| Code |
|---|
{% Level = HD %} {% Coinchance = 1 %} {% Goodschance = 0 %} {% Specialchance = 0 %} {% Coinmult = 1 %} {% Coinbonus = 0 %} {%if HD > 3%} {% Coinchance = 2 %} {% Specialchance = 1 %} {%end%} {%if HD > 5%} {% Coinchance = 3 %} {% Specialchance = 2 %} {%end%} {%if HD > 7%} {% Coinchance = 4 %} {% Specialchance = 3 %} {%end%} {%if HD > 9%} {% Coinchance = 5 %} {% Specialchance = 4 %} {%end%} {%if HD > 11%} {% Coinchance = 6 %} {% Specialchance = 5 %} {%end%} {%if HD > 2%} {% Goodschance = 1 %} {%end%} {%if HD > 4%} {% Goodschance = 2 %} {%end%} {%if HD > 6%} {% Goodschance = 3 %} {%end%} {%if HD > 8%} {% Goodschance = 4 %} {%end%} {%if HD > 10%} {% Goodschance = 5 %} {%end%} {%if HD > 4%} {% Coinmult= 5 %} {%end%} {%if HD > 8%} {% Coinmult= 10 %} {%end%} {%if HD == 1%} {% Coinbase= 2 %} {%end%} {%if HD == 2%} {% Coinbase= 3 %} {%end%} {%if HD == 3%} {% Coinbase= 4 %} {%end%} {%if HD == 4%} {% Coinbase= 5 %} {%end%} {%if HD == 5%} {% Coinbase= 3 %} {%end%} {%if HD == 6%} {% Coinbase= 4 %} {%end%} {%if HD == 7%} {% Coinbase= 5 %} {%end%} {%if HD == 8%} {% Coinbase= 6 %} {%end%} {%if HD == 9%} {% Coinbase= 4 %} {%end%} {%if HD == 10%} {% Coinbase= 5 %} {%end%} {%if HD == 11%} {% Coinbase= 6 %} {%end%} {%if HD >= 12%} {% Coinbase= 7 %} {%end%} |
| Result |
{%if Sapient == "Yes"%} {% Coinbonus = {{$Coinbonus}+1} %} {% Coinchance = {{$Coinchance}+1} %} {% Specialchance = {{$Specialchance}+5} %} {%end%} {%if Sapient == "No"%} {% Goodschance = {{$Goodschance}-1} %} {% Specialchance = {{$Specialchance}-5} %} {%end%} {%if Lair == "Yes"%} {% Coinbonus = {{$Coinbonus}+2} %} {% Coinchance = {{$Coinchance}+1} %} {% Specialchance = {{$Specialchance}+5} %} {% Goodschance = {{$Goodschance}+1} %} {%end%} {%if Lair == "No"%} {% Coinbonus = {{$Coinbonus}-1} %} {% Coinchance = {{$Coinchance}-1} %} {% Goodschance = {{$Goodschance}-1} %} {%end%} Roll on "Treasure roll" (render_style="vertical") |
Subcharts
Treasure roll (d1)
| Coin |
|---|
{% x = {d6} %} {%if x <= Coinchance%} {% Coinroll = {{$Coinbase}+{$Coinbonus}} %} Roll {$Coinroll}d6*{$Coinmult} {%end%} {%if x > Coinchance%} None {%end%} |
| Goods |
| Special item |
{% z = {d100} %} {%if z <= Specialchance%} Roll on "Special item" {%if z > Specialchance%} None |