| d23 | Walls | Floors | Decor | Flavor |
|---|---|---|---|---|
1 |
Slick stone |
Dripping limestone |
Collapsed pillar |
You hear distant chanting — a new cult has made this hall their shrine. |
2 |
Uneven flagstone |
Carved basalt |
Scattered bones |
An undead patrol enters from a hidden passage. |
3 |
Wet clay |
Wooden planks reinforced with iron |
Broken altar |
A rival adventuring party bursts in mid-combat with unseen foes. |
4 |
Smooth marble |
Engraved murals depicting battles |
Rotting tapestry |
Two factions argue over loot; they notice you as you enter. |
5 |
Cracked sandstone |
Moss-covered carvings |
Rusted weapons rack |
A magical rift flickers open — strange creatures spill through. |
6 |
Moldy cobblestone |
Slimy brickwork |
Old brazier |
You trigger a summoning sigil — something partially forms and speaks your name. |
7 |
Polished granite |
Iron bars forming cells |
Discarded shackles |
The prisoners here have formed their own micro-faction. |
8 |
Ash-covered tiles |
Scorched stone |
Charred table |
A fire elemental’s ember still glows; it begins to reform. |
9 |
Icy flagstone |
Frozen stalactites |
Empty fountain |
The air grows colder — frost creeps rapidly across the floor. |
10 |
Charred bricks |
Metal lattice |
Blackened altar |
A group of cultists are finishing a dark ritual — can you stop them in time? |
11 |
Polished obsidian |
Carved runes that hum softly |
Shattered crystal |
The runes activate and a golem awakens. |
12 |
Crumbled mortar |
Weeping walls |
Collapsed bench |
The floor shifts; a new corridor opens to an unexplored area. |
13 |
Worn flagstone |
Rotted wooden support beams |
Abandoned campfire |
A group of survivors seeks alliance or betrayal. |
14 |
Cracked tiles |
Marble pillars entwined with vines |
Silver mirror |
A strange reflection shows another group exploring parallel to you. |
15 |
Wet stone |
Slimy carved idols |
Broken cage |
The captives inside turn out to be shapechangers. |
16 |
Cracked granite |
Rusted spikes |
Empty armor stand |
The armor reassembles into a sentient knight demanding a duel. |
17 |
Mossy cobbles |
Slick green slime patches |
Broken portal frame |
The portal flickers back to life for a few seconds — you glimpse another realm. |
18 |
Carved basalt |
Melted sconces |
Stone bench |
A fire erupts as volatile alchemical residue ignites. |
19 |
Smooth stone floor |
Tarnished silver filigree |
Rotting drapery |
The ceiling collapses behind you — retreat is cut off. |
20 |
Cold marble walls |
Runed columns |
Ancient lectern |
The runes realign — the dungeon itself is rewriting. |
21 |
Mossy bricks |
Vine-covered arches |
Ancient fountain |
A dryad spirit awakens — nature begins reclaiming the dungeon. |
22 |
Rough-hewn stone walls |
Dripping moss |
Half-buried door |
You uncover an ancient banner — it marks the return of a forgotten house. |
23 |
Dusty tiles |
Frescoes of forgotten gods |
Crumbled altar |
The god’s symbol flares briefly — divine intervention reshapes the chamber. |