Forest Generator - Meteor Tales RPG (d12)

A random result will be collated from each column

d12 Density Tree Types

1

Sparse (no adjustments)

Oak & Elm (classic temperate

2

Sparse (no adjustments)

Pine & Fir (evergreen, cold climates)

3

Sparse (no adjustments)

Birch & Aspen (light-colored, soft woods)

4

Sparse (no adjustments)

Willow & Alder (wetlands, riversides)

5

Sparse (no adjustments)

Fruit-Bearing (apple, chestnut, wild berries, useful to foragers)

6

Dense (-1 Perception, -1 Mobility for Mounts)

Oak & Elm (classic temperate

7

Dense (-1 Perception, -1 Mobility for Mounts)

Pine & Fir (evergreen, cold climates)

8

Dense (-1 Perception, -1 Mobility for Mounts)

Birch & Aspen (light-colored, soft woods)

9

Dense (-1 Perception, -1 Mobility for Mounts)

Willow & Alder (wetlands, riversides)

10

Thick (-2 Perception, -2 Mobility for Mounts)

Fruit-Bearing (apple, chestnut, wild berries, useful to foragers)

11

Thick (-2 Perception, -2 Mobility for Mounts)

Oak & Elm (classic temperate

12

Thick (-2 Perception, -2 Mobility for Mounts)

Oak & Elm (classic temperate