Permanents-J-113484 (d9)

d9 Result Descriptions

1

*# +3 Armor*

Generic variant, legendary

You have a +3 bonus to AC while wearing this armor.

Base items. This item variant can be applied to the following base items:

Breastplate (+3 Breastplate)
Chain Mail (+3 Chain Mail)
Chain Shirt (+3 Chain Shirt)
Half Plate Armor (+3 Half Plate Armor)
Hide Armor (+3 Hide Armor)
Leather Armor (+3 Leather Armor)
Padded Armor (+3 Padded Armor)
Plate Armor (+3 Plate Armor)
Ring Mail (+3 Ring Mail)
Scale Mail (+3 Scale Mail)
Splint Armor (+3 Splint Armor)
Studded Leather Armor (+3 Studded Leather Armor)

Found On: Armaments - Legendary, Relics - Legendary

Source: DMG'24, page 230. Available in the SRD 5.2.1 and the Basic Rules (2024).

Cost: Cost of the base item plus 24000gp

2

*# Ascendant Dragon Vessel*

Wondrous item, legendary (requires attunement)

This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.

As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, mead, wine, whiskey, a potion of healing, a potion of greater healing, a potion of superior healing, a potion of supreme healing, a potion of climbing, a potion of fire breath, a potion of flying, or a potion of dragon's majesty. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.

Source: FTD, page 27

Cost: 23000gp

3

*# Ascendant Dragon-Touched Focus*

Wondrous item, legendary (requires attunement by a spellcaster)

This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

The focus gains an additional property determined by the family of the dragon in whose hoard it became Stirring:

Chromatic. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell's damage rolls.

Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.

Metallic. When a creature you can see within 30 feet of you makes a saving throw, you can use your reaction to give that creature advantage on the saving throw.

While you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened.

Chromatic. Hold monster, Rime's binding ice

Gem. Rary's telepathic bond, Raulothim's psychic lance

Metallic. Fizban's platinum shield, legend lore

When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn.

Source: FTD, page 26

Cost: 20000gp

4

*# Ascendant Dragon's Wrath Weapon*

Generic variant, legendary (requires attunement)

This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.

Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.

You gain a +3 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 3d6 damage of the type dealt by the dragon's breath weapon.

As an action, you can unleash a 60-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 18 Dexterity saving throw, taking 12d6 damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.

Base items. This item variant can be applied to the following base items:

Battleaxe (Ascendant Dragon's Wrath Battleaxe)
Blowgun (Ascendant Dragon's Wrath Blowgun)
Club (Ascendant Dragon's Wrath Club)
Dagger (Ascendant Dragon's Wrath Dagger)
Dart (Ascendant Dragon's Wrath Dart)
Double-Bladed Scimitar (Ascendant Dragon's Wrath Double-Bladed Scimitar)
Flail (Ascendant Dragon's Wrath Flail)
Glaive (Ascendant Dragon's Wrath Glaive)
Greataxe (Ascendant Dragon's Wrath Greataxe)
Greatclub (Ascendant Dragon's Wrath Greatclub)
Greatsword (Ascendant Dragon's Wrath Greatsword)
Halberd (Ascendant Dragon's Wrath Halberd)
Hand Crossbow (Ascendant Dragon's Wrath Hand Crossbow)
Handaxe (Ascendant Dragon's Wrath Handaxe)
Heavy Crossbow (Ascendant Dragon's Wrath Heavy Crossbow)
Hooked Shortspear (Ascendant Dragon's Wrath Hooked Shortspear)
Hoopak (Ascendant Dragon's Wrath Hoopak)
Javelin (Ascendant Dragon's Wrath Javelin)
Lance (Ascendant Dragon's Wrath Lance)
Light Crossbow (Ascendant Dragon's Wrath Light Crossbow)
Light Hammer (Ascendant Dragon's Wrath Light Hammer)
Light Repeating Crossbow (Ascendant Dragon's Wrath Light Repeating Crossbow)
Longbow (Ascendant Dragon's Wrath Longbow)
Longsword (Ascendant Dragon's Wrath Longsword)
Mace (Ascendant Dragon's Wrath Mace)
Maul (Ascendant Dragon's Wrath Maul)
Morningstar (Ascendant Dragon's Wrath Morningstar)
Pike (Ascendant Dragon's Wrath Pike)
Pistol (Ascendant Dragon's Wrath Pistol)
Quarterstaff (Ascendant Dragon's Wrath Quarterstaff)
Rapier (Ascendant Dragon's Wrath Rapier)
Revolver (Ascendant Dragon's Wrath Revolver)
Scimitar (Ascendant Dragon's Wrath Scimitar)
Shortbow (Ascendant Dragon's Wrath Shortbow)
Shortsword (Ascendant Dragon's Wrath Shortsword)
Sickle (Ascendant Dragon's Wrath Sickle)
Sling (Ascendant Dragon's Wrath Sling)
Spear (Ascendant Dragon's Wrath Spear)
Trident (Ascendant Dragon's Wrath Trident)
War Pick (Ascendant Dragon's Wrath War Pick)
Warhammer (Ascendant Dragon's Wrath Warhammer)
Whip (Ascendant Dragon's Wrath Whip)
Yklwa (Ascendant Dragon's Wrath Yklwa)

Source: FTD, page 25

Cost: Cost of the base item plus 40000gp

5

*# Ascendant Scaled Ornament*

Wondrous item, legendary (requires attunement)

This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes.

You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself.

When you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can't be used again until the next dawn.

While you are wearing the ornament, you gain a flying speed equal to your walking speed and can hover. While you are flying using this speed, spectral dragon wings appear on your back.

Source: FTD, page 27

Cost: 12000gp

6

*# Belt of Cloud Giant Strength*

Wondrous item, legendary (requires attunement)

While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Found On: Armaments - Legendary

Source: DMG'24, page 236. Available in the SRD 5.2.1 and the Basic Rules (2024).

Cost: 40000gp

7

*# Belt of Storm Giant Strength*

Wondrous item, legendary (requires attunement)

While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Found On: Armaments - Legendary

Source: DMG'24, page 236. Available in the SRD 5.2.1 and the Basic Rules (2024).

Cost: 50000gp

8

*# Black Dragon Mask*

Wondrous item, legendary (requires attunement)

This horned mask of glossy ebony has horns and a skull-like mien. The mask reshapes to fit a wearer attuned to it. While you are wearing the mask and attuned to it, you can access the following properties.

Damage Absorption. You have resistance to acid damage. If you already have damage resistance to acid from another source, you gain immunity to acid damage. If you already have immunity to acid damage from another source, you regain hit points equal to half of any acid damage you are dealt.

Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.

Dragon Breath. If you have a breath weapon that requires rest to recharge, it gains a recharge of 6.

Dragon Sight. You gain darkvision with a radius of 60 feet, or an additional 60 feet of darkvision if you already have that sense. Once per day, you can gain blindsight out to a range of 30 feet for 5 minutes.

Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against Black dragons.

Legendary Resistance. (1/Day) If you fail a saving throw, you can choose to succeed instead.

Water Breathing. You can breathe underwater.

Source: HotDQ, page 94. Also found in ToD, page 179.

Cost: 200000gp

9

*# Blue Dragon Mask*

Wondrous item, legendary (requires attunement)

This mask of glossy azure has spikes around its edges and a ridged horn in its center. The mask reshapes to fit a wearer attuned to it. While you are wearing the mask and attuned to it, you can access the following properties.

Damage Absorption. You have resistance against lightning damage. If you already have resistance to lightning damage from another source, you instead have immunity to lightning damage. If you already have immunity to lightning damage from another source, whenever you are subjected to lightning damage, you take none of that damage and regain a number of hit points equal to half the damage dealt of that type.

Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.

Dragon Breath. If you have a breath weapon that requires rest to recharge, it gains a recharge of 6.

Dragon Sight. You gain darkvision out to 60 feet, or to an additional 60 feet if you already have that sense. Once per day, you can gain blindsight out to 30 feet for 5 minutes.

Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against Blue Dragons.

Legendary Resistance. (1/Day) If you fail a saving throw, you can choose to succeed instead.

Lingering Shock. If you deal lightning damage to a creature, it can't take reactions until its next turn.

Source: RoTOS, page 4

Cost: 225000gp