Letter pairs refer to fingerprint combinations that are used to generate monsters in Print Weaver. They have been added in case a user wants to create a creature based on someone's prints for a more personalized experience.
I added the "+ # OB" and "+#d10" for the armor and weapon columns because it helps me keep track of those stats, especially with effects that add OB.
Please consider whether a monster's features imply any abilities without outright naming them. For example, wings imply flight while features that affect allies imply that it is usually travels in groups.
| d9 | Beast | Armor | Weapon | Trait A | Trait B | Ability |
|---|---|---|---|---|---|---|
1 |
LL: Tough Pelt (as Heavy Armor +3 OB), matted fur with an imposing silhouette |
LL: Claws (as Heavy Weapon +3d10). |
LL: Takes half Damage from Physical damage. |
LL: Takes half Damage from Cold damage. |
LL: When feeding on the body of another, it regains half of its VIT. |
|
2 |
LA: Stone Plate (as Heavy Armor +3 OB), rocky plates that cover its vitals |
LA: Hooves (as Light Weapon +1d10). |
LA: Able to see in the dark through ultrasonic calls. |
LA: Powerful leathery wings for long ranged flight, makes flight checks with STR |
LA: Gains VIT equal to the amount of VIT it damages. |
|
3 |
LW: Silver Coat (as Heavy Armor +3 OB), sleek metal fur that shines in moonlight. |
LW: Bite (as Medium Weapon +2d10). |
LW: When parrying, may switch places with an allied creature |
LW: Has Advantage on attacks against creatures with less than full VIT |
LW: As an action, may howl to grant allies Advantage on attacks this round. |
|
4 |
AL: Slime Glands, (as Light Armor +1 OB), bumpy patches of skin that excrete slime. |
AL: Tongue (as Heavy Ranged +3d10). |
AL: Amphibious. |
AL: Advantage on attacks triggered by a creature leaving its melee range. |
AL: May leap to a Close creature as part of its attack, if it kills it leaps again. |
|
5 |
AA: Feather Cloak (as Light Armor +1 OB) wide feathers that provide warmth at night |
AA: Talons (as Light Weapon +1d10) |
AA: Cannot be surprised and Advantage on WIL checks to seek something out. |
AA: As an action opens their patterned wings, OB 3 WIL check or gain Paralyzed. |
AA: Knows 3 random Scrolls and casts them as if 2 WIL had been spent (3d10). Roll on "Print Weaver Scrolls" 3 times (unique results only) |
|
6 |
AW: Night Chitin (as Light Armor +1 OB), a carapace that devours nearby light |
AW: Pincers (as Medium Weapon +2d10). |
AW: When parrying, may Restrain a target creature in webs (STR vs WIL to escape). |
AW: May climb on any solid surface, including vertically and upside down |
AW: May lay eggs within a Restrained creature. They hatch in 1d10 rounds. |
|
7 |
WL: Gold Scales (as Medium Armor +2 OB), shining metallic scales that bend and shift |
WL: Wrap (as Heavy Weapon +3d10), crushes targets slowly (STR vs STR to escape). |
WL: Attacking successfully twice in a row Poisons the target |
WL: May make two attacks against surprised creatures. |
WL: May swallow a dead or otherwise immobile creature whole and raise its OB by 1. |
|
8 |
WA: Inky Plume (as Medium Armor +2 OB), a cloak of dark feathers. |
WA: Beak (as Light Weapon +1d10) |
WA: If a creature targets you and misses, they suffer 1 Ghost damage. |
WA: Articulated wings, makes flight checks with DEX |
WA: May repeat anything it hears with near perfect accuracy. |
|
9 |
WW: Grimy Fur (as Medium Armor +2 OB), grease slicked fur that slips into night. |
WW: Stinger-tail (as Medium Weapon +2d10). Deals Poison damage. |
WW: When parrying, may steal a random item from the attacking creature |
WW: Attacks that hit engaged creatures pierce through and hit all engaged creatures. |
WW: When attacking with allies, may pool all their dice together. |