| d18 | Result | Result |
|---|---|---|
1 |
Shelter |
Roll on "SHELTERS" |
2 |
Shrine |
Roll on "Shrines" |
3 |
Encounters |
Roll on "Desert Encounters" |
4 |
Trap |
Roll on "Traps - Meteor Tales" |
5 |
Heatwave |
Heatwave Rolls |
6 |
Ambush |
Roll on "MONSTER AMBUSH" |
7 |
Path |
Reduces Traveling Time by 50% |
8 |
Oasis |
Fresh water and 1D10 Rations |
9 |
Shepherd and Flock |
A lone shepherd watches over their flock of hardy mountain goats, offering stories of the terrain and warnings about tricky paths ahead. |
10 |
Stone Cairns |
A series of carefully stacked stone piles mark a trail or a memorial to past travelers. Some have small offerings left beside them. |
11 |
Abandoned Camp – A small campfire ring with scattered bedrolls suggests someone camped here recently but left in a hurry. |
Roll on "Person Loot - Meteor Tales RPG" |
12 |
Jagged Cliff Face |
A sheer rock wall towers above the path, its surface streaked with mineral veins and old cracks from past rockslides. |
13 |
Secret Cave (Observation 15) |
|
14 |
Natural Rock Bridge |
A narrow stone arch stretches across a deep chasm, formed over centuries by erosion. Strong enough to cross, but still unsettling. |
15 |
Deserted Caravan |
Roll on "Chest Loot - Meteor Tales RPG" |
16 |
Wind-Sculpted Rocks |
The elements have carved the stones into unusual shapes, some resembling faces or creatures. |
17 |
Deep Crevasse |
A long, narrow crack in the ground, just wide enough to force a detour. Peering inside reveals nothing but darkness. |
18 |
Weathered Road Marker |
A half-buried stone pillar with faded inscriptions marks the distance to a long-forgotten town. |