WarZoneSeed (d10)

d10 Result

1-2

An Antagonist (Roll on "WarZoneAntagonist") is using a Friend's (Roll on "WarZoneFriend") allies or kinsmen as living shields against a military force that will soon stop worrying about the consequences of opening free. The Antagonist is searching the Place (Roll on "WarZonePlace") for a Thing (Roll on "WarZoneThing") believed to be hidden there, and using the prisoners as temporary buffers to buy time for the search.

What combatants are nearest?: Roll on "WarZoneCombatant"

3-4

A Friend (Roll on "WarZoneFriend") has survived a confrontation with an Antagonist (Roll on "WarZoneAntagonist") at a Place (Roll on "WarZonePlace"), with the fight at least partly inspired by a Complication (Roll on "WarZoneComplication"). In the chaos, a Thing (Roll on "WarZoneThing") was left behind there that the Antagonist is likely to discover soon. The Friend asks the PCs to go recover it, despite the dangerous ubiquity of the Antagonist's allies there.

What combatants are nearest?: Roll on "WarZoneCombatant"

5-6

An Antagonist (Roll on "WarZoneAntagonist") has signed up with one of the military sides in order to help them "police" the local populace. They're using military authority to commit assorted depredations at a Place (Roll on "WarZonePlace"), and survivors are escaping to warn a Friend (Roll on "WarZoneFriend") of what's coming. A Thing (Roll on "WarZoneThing") that might be useful against them is being kept hidden at a second Place (Roll on "WarZonePlace"), but it's the next destination for the Antagonist.

What combatants are nearest?: Roll on "WarZoneCombatant"

7-8

A Complication (Roll on "WarZoneComplication") has imperiled a Friend (Roll on "WarZoneFriend") at a Place (Roll on "WarZonePlace") dangerously close to the front lines. An Antagonist (Roll on "WarZoneAntagonist") is making trouble along the most otherwise-secure way into the Place, but avoiding the Antagonist means running almost directly into the fighting. The Friend will be able to offer a Thing (Roll on "WarZoneThing") they salvaged to the PCs if they can successfully extract them.

What combatants are nearest?: Roll on "WarZoneCombatant"

9-10

An Antagonist (Roll on "WarZoneAntagonist") has positioned himself as a protector for a Friend (Roll on "WarZoneFriend") and their associates, but the Friend has reason to believe that the Antagonist is just waiting for a convenient opportunity to frame them for partisan activity or use them as some other bargaining chip with a local military. In particular, the Antagonist is keeping the civilians penned in a Place (Roll on "WarZonePlace") "for their safety ", while his men search another Place (Roll on "WarZonePlace") for a Thing (Roll on "WarZoneThing") that was lost in the fighting.

What combatants are nearest?: Roll on "WarZoneCombatant"