cold damage.

AW: Knows one random Scroll. May sacrifice VIT in place of WIL when casting.

AW: A random ring from 51–60.
Roll on "Print Weaver Magic Rings" (columns: 6)

AW: Jinxed Amulet, when attacking, all other engaged creatures take 1 damage.

7

Roll on "Print Weaver Humanoid HD, Disposition, Goals"

WL: Shade Cuirass (as Medium Armor +2 OB), appears as common clothes to onlookers.

WL: Javelin (as Heavy Ranged +3d10), thrown spear adorned with colorful feathers.

WL: When parrying, may make a free attack that deals double damage.

WL: A random ring from 61–70.
Roll on "Print Weaver Magic Rings" (columns: 7)

WL: Ankle Weight, Advantage on STR checks.

8

Roll on "Print Weaver Humanoid HD, Disposition, Goals"

WA: Filigree Tabard (as Medium Armor +2 OB), a two-tone embroidered cloth coat

WA: Katar (as Light Weapon +1d10). Deals Lightning damage.

WA: When parrying, may instead move without triggering an Action of Opportunity.

WA: A random ring from 71–80.
Roll on "Print Weaver Magic Rings" (columns: 8)

WA: Poetry Book, Advantage on WIL checks.

9

Roll on "Print Weaver Humanoid HD, Disposition, Goals"

WW: Dust Cloak (as Medium Armor +2 OB), a thick cloak of leather.

WW: Rapier (as Medium Weapon +2d10).

WW: Once per combat, may vanish from sight to the nearest cover.

WW: A random ring from 81–90.
Roll on "Print Weaver Magic Rings" (columns: 9)

WW: Smoke Screen, Advantage on DEX checks.