Result
{% AG = {3d6} %}
{% PR= {3d6} %}
{% ST={3d6} %}
{% TO={3d6} %}
{%if Class== "Classless"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}")
{%elif Class=="Fanged Deserter"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}-1")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}-1")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}+2")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}")
{%elif Class=="Gutterborn Scum"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}-2")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}")
{%elif Class=="Esoteric Hermit"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}+2")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}-2")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}")
{%elif Class=="Wretched Royalty"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}")
{%elif Class=="Heretical Priest"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}+2")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}-2")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}")
{%elif Class=="Occult Herbmaster"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}-2")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}+2")
{%elif Class=="Forlorn Philosopher"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}+2")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}-2")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}")
{%elif Class=="Sacrilegious Songbird"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}+2")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}-2")
{%elif Class=="Dead God's Prophet"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}+2")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}-2")
{%elif Class=="Pale One"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}+1")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}+1")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}-2")
{%elif Class=="Cursed Skinwalker"%}
Agility (AG) Roll on "Attribute Value" (dice="{$AG}")
Presence (PR) Roll on "Attribute Value" (dice="{$PR}-2")
Strength (ST) Roll on "Attribute Value" (dice="{$ST}+1")
Toughness (TO) Roll on "Attribute Value" (dice="{$TO}+1")
{%end%}
Subcharts
Attribute Value (d20)
| d20 | Agility (AG) |
|---|---|
1-4 |
-3 |
5-6 |
-2 |
7-8 |
-1 |
9-12 |
0 |
13-14 |
+1 |
15-16 |
+2 |
17-20 |
+3 |