StarportSeed (d10)

d10 Result

1-2

An Antagonist (Roll on "StarportAntagonist") has engineered an accident or shutdown that threatens the PCs' ship or interests if they don't pay the Antagonist of or agree to perform an onerous favor. A Friend (Roll on "StarportFriend") has evidence of the Antagonist's malfeasance, and is willing to give it if the PCs recover a Thing (Roll on "StarportThing") that the Antagonist took from them and stored in a well-guarded Place (Roll on "StarportPlace").

What goes wrong here?: Roll on "StarportWrong"

3-4

An Antagonist (Roll on "StarportAntagonist") is masquerading as a friendly face who's willing to help the PCs bypass onerous regulations if they just go deliver a seemingly-innocent package to a Friend (Roll on "StarportFriend"). In reality, it's a trap to get incriminating evidence on the PCs and coerce them into getting a Thing (Roll on "StarportThing") from the Friend that the Antagonist knows they possess.

What goes wrong here?: Roll on "StarportWrong"

5-6

A Complication (Roll on "StarportComplication") has interfered with an Antagonist's (Roll on "StarportAntagonist") attempt to put the squeeze on the PCs. As soon as they sort it out, they'll cause trouble for the PCs, but a Friend (Roll on "StarportFriend") tips the players of that the distraction has made a Thing (Roll on "StarportThing") the Antagonist holds vulnerable to judicious extraction. The Antagonist won't dare move against them as long as the Thing is in the PCs' possession.

What goes wrong here?: Roll on "StarportWrong"

7-8

One Antagonist (Roll on "StarportAntagonist") is trying to muscle in to the operation being run by another Antagonist (Roll on "StarportAntagonist"), and a Complication (Roll on "StarportComplication") is getting much worse because of it. A Friend (Roll on "StarportFriend") looking for the main chance, and thinks that a recent Thing (Roll on "StarportThing") they've been fighting over could be stolen by the PCs. If they agree to split the take with the Friend, they'll get information on the Place (Roll on "StarportPlace") where it's being kept.

What goes wrong here?: Roll on "StarportWrong"

9-10

A Complication (Roll on "StarportComplication") impinges on the PCs as soon as they arrive, with a Friend (Roll on "StarportFriend") offering to help them out of the difficulty. Once it's resolved at least temporarily, they point out an Antagonist (Roll on "StarportAntagonist") who's causing trouble at the starport, albeit not to the PCs at the moment. If the PCs agree to plant an illicit Thing (Roll on "StarportThing") in a Place (Roll on "StarportPlace") controlled by the Antagonist, the Friend will make it worth their while. The Friend may or may not be an actual Friend or simply a rival Antagonist (Roll on "StarportAntagonist").

What goes wrong here?: Roll on "StarportWrong"