Print Weaver Beast Generator (d9)

Letter pairs refer to fingerprint combinations that are used to generate monsters in Print Weaver. They have been added in case a user wants to create a creature based on someone's prints for a more personalized experience.

I added the "+ # OB" and "+#d10" for the armor and weapon columns because it helps me keep track of those stats, especially with effects that add OB.

Please consider whether a monster's features imply any abilities without outright naming them. For example, wings imply flight while features that affect allies imply that it is usually travels in groups.

Citation

Print Weaver by N. L. Morrison

A random result will be collated from each column

d9 Beast Armor Weapon Trait A Trait B Ability

1

Roll on "Print Weaver Beast HD, Disposition, Desire"

LL: Tough Pelt (as Heavy Armor +3 OB), matted fur with an imposing silhouette

LL: Claws (as Heavy Weapon +3d10).

LL: Takes half Damage from Physical damage.

LL: Takes half Damage from Cold damage.

LL: When feeding on the body of another, it regains half of its VIT.

2

Roll on "Print Weaver Beast HD, Disposition, Desire"

LA: Stone Plate (as Heavy Armor +3 OB), rocky plates that cover its vitals

LA: Hooves (as Light Weapon +1d10).

LA: Able to see in the dark through ultrasonic calls.

LA: Powerful leathery wings for long ranged flight, makes flight checks with STR

LA: Gains VIT equal to the amount of VIT it damages.

3

Roll on "Print Weaver Beast HD, Disposition, Desire"

LW: Silver Coat (as Heavy Armor +3 OB), sleek metal fur that shines in moonlight.

LW: Bite (as Medium Weapon +2d10).

LW: When parrying, may switch places with an allied creature

LW: Has Advantage on attacks against creatures with less than full VIT

LW: As an action, may howl to grant allies Advantage on attacks this round.

4

Roll on "Print Weaver Beast HD, Disposition, Desire"

AL: Slime Glands, (as Light Armor +1 OB), bumpy patches of skin that excrete slime.

AL: Tongue (as Heavy Ranged +3d10).

AL: Amphibious.

AL: Advantage on attacks triggered by a creature leaving its melee range.

AL: May leap to a Close creature as part of its attack, if it kills it leaps again.

5

Roll on "Print Weaver Beast HD, Disposition, Desire"

AA: Feather Cloak (as Light Armor +1 OB) wide feathers that provide warmth at night

AA: Talons (as Light Weapon +1d10)

AA: Cannot be surprised and Advantage on WIL checks to seek something out.

AA: As an action opens their patterned wings, OB 3 WIL check or gain Paralyzed.

AA: Knows 3 random Scrolls and casts them as if 2 WIL had been spent (3d10).

Roll on "Print Weaver Scrolls" 3 times (unique results only)

6

Roll on "Print Weaver Beast HD, Disposition, Desire"

AW: Night Chitin (as Light Armor +1 OB), a carapace that devours nearby light

AW: Pincers (as Medium Weapon +2d10).

AW: When parrying, may Restrain a target creature in webs (STR vs WIL to escape).

AW: May climb on any solid surface, including vertically and upside down

AW: May lay eggs within a Restrained creature. They hatch in 1d10 rounds.

7

Roll on "Print Weaver Beast HD, Disposition, Desire"

WL: Gold Scales (as Medium Armor +2 OB), shining metallic scales that bend and shift

WL: Wrap (as Heavy Weapon +3d10), crushes targets slowly (STR vs STR to escape).

WL: Attacking successfully twice in a row Poisons the target

WL: May make two attacks against surprised creatures.

WL: May swallow a dead or otherwise immobile creature whole and raise its OB by 1.

8

Roll on "Print Weaver Beast HD, Disposition, Desire"

WA: Inky Plume (as Medium Armor +2 OB), a cloak of dark feathers.

WA: Beak (as Light Weapon +1d10)

WA: If a creature targets you and misses, they suffer 1 Ghost damage.

WA: Articulated wings, makes flight checks with DEX

WA: May repeat anything it hears with near perfect accuracy.

9

Roll on "Print Weaver Beast HD, Disposition, Desire"

WW: Grimy Fur (as Medium Armor +2 OB), grease slicked fur that slips into night.

WW: Stinger-tail (as Medium Weapon +2d10). Deals Poison damage.

WW: When parrying, may steal a random item from the attacking creature

WW: Attacks that hit engaged creatures pierce through and hit all engaged creatures.

WW: When attacking with allies, may pool all their dice together.