Letter pairs refer to fingerprint combinations that are used to generate monsters in Print Weaver. They have been added in case a user wants to create a creature based on someone's prints for a more personalized experience.
I added the "+ # OB" and "+#d10" for the armor and weapon columns because it helps me keep track of those stats, especially with effects that add OB.
Please consider whether a monster's features imply any abilities without outright naming them. For example, wings imply flight while features that affect allies imply that it is usually travels in groups.
| 1d9 | Golem | Form | Weapon | Ward | Rune | Task |
|---|---|---|---|---|---|---|
1 |
Roll on "Print Weaver Golem HD, Disposition, Secret Weakness" |
LL: Iron Form (as Heavy Armor +3 OB), receives double damage from Scrolls. |
LL: Morning Star (as Heavy Weapon +3d10). |
LL: When lowered to 1 VIT, gain 2 OB. Loses bonus if healed. |
LL: Double STR attribute when hit with damage from Scrolls |
LL: Eternally protects something in the immediate vicinity. |
2 |
Roll on "Print Weaver Golem HD, Disposition, Secret Weakness" |
LA: Stone Form (as Heavy Armor +3 OB), double damage from Thunder. |
LA: Tail Axe (as Light Weapon +1d10). |
LA: When lowered to 1 VIT, gain Flight. Loses Flight if healed. |
LA: When damaged by Thunder, remove all status conditions |
LA: Seeks to add something priceless to its collection. |
3 |
Roll on "Print Weaver Golem HD, Disposition, Secret Weakness" |
LW: Tree Form (as Heavy Armor +3 OB), double damage from Cold. |
LW: Root Flail (as Medium Weapon +2d10). |
LW: When lowered to 1 VIT, may teleport to a safe location. |
LW: Upon death, burrows into the earth, growing into a duplicate in 1d10 days |
LW: Seeks to kill an ancient Printless. |
4 |
Roll on "Print Weaver Golem HD, Disposition, Secret Weakness" |
AL: Straw Form (as Light Armor +1 OB), double damage from Fire |
AL: Farm Tools (as Heavy Weapon +3d10). |
AL: When lowered to 1 VIT, regain half VIT, once per day. |
AL: May control a killed creature’s body for 1 round |
AL: Guides Travelers to a hidden location. |
5 |
Roll on "Print Weaver Golem HD, Disposition, Secret Weakness" |
AA: Crystal Form (as Light Armor +1 OB), double damage from Physical. |
AA: Magic Orb, (as Light Weapon +1d10), successful hits drain 1 WIL from target |
AA: When lowered to 1 VIT, learns 1 random Scroll. |
AA: When damaged by a Scroll, learns that Scroll. |
AA: Seeks to understand something about a fallen kingdom |
6 |
Roll on "Print Weaver Golem HD, Disposition, Secret Weakness" |
AW: Flesh Form (as Light Armor +1 OB), double damage from Poison. |
AW: Meat Hooks (as Medium Weapon +2d10). |
AW: When lowered to 1 VIT, may take two actions per round. Lost when healed. |
AW: Upon killing a creature, may steal a feature from them. |
AW: Seeks to destroy something fragile beyond repair. |
7 |
Roll on "Print Weaver Golem HD, Disposition, Secret Weakness" |
WL: Mundane Form (as Medium Armor +2 OB), double damage from Psychic. |
WL: Hidden Tentacle (as Heavy Weapon +3d10). |
WL: When lowered to 1 VIT, attacks all creatures in Close range. |
WL: May appear as any regular object when stationary. |
WL: Seeks to surprise and attack any armed passersby |
8 |
Roll on "Print Weaver Golem HD, Disposition, Secret Weakness" |
WA: Pipe Form (as Medium Armor +2 OB), double damage from Lightning. |
WA: Steam Vent (as Light Weapon +1d10). Deals Fire damage. |
WA: When lowered to 1 VIT, gains Advantage on all checks. |
WA: Constantly emits discordant music, any who hear it roll with Disadvantage |
WA: Wishes to keep a traitor captive |
9 |
Roll on "Print Weaver Golem HD, Disposition, Secret Weakness" |
WW: Wax Form (as Medium Armor), double damage from Ghost. |
WW: Sludge Arm (as Medium Weapon +2d10). |
WW: When lowered to 1 VIT, becomes invisible for 1d10 rounds. |
WW: May melt mundane metals and pass through any opening at least 3 cm wide. |
WW: Wishes to steal a magic artifact of value to its creator. |