| d10 | Result |
|---|---|
1-2 |
An Antagonist (Roll on "DisasterAntagonist") is the only one maintaining a functional refugee camp in the area, but is taking brutal advantage of the victims as slaves or subjects to be mulcted. A victimized Friend (Roll on "DisasterFriend") wants a Thing (Roll on "DisasterThing") which will be able to block the Antagonist or force the government to take notice, but it's kept at a Place (Roll on "DisasterPlace"), and the Antagonist will react savagely if they discover it exists. What is the disaster?: Roll on "DisasterWhat" |
3-4 |
An Antagonist (Roll on "DisasterAntagonist") is organizing refugees into bandit groups or looter swarms, potentially under the cover of governmentally-approved "citizen militias". A Friend (Roll on "DisasterFriend") and their kindred are in the way of one such swarm, but if they can get to a Place (Roll on "DisasterPlace") they think they can defend it sufficiently to force the swarm to bypass them. A Complication (Roll on "DisasterComplication") is making that harder, however. What is the disaster?: Roll on "DisasterWhat" |
5-6 |
The disaster was sufficiently recent that the government hasn't had time to act effectively and an Antagonist (Roll on "DisasterAntagonist") is taking advantage of the lull to loot and pillage. A Place (Roll on "DisasterPlace") is being set up as a governmental staging area, but in the confusion, the government actually thinks a Friend (Roll on "DisasterFriend") is responsible for the attacks, and a Complication (Roll on "DisasterComplication") is making it hard to refute that assumption. What is the disaster?: Roll on "DisasterWhat" |
7-8 |
A Friend (Roll on "DisasterFriend") has family or loved ones within the disaster zone, and is offering the location of a cached Thing (Roll on "DisasterThing") to the PCs if they help them get in and get their kindred out. Unfortunately, those kindred are hidden in a Place (Roll on "DisasterPlace") dangerously close to an Antagonist (Roll on "DisasterAntagonist"), who is digging in that same Place in order to get at the same Thing that the Friend has promised to the PCs. What is the disaster?: Roll on "DisasterWhat" |
9-10 |
Two different Complications (Roll on "DisasterComplication" and Roll on "DisasterComplication") are making relief work almost impossible in the disaster zone, and an Antagonist (Roll on "DisasterAntagonist") is actively working to keep those Complications in effect, the better to enjoy the freedom the absence of effective government allows. A Friend (Roll on "DisasterFriend") who has badly suffered from one of the Complications is offering the PCs knowledge of a Place (Roll on "DisasterPlace") which will provide a route past the Antagonist's usual swarm of minions, and give a chance at both the Antagonist's life and a Thing (Roll on "DisasterThing") they've just plundered. What is the disaster?: Roll on "DisasterWhat" |