| d100 | Result |
|---|---|
1 |
A pair of pixies observes you from a distance, giggling as they try to tie ribbons on your hair. |
2 |
You stumble upon a vibrant grove of Goodberry Grove and find enough nourishing berries for two days of travel. |
3 |
A lone satyr plays a mournful tune on panpipes; they are indifferent unless approached, then offer to share a cheerful, if rambling, tale. |
4 |
A blink dog tracks a faint scent, then notices you and curiously approaches, tilting its head before vanishing. |
5 |
An animated plant (use treant stat block, but it's smaller and non-hostile) sways rhythmically, whistling a jaunty tune. |
6 |
A green hag (influenced by Elysium, adapted for Arborea's benevolence) offers you tea and magically delicious, non-poisonous cookies, asking for a captivating story in return. |
7 |
You witness a group of centaurs engaged in a boisterous, friendly competition of archery. |
8 |
A faerie dragon (orange or blue) playfully tries to snatch a shiny trinket from one of your characters, then returns it if you play along. |
9 |
A powerful magical storm brews rapidly, filling the air with ozone and vibrant colors, but passes quickly and harmlessly overhead. |
10 |
A young elf adventurer (use scout stat block) passes by, eager to record a beautiful natural phenomenon for their memories. |
11 |
A stream of water elementals flows upstream, singing in harmony, and you can understand their song for a brief time. |
12 |
A lantern archon (CG celestial) descends to offer a cryptic but inspiring message before flying off. |
13 |
A giant owl silently glides overhead, then lands nearby to observe your movements with intelligent eyes. |
14 |
A lost commoner from the Outlands, overjoyed to see you, asks for directions back to their home plane, offering a simple gift. |
15 |
You find a cluster of gnomes arguing over the proper interpretation of a strange, shared dream they experienced. |
16 |
A giff (from Astral Adventurer's Guide) on shore leave from a spelljamming ship is trying to draw portraits of the local fauna, asking for critiques. |
17 |
An autognome (from Astral Adventurer's Guide) asks you for help understanding the concept of "whimsy," as their emotions are overstimulated by Arborea. |
18 |
A hadozee explorer (from Astral Adventurer's Guide) enthusiastically describes their last, rather humorous misadventure in Wildspace. |
19 |
A plasmoid (from Astral Adventurer's Guide) playfully engulfs a small, non-threatening creature (like a squirrel), then releases it unharmed, laughing. |
20 |
An Astral elf (from Astral Adventurer's Guide) is calmly meditating amidst a swirling vortex of leaves, seemingly unaffected by Arborea's exuberance. |
21 |
A thri-kreen (from Astral Adventurer's Guide) communicates telepathically, asking for your favorite memory to add to their collection. |
22 |
You find an ornate mirror that shows a brief, shimmering vision of Mount Celestia, filled with song and light. |
23 |
A group of githzerai travelers (influenced by Arborea, showing vibrant colors in their robes) meditate, their forms shifting with the seasons as they seek inner balance. |
24 |
A musteval guardinal asks for your help retrieving a lost animal petitioner who wandered into a dangerous, but beautiful, ravine. |
25 |
A gold dragon wyrmling (friendly) challenges you to a game of riddles, offering a minor magical trinket as a prize. |
26 |
An adult moonstone dragon has amassed a menagerie of figurines of wondrous power that are currently animating and cavorting around its lair. |
27 |
A copper dragon is preparing an annual poetry competition and invites you to participate or judge. |
28 |
A brass dragon wyrmling (from Fizban's Treasury of Dragons) is patiently trying to teach Draconic to a group of local, unusually intelligent birds. |
29 |
A metallic peacekeeper (from Fizban's Treasury of Dragons) patrols the area, ensuring no major conflicts arise and mediating minor squabbles between local fey. |
30 |
A powerful, ancient oak tree (a non-hostile treant) offers you shelter and shares a short, wise adage about enduring beauty. |
31 |
A druid (elf) asks for help purifying a small patch of local flora that has become temporarily corrupted by a negative emotion. |
32 |
A stream of crystal-clear water flows and drinking from it grants a brief moment of perfect clarity (advantage on next Wisdom (Insight) check). |
33 |
A beautiful, intricately carved stone statue of an elven deity or hero stands as a monument, exuding an aura of peace. |
34 |
You encounter a lost child (a non-hostile giant child) looking for their family, who are also giants, and seem to embody childlike wonder. |
35 |
A cloud giant (CG alignment) offers to share a magnificent view from their floating island, complete with a gourmet picnic. |
36 |
A storm giant (CG alignment) seeks an offering of significant artistic or emotional worth to impress Annam, rather than treasure. |
37 |
A small, abandoned shrine to a good or neutral deity, beautifully overgrown with vibrant flowers. |
38 |
A unicorn (influenced by Arborea, its horn gleams with vibrant colors) appears, initially cautious but then playfully nudges one character before galloping away. |
39 |
A group of bariaur wanderers (CG celestial) discuss philosophical concepts related to freedom and creativity, inviting you to join their debate. |
40 |
An empyrean (chaotic good) approaches, seeking companions to undertake a mighty quest to spread joy across a desolate plane. |
41 |
A visible, shimmering portal to Elysium briefly opens, beckoning with promises of eternal peace and comfort. |
42 |
A spectral force manifests as a harmonious chorus, granting temporary inspiration to anyone who listens. |
43 |
An old, gnarled tree opens its bark to reveal a hidden stash of exotic, delicious fruit, offering it freely. |
44 |
A mischievous group of sprites (multiple) offers to lead you to a hidden spring but might play a harmless but embarrassing prank along the way. |
45 |
You witness a "dance of the seasons" where local flora rapidly cycles through spring, summer, autumn, and winter in a small area, creating a fleeting, beautiful tableau. |
46 |
A fensir devourer (celestial) is seen trying to protect a group of smaller, innocent fey creatures from a subtle, negative emotional influence. |
47 |
A thri-kreen caravan (from Astral Adventurer's Guide) is resting, their telepathic chatter filling the air; they are selling intricately woven, colorful textiles. |
48 |
A giff (from Astral Adventurer's Guide) attempts to sing an opera, terribly off-key, but with passionate enthusiasm, accidentally causing plants to bloom. |
49 |
A vibrant, multi-colored butterfly swarm passes by, creating a shimmering vortex that briefly grants advantage on Charisma (Performance) checks. |
50 |
An animated object (such as a forgotten tea set or a garden gnome) briefly comes to life, expressing joy and engaging in a brief, nonsensical conversation before returning to normal. |
51 |
You find a small, beautifully crafted musical instrument (nonmagical) that, when played, always produces a perfectly harmonious tune, regardless of skill. |
52 |
A gnome tinkerer (from Copper Dragon connections) shows off their latest, rather whimsical invention, a device that generates miniature rainbows. |
53 |
A galeb duhr (from Copper Dragon connections) is found diligently arranging colorful, glowing stones into an aesthetically pleasing, albeit abstract, pattern. |
54 |
A couatl (from Morte's Planar Parade) with color-changing wings poses a philosophical riddle about the nature of existence; answering correctly earns its blessing. |
55 |
A time dragon wyrmling (from Morte's Planar Parade) is trying to construct a magical structure that will be important in the future, and asks for a specific, seemingly arbitrary, common item. |
56 |
A group of griffons are nesting peacefully nearby. One flies down to observe you, curious but cautious. |
57 |
A brass dragon offers a caravan free passage through a normally dangerous area in exchange for sharing fascinating stories and anecdotes. |
58 |
You encounter a lost magical artifact (minor property |
59 |
A treant needs help protecting its woods from the encroachment of an invasive, though not necessarily evil, plant species, perhaps offering a unique fruit in return. |
60 |
A group of lizardfolk (influenced by Arborea, their scales are unusually vibrant) are engaged in a ritualistic dance celebrating nature's bounty. |
61 |
A centaur community seeks advice on a minor internal dispute, perhaps related to a new harvest ritual or a new-fangled tradition. |
62 |
A dire wolf (influenced by Arborea) acts unusually docile and friendly, seeking affection and head scratches. |
63 |
A spotted lion (influenced by Arborea) is seen frolicking with smaller, normally prey animals, acting as their benevolent protector. |
64 |
An area of the forest shimmers with an illusion of constant twilight and glittering faerie lights, making it hard to discern reality from magic. |
65 |
A small portal opens briefly, revealing a beautiful, inviting glimpse of the Feywild. |
66 |
You find a patch of plants that spontaneously break into song when touched, each with a different, delightful melody. |
67 |
A pixie (King Ewren III's messenger) asks for help determining the next monarch after the king was eaten by a blink dog, fearing for the future of the pixie kingdom. |
68 |
A bariaur wanderer (Jek Thanol) leads a tribe who are sentinels, ensuring Gzemnid's forces don't pop up in their beautiful territory. They request your aid. |
69 |
An ancient gold dragon disguised as a canary gives the characters a nonmagical item and Bahamut's best wishes, then quickly flies away. |
70 |
A silver dragon (adult, influenced by Arborea, so perhaps less dour than typical) offers a humorous observation about the local wildlife, and shares a light-hearted meal. |
71 |
A strange object or feature causes emotions to become intensely amplified for a brief period in a small area, leading to dramatic (but usually harmless) outbursts of joy or sorrow. |
72 |
A passing cloud subtly shifts shape to reflect a character's deepest desire or fear, then dissipates. |
73 |
You find a lost musical instrument that, when played, briefly makes everyone within earshot feel intense joy, regardless of their current mood. |
74 |
A group of dryads (influenced by Arborea) are engaged in a passionate argument over the best way to grow a specific rare flower, inviting you to mediate. |
75 |
A whimsical elemental (e.g., a dust hulk that smells like fresh rain, or a mist hulk that is especially playful) appears, drawn to the local merriment, and offers to dance. |
76 |
A flock of birds (possibly giant owls or metallic warblers) engages in an intricate aerial dance, forming beautiful patterns that seem to tell a story. |
77 |
A waterfall that changes color with the mood of nearby creatures, reflecting their emotional states. |
78 |
A sentient stream asks for help clearing a blockage, offering a small gem as a reward, and sharing old stories about the land. |
79 |
A hidden grotto where the air is filled with the faint sound of merry music, and tiny lights bob in the breeze. |
80 |
You encounter a small community of elves (not adventurers) who are celebrating a birth and invite you to join their joyous festivities. |
81 |
A githzerai uniter (influenced by Arborea, showing unusual emotional expressiveness) is on a mission to "hone their skills and learn of the world" by observing and experiencing local emotions. |
82 |
A ferrumach rilmani (celestial, neutral aligned) is observed studying the flow of positive and negative emotional energy in a particular grove, looking for balance. |
83 |
A cuprilach rilmani (celestial, neutral aligned) is seen performing a small, seemingly arbitrary act of both profound kindness and minor annoyance, then watches your reaction. |
84 |
A group of bariaur wanderers (influenced by Arborea, their horns adorned with flowers) engage in a boisterous debate about a philosophical concept, challenging your characters to join and take a side. |
85 |
A flesh colossus (construct), animated by primal energy, is seen tending to a field of oversized, brightly colored crops, humming a simple tune. |
86 |
An elder brain dragon (dragon, high CR, so rare) is glimpsed briefly in the distance, its psychic presence causing brief moments of shared, joyful dreams among the party. |
87 |
A vampire (from Sylvania's Afterparty club), looking unusually cheerful, is discreetly seeking new "guests" for a bachelorette party at the Yearning Timbers. They promise an unforgettable (and safe) night. |
88 |
A lich (from Sylvania's Afterparty club), appearing almost jovial, is encountered, challenging visitors to a game of skull bocce, with surprisingly high stakes (though not life-threatening). |
89 |
An aboleth (aberration, usually evil, but influenced by Arborea's chaotic good nature) seeks to better understand the Outer Planes and promises not to destroy you if you bring it a unique corpse (perhaps from a rare planar beast), expressing intense curiosity. |
90 |
A "lost" green slaad (chaotic, but appearing surprisingly friendly due to Arborea's influence, disguised as an explorer) asks for help reuniting with its tadpole, implying an unsettling hidden agenda beneath a cheerful demeanor. |
91 |
A large, elemental being (perhaps a lightning hulk or cradle of the cloud scion from Glory of the Giants) manifested from Arborea's volatile moods is having a temper tantrum, creating minor localized weather phenomena that shift rapidly from gentle rain to warm sunshine. |
92 |
A group of rifflers (mischievous fey) attempts to swap the party's equipment for mundane, but visually identical, items as a prank. |
93 |
A star spawn mangler (aberration) has been drawn to Arborea by intense emotions and is now expressing joy and sadness simultaneously through its bizarre movements. |
94 |
An equinal guardinal (celestial) is delivering an urgent message to a distant elven enclave and asks for assistance navigating a tricky, emotion-charged magical forest. |
95 |
A githzerai futurist (aberration but influenced by Arborea's whimsy) offers a warning about a character's future but speaks in riddles and poetic verses. |
96 |
A rare, ancient elven oracle (use sage stat block with a strong tie to Arborea) seeks your help to understand a newly revealed, chaotic prophecy about the plane's future. |
97 |
A group of moonstone dragon wyrmlings (from Fizban's Treasury of Dragons) are rampaging through a Fey noble's territory, causing delightful but disruptive mischief. The noble (a winter eladrin with a surprisingly cheerful disposition) asks for help disciplining them. |
98 |
A planar incarnate (Celestial form) appears, asking for help to resolve a conflict between warring giant families whose dispute threatens a peaceful town (a reference to a hook from Glory of the Giants, but with Arborea's influence). |
99 |
A portal to the Feywild (Plane of Faerie) briefly opens, revealing a scene of intense, overwhelming beauty and chaotic revelry, drawing creatures in. |
100 |
Corellon Larethian (primary god of elves, CG) subtly sends a revelation or omen through dreams or waking visions, hinting at a task of artistic creation or emotional healing that will significantly impact the balance of Arborea. |