Gutterborn Scum (d6)

d6 Result Description

1

Coward's Jab

(When attacking by surprise, test AG DR 10.On success automatically hit with light one-handed weapon and deal +3 dmg.)

2

Filthy Fingersmith

(You can pick pockets and open locks with an AG test base difficulty DR 8. You also begin with a(nother?) set of lockpicks!)

3

Abominable Gob Lobber

(Your phlegm is viscous, vile, and ballistically accurate at short range. d2 times/combat  PR test DR 8 for to attack. Targets are blinded and vomiting for d4 turns. All witnesses must test TO (DR 10 for allies, DR 12 for enemies) to not also vomit for 1 round.)

4

Escaping Fate

(Whenever you use an omen, there is a 50% chance it is not spent.)

5

Excretal Steath

(You have an astounding, almost preternatural gift for hiding in muck and filth PR Test DR 16 to notice you in such conditions.)

6

Dodging Death

(You are so unpleasant, irrelevant, and/or disgusting and vile, even Death avoids you. On death, if there is the slightest possibility of survival, there is a 50% chance that you did. In such cases, pop back up after 10 rounds with d4 HP and an implausible explanation of your escape.)