| d6 | Result | Description |
|---|---|---|
1 |
Coward's Jab |
(When attacking by surprise, test AG DR 10.On success automatically hit with light one-handed weapon and deal +3 dmg.) |
2 |
Filthy Fingersmith |
(You can pick pockets and open locks with an AG test base difficulty DR 8. You also begin with a(nother?) set of lockpicks!) |
3 |
Abominable Gob Lobber |
(Your phlegm is viscous, vile, and ballistically accurate at short range. d2 times/combatĀ PR test DR 8 for to attack. Targets are blinded and vomiting for d4 turns. All witnesses must test TO (DR 10 for allies, DR 12 for enemies) to not also vomit for 1 round.) |
4 |
Escaping Fate |
(Whenever you use an omen, there is a 50% chance it is not spent.) |
5 |
Excretal Steath |
(You have an astounding, almost preternatural gift for hiding in muck and filth PR Test DR 16 to notice you in such conditions.) |
6 |
Dodging Death |
(You are so unpleasant, irrelevant, and/or disgusting and vile, even Death avoids you. On death, if there is the slightest possibility of survival, there is a 50% chance that you did. In such cases, pop back up after 10 rounds with d4 HP and an implausible explanation of your escape.) |