Arborea Random Encounters (d100)

d100 Result

1

A pair of pixies observes you from a distance, giggling as they try to tie ribbons on your hair.

2

You stumble upon a vibrant grove of Goodberry Grove and find enough nourishing berries for two days of travel.

3

A lone satyr plays a mournful tune on panpipes; they are indifferent unless approached, then offer to share a cheerful, if rambling, tale.

4

A blink dog tracks a faint scent, then notices you and curiously approaches, tilting its head before vanishing.

5

An animated plant (use treant stat block, but it's smaller and non-hostile) sways rhythmically, whistling a jaunty tune.

6

A green hag (influenced by Elysium, adapted for Arborea's benevolence) offers you tea and magically delicious, non-poisonous cookies, asking for a captivating story in return.

7

You witness a group of centaurs engaged in a boisterous, friendly competition of archery.

8

A faerie dragon (orange or blue) playfully tries to snatch a shiny trinket from one of your characters, then returns it if you play along.

9

A powerful magical storm brews rapidly, filling the air with ozone and vibrant colors, but passes quickly and harmlessly overhead.

10

A young elf adventurer (use scout stat block) passes by, eager to record a beautiful natural phenomenon for their memories.

11

A stream of water elementals flows upstream, singing in harmony, and you can understand their song for a brief time.

12

A lantern archon (CG celestial) descends to offer a cryptic but inspiring message before flying off.

13

A giant owl silently glides overhead, then lands nearby to observe your movements with intelligent eyes.

14

A lost commoner from the Outlands, overjoyed to see you, asks for directions back to their home plane, offering a simple gift.

15

You find a cluster of gnomes arguing over the proper interpretation of a strange, shared dream they experienced.

16

A giff (from Astral Adventurer's Guide) on shore leave from a spelljamming ship is trying to draw portraits of the local fauna, asking for critiques.

17

An autognome (from Astral Adventurer's Guide) asks you for help understanding the concept of "whimsy," as their emotions are overstimulated by Arborea.

18

A hadozee explorer (from Astral Adventurer's Guide) enthusiastically describes their last, rather humorous misadventure in Wildspace.

19

A plasmoid (from Astral Adventurer's Guide) playfully engulfs a small, non-threatening creature (like a squirrel), then releases it unharmed, laughing.

20

An Astral elf (from Astral Adventurer's Guide) is calmly meditating amidst a swirling vortex of leaves, seemingly unaffected by Arborea's exuberance.

21

A thri-kreen (from Astral Adventurer's Guide) communicates telepathically, asking for your favorite memory to add to their collection.

22

You find an ornate mirror that shows a brief, shimmering vision of Mount Celestia, filled with song and light.

23

A group of githzerai travelers (influenced by Arborea, showing vibrant colors in their robes) meditate, their forms shifting with the seasons as they seek inner balance.

24

A musteval guardinal asks for your help retrieving a lost animal petitioner who wandered into a dangerous, but beautiful, ravine.

25

A gold dragon wyrmling (friendly) challenges you to a game of riddles, offering a minor magical trinket as a prize.

26

An adult moonstone dragon has amassed a menagerie of figurines of wondrous power that are currently animating and cavorting around its lair.

27

A copper dragon is preparing an annual poetry competition and invites you to participate or judge.

28

A brass dragon wyrmling (from Fizban's Treasury of Dragons) is patiently trying to teach Draconic to a group of local, unusually intelligent birds.

29

A metallic peacekeeper (from Fizban's Treasury of Dragons) patrols the area, ensuring no major conflicts arise and mediating minor squabbles between local fey.

30

A powerful, ancient oak tree (a non-hostile treant) offers you shelter and shares a short, wise adage about enduring beauty.

31

A druid (elf) asks for help purifying a small patch of local flora that has become temporarily corrupted by a negative emotion.

32

A stream of crystal-clear water flows and drinking from it grants a brief moment of perfect clarity (advantage on next Wisdom (Insight) check).

33

A beautiful, intricately carved stone statue of an elven deity or hero stands as a monument, exuding an aura of peace.

34

You encounter a lost child (a non-hostile giant child) looking for their family, who are also giants, and seem to embody childlike wonder.

35

A cloud giant (CG alignment) offers to share a magnificent view from their floating island, complete with a gourmet picnic.

36

A storm giant (CG alignment) seeks an offering of significant artistic or emotional worth to impress Annam, rather than treasure.

37

A small, abandoned shrine to a good or neutral deity, beautifully overgrown with vibrant flowers.

38

A unicorn (influenced by Arborea, its horn gleams with vibrant colors) appears, initially cautious but then playfully nudges one character before galloping away.

39

A group of bariaur wanderers (CG celestial) discuss philosophical concepts related to freedom and creativity, inviting you to join their debate.

40

An empyrean (chaotic good) approaches, seeking companions to undertake a mighty quest to spread joy across a desolate plane.

41

A visible, shimmering portal to Elysium briefly opens, beckoning with promises of eternal peace and comfort.

42

A spectral force manifests as a harmonious chorus, granting temporary inspiration to anyone who listens.

43

An old, gnarled tree opens its bark to reveal a hidden stash of exotic, delicious fruit, offering it freely.

44

A mischievous group of sprites (multiple) offers to lead you to a hidden spring but might play a harmless but embarrassing prank along the way.

45

You witness a "dance of the seasons" where local flora rapidly cycles through spring, summer, autumn, and winter in a small area, creating a fleeting, beautiful tableau.

46

A fensir devourer (celestial) is seen trying to protect a group of smaller, innocent fey creatures from a subtle, negative emotional influence.

47

A thri-kreen caravan (from Astral Adventurer's Guide) is resting, their telepathic chatter filling the air; they are selling intricately woven, colorful textiles.

48

A giff (from Astral Adventurer's Guide) attempts to sing an opera, terribly off-key, but with passionate enthusiasm, accidentally causing plants to bloom.

49

A vibrant, multi-colored butterfly swarm passes by, creating a shimmering vortex that briefly grants advantage on Charisma (Performance) checks.

50

An animated object (such as a forgotten tea set or a garden gnome) briefly comes to life, expressing joy and engaging in a brief, nonsensical conversation before returning to normal.

51

You find a small, beautifully crafted musical instrument (nonmagical) that, when played, always produces a perfectly harmonious tune, regardless of skill.

52

A gnome tinkerer (from Copper Dragon connections) shows off their latest, rather whimsical invention, a device that generates miniature rainbows.

53

A galeb duhr (from Copper Dragon connections) is found diligently arranging colorful, glowing stones into an aesthetically pleasing, albeit abstract, pattern.

54

A couatl (from Morte's Planar Parade) with color-changing wings poses a philosophical riddle about the nature of existence; answering correctly earns its blessing.

55

A time dragon wyrmling (from Morte's Planar Parade) is trying to construct a magical structure that will be important in the future, and asks for a specific, seemingly arbitrary, common item.

56

A group of griffons are nesting peacefully nearby. One flies down to observe you, curious but cautious.

57

A brass dragon offers a caravan free passage through a normally dangerous area in exchange for sharing fascinating stories and anecdotes.

58

You encounter a lost magical artifact (minor property

59

A treant needs help protecting its woods from the encroachment of an invasive, though not necessarily evil, plant species, perhaps offering a unique fruit in return.

60

A group of lizardfolk (influenced by Arborea, their scales are unusually vibrant) are engaged in a ritualistic dance celebrating nature's bounty.

61

A centaur community seeks advice on a minor internal dispute, perhaps related to a new harvest ritual or a new-fangled tradition.

62

A dire wolf (influenced by Arborea) acts unusually docile and friendly, seeking affection and head scratches.

63

A spotted lion (influenced by Arborea) is seen frolicking with smaller, normally prey animals, acting as their benevolent protector.

64

An area of the forest shimmers with an illusion of constant twilight and glittering faerie lights, making it hard to discern reality from magic.

65

A small portal opens briefly, revealing a beautiful, inviting glimpse of the Feywild.

66

You find a patch of plants that spontaneously break into song when touched, each with a different, delightful melody.

67

A pixie (King Ewren III's messenger) asks for help determining the next monarch after the king was eaten by a blink dog, fearing for the future of the pixie kingdom.

68

A bariaur wanderer (Jek Thanol) leads a tribe who are sentinels, ensuring Gzemnid's forces don't pop up in their beautiful territory. They request your aid.

69

An ancient gold dragon disguised as a canary gives the characters a nonmagical item and Bahamut's best wishes, then quickly flies away.

70

A silver dragon (adult, influenced by Arborea, so perhaps less dour than typical) offers a humorous observation about the local wildlife, and shares a light-hearted meal.

71

A strange object or feature causes emotions to become intensely amplified for a brief period in a small area, leading to dramatic (but usually harmless) outbursts of joy or sorrow.

72

A passing cloud subtly shifts shape to reflect a character's deepest desire or fear, then dissipates.

73

You find a lost musical instrument that, when played, briefly makes everyone within earshot feel intense joy, regardless of their current mood.

74

A group of dryads (influenced by Arborea) are engaged in a passionate argument over the best way to grow a specific rare flower, inviting you to mediate.

75

A whimsical elemental (e.g., a dust hulk that smells like fresh rain, or a mist hulk that is especially playful) appears, drawn to the local merriment, and offers to dance.

76

A flock of birds (possibly giant owls or metallic warblers) engages in an intricate aerial dance, forming beautiful patterns that seem to tell a story.

77

A waterfall that changes color with the mood of nearby creatures, reflecting their emotional states.

78

A sentient stream asks for help clearing a blockage, offering a small gem as a reward, and sharing old stories about the land.

79

A hidden grotto where the air is filled with the faint sound of merry music, and tiny lights bob in the breeze.

80

You encounter a small community of elves (not adventurers) who are celebrating a birth and invite you to join their joyous festivities.

81

A githzerai uniter (influenced by Arborea, showing unusual emotional expressiveness) is on a mission to "hone their skills and learn of the world" by observing and experiencing local emotions.

82

A ferrumach rilmani (celestial, neutral aligned) is observed studying the flow of positive and negative emotional energy in a particular grove, looking for balance.

83

A cuprilach rilmani (celestial, neutral aligned) is seen performing a small, seemingly arbitrary act of both profound kindness and minor annoyance, then watches your reaction.

84

A group of bariaur wanderers (influenced by Arborea, their horns adorned with flowers) engage in a boisterous debate about a philosophical concept, challenging your characters to join and take a side.

85

A flesh colossus (construct), animated by primal energy, is seen tending to a field of oversized, brightly colored crops, humming a simple tune.

86

An elder brain dragon (dragon, high CR, so rare) is glimpsed briefly in the distance, its psychic presence causing brief moments of shared, joyful dreams among the party.

87

A vampire (from Sylvania's Afterparty club), looking unusually cheerful, is discreetly seeking new "guests" for a bachelorette party at the Yearning Timbers. They promise an unforgettable (and safe) night.

88

A lich (from Sylvania's Afterparty club), appearing almost jovial, is encountered, challenging visitors to a game of skull bocce, with surprisingly high stakes (though not life-threatening).

89

An aboleth (aberration, usually evil, but influenced by Arborea's chaotic good nature) seeks to better understand the Outer Planes and promises not to destroy you if you bring it a unique corpse (perhaps from a rare planar beast), expressing intense curiosity.

90

A "lost" green slaad (chaotic, but appearing surprisingly friendly due to Arborea's influence, disguised as an explorer) asks for help reuniting with its tadpole, implying an unsettling hidden agenda beneath a cheerful demeanor.

91

A large, elemental being (perhaps a lightning hulk or cradle of the cloud scion from Glory of the Giants) manifested from Arborea's volatile moods is having a temper tantrum, creating minor localized weather phenomena that shift rapidly from gentle rain to warm sunshine.

92

A group of rifflers (mischievous fey) attempts to swap the party's equipment for mundane, but visually identical, items as a prank.

93

A star spawn mangler (aberration) has been drawn to Arborea by intense emotions and is now expressing joy and sadness simultaneously through its bizarre movements.

94

An equinal guardinal (celestial) is delivering an urgent message to a distant elven enclave and asks for assistance navigating a tricky, emotion-charged magical forest.

95

A githzerai futurist (aberration but influenced by Arborea's whimsy) offers a warning about a character's future but speaks in riddles and poetic verses.

96

A rare, ancient elven oracle (use sage stat block with a strong tie to Arborea) seeks your help to understand a newly revealed, chaotic prophecy about the plane's future.

97

A group of moonstone dragon wyrmlings (from Fizban's Treasury of Dragons) are rampaging through a Fey noble's territory, causing delightful but disruptive mischief. The noble (a winter eladrin with a surprisingly cheerful disposition) asks for help disciplining them.

98

A planar incarnate (Celestial form) appears, asking for help to resolve a conflict between warring giant families whose dispute threatens a peaceful town (a reference to a hook from Glory of the Giants, but with Arborea's influence).

99

A portal to the Feywild (Plane of Faerie) briefly opens, revealing a scene of intense, overwhelming beauty and chaotic revelry, drawing creatures in.

100

Corellon Larethian (primary god of elves, CG) subtly sends a revelation or omen through dreams or waking visions, hinting at a task of artistic creation or emotional healing that will significantly impact the balance of Arborea.