Random Torment table (d20)

d20 Result

1

rusty dagger - You have the deafened condition on yourself for the next 24 hours

2

Brightly colored short sword - While holding this short sword you are illuminated making it impossible to use the hide action.

3

Off balanced glaive - a glaive that feels odd to hold all attacks made with this weapon are at disadvantage.

4

Shadow claws - a pair of clawed weapons that randomly teleport you within 45 feet at the start of each of your turns.

5

Thunderous maul - a large two handed hammer that deals 2d10 thunder damage on hit but also makes a loud clash of thunder when it hits something.

6

Sharpened dagger - a +1 dagger

7

Blood dipper scimitar - a scimitar that casts bane in a 60 foot radius targeting everyone but you

8

Rusty sickle - a creature hit with this sickle is treated as if effected by the spells of enfeeblement

9

Flaming short sword - a flame tongue short sword

10

Glass spear - a spear made of glass deals triple damage but breaks upon hitting

11

Ethereal sling - doesn't require pebbles and deals 1d8 of random elemental damage

12

Scorched net - a creature bound by this net is immediately hit with the fireball spell at third level

13

Leather whip - when this weapon is drawn to death dogs are summoned from a tear on either side of you

14

Staff of power. All spells cast from this staff don't require verbal components

15

Silent crossbow, firing this weapon when hidden doesn't reveal your position

16

Nine lives stealer Pistol

17

Dagger of certain death

18

Black tented blowgun  - any creature hit with this blowgun can't speak and takes 3d6 acid damage on hit.

19

Impossibly sharp scimitar with a red tassel - Your next sneak attack is treated as a crit as long as you hit.

20

Obsidian dagger - Silence is cast in a mile radius of you for a full hour anyone hit by your sneak attack inside this silence will take MAX sneak attack damage.