| d18 | Challenge | Effect |
|---|---|---|
1 |
Encounter |
Roll on "Dungeon Encounters" |
2 |
Chasm |
A deep gap; players must jump, climb, or use ropes. Falling causes damage. |
3 |
Narrow Bridge |
A thin ledge over chasm; Acrobatics to cross. |
4 |
Collapsed Tunnel |
Rubble blocks passage; climbing or clearing debris needed. |
5 |
Pitfall Floor |
Hidden depressions; perception to detect, Dex to avoid falling. |
6 |
Underground River |
Fast-flowing water; swim checks or build a raft. |
7 |
Loose Stones / Scree |
Unstable rocks; risk of sliding or small rockfall. |
8 |
Steep Slope |
Slanted stone floor; climb checks to ascend, risk of sliding. |
9 |
Tight Crawl Space |
Narrow passage; movement halved, potential for getting stuck. |
10 |
Underground Lake |
Must swim or find alternative route; cold water may cause fatigue. |
11 |
Hanging Rocks / Ceiling Debris |
Risk of falling rocks; perception checks to notice, Reaction to dodge. |
12 |
Broken Staircase |
Missing steps; jump or climb needed. |
13 |
Weak Rope / Vine Bridge |
Bridge that could snap; Acrobatics if it breaks. |
14 |
Trap |
Roll on "Traps - Meteor Tales" |
15 |
Riddle |
Roll on "Riddles" |
16 |
Encounter |
Roll on "Dungeon Bosses" |
17 |
Contaminated Water |
Mire Spike Roll |
18 |
Contaminated Corpses |
Grave Gust Roll |