| Result |
|---|
{% Coinchance = 2 %} {% Goodschance = 1 %} {% Specialchance = 0 %} {% Coinmult = 15 %} {% Coinbase = 2 %} {% Coinbonus = 0 %} {%if Level >= 2%} {% Coinchance = 3 %} {%end%} {%if Level >= 3%} {% Coinchance = 4 %} {% Goodschance = 2 %} {%end%} {%if Level >= 4%} {% Coinchance = 5 %} {% Goodschance = 3 %} {%end%} {%if Level >= 5%} {% Goodschance = 4 %} {%end%} {%if Level >= 6%} {% Coinchance = 6 %} {% Goodschance = 5 %} {%end%} {%if Level >= 8%} {% Goodschance = 6 %} {%end%} {%if Level == 2%} {% Coinbase = 3 %} {% Specialchance = 1%} {%end%} {%if Level == 3%} {% Coinbase = 4 %} {% Specialchance = 2%} {%end%} {%if Level == 4%} {% Coinbase = 3%} {% Specialchance = 3%} {%end%} {%if Level == 5%} {% Coinbase = 4%} {% Specialchance = 4%} {%end%} {%if Level == 6%} {% Coinbase = 5%} {% Specialchance = 5%} {%end%} {%if Level == 7%} {% Coinbase = 6%} {% Specialchance = 10%} {%end%} {%if Level == 8%} {% Coinbase = 7%} {% Specialchance = 15%} {%end%} {%if Level == 9%} {% Coinbase = 8%} {% Specialchance = 20%} {%end%} {%if Level >= 10%} {% Coinbase = 9%} {% Specialchance = 25%} {%end%} {%if Level >= 4%} {% Coinmult = 25%} {%end%} {%if Level >= 8%} {% Coinmult = 50%} {%end%} |
| Result |
{%if Trapped == "Yes"%} {% Coinbonus = {{$Coinbonus}+1} %} {% Coinchance = {{$Coinchance}+1} %} {% Specialchance = {{$Specialchance}+5} %} {% Goodschance = {{$Goodschance}+1} %} {%end%} {%if Hidden == "Yes"%} {% Coinbonus = {{$Coinbonus}+1} %} {% Coinchance = {{$Coinchance}+1} %} {% Specialchance = {{$Specialchance}+5} %} {% Goodschance = {{$Goodschance}+1} %} {%end%} {%if Locked == "Yes"%} {% Coinbonus = {{$Coinbonus}+1} %} {% Coinchance = {{$Coinchance}+1} %} {% Specialchance = {{$Specialchance}+5} %} {% Goodschance = {{$Goodschance}+1} %} {%end%} Roll on "Treasure roll" (render_style="vertical") |
Subcharts
Treasure roll (d1)
| Coin |
|---|
{% x = {d6} %} {%if x <= Coinchance%} {% Coinroll = {{$Coinbase}+{$Coinbonus}} %} Roll {$Coinroll}d6*{$Coinmult} {%end%} {%if x > Coinchance%} None {%end%} |
| Goods |
| Special item |
{% z = {d100} %} {%if z <= Specialchance%} Roll on "Special item" {%if z > Specialchance%} None |