| d12 | Result |
|---|---|
1 |
Cannibals. A group of Roll 2d6+3 Thracian tribal descendants have utterly rejected civilization, and have embraced a degenerate form of savagery that includes consuming the flesh of sentient humanoids. AC 12 (leather), HP 5, ATK 1 spear (close/near) +2 (1d6 + 1), MV near, S +2, D +1, C +1, I -2, W +1, Ch -1, AL C, LV 1. Brutal. +1 damage with melee weapons (included). |
2 |
Tragos. Roll 2d8 Tragos. Hideous, goat-headed, humanoid abominations bent on raiding, plunder and mayhem. Resolve: {Claiming and defending territory within the ruins.| Blood-soaked and celebrating the slaughter of other explorers.} After Roll 1d4 rounds reinforcements arrive: Roll 1d8+2 more tragos. |
3 |
Lizardfolk. Roll 3d4 Lizardfolk. Imposing, scaly-skinned, crocodilian humanoids. Resolve: {Hunting.| Looking for the information about the lost tomb of the Immortal King.| Scouring the ruins for treasure. } Names: Kress, Utlix, Thetlaxl, Thrisk, Ojaetlis, Aotos |
4 |
Orange Hand. |
5 |
Nemean Lion. The Nemean Lion that lairs near the Ampitheater makes its rounds. |
6 |
Adventuring Party: The Covenant.
Aesinlanril. Elf Priest 2. AC 13 (leather & shield), HP 10, ATK 1 longsword +0 (1d8), MV near, S 0, D 0, C +1, I -1, W +3, Ch -3, AL C, LV 2, Spells (Cure Wounds, Holy Weapon, Light, Turn Undead) Ailmon. Elf Fighter 4. AC 13 (leather), HP 19, ATK 1 hammer +6 (1d10+3), MV near, S +3, D +2, C +0, I -1, W -1, Ch -1, AL N, LV 4 (Adv on opposed Str checks) Amata. Human Fighter 5. AC 15 (chain & shield), HP 29, ATK 1 longsword +6 (1d8+3), MV near, S +2, D +0, C +3, I +2, W +0, Ch -2, AL C, LV 5 (Adv on opposed Str checks) Jodokus. Human Priest 1. AC 13 (leather & shield), HP 3, ATK 1 longsword +2 (1d8), MV near, S +1, D 0, C -2, I 0, W +3, Ch -2, AL C, LV 2, Spells (Cure Wounds, Protection from Good, Turn Undead) Percy. Human Thief 1. AC 13 (leather), HP 3, ATK 1 crossbow +4 (1d6), or shortsword +0 (1d6), MV near, S +2, D +0, C +3, I +2, W +0, Ch -2, AL N, LV 5 (Backstab: +1 weapon die of damage with surprise attacks; Adv on Thief checks) |
7 |
Dinosaurs. Resolve: {Allosaurus| Roll 2d6 Velociraptor| Roll 1d2 Triceratops| Roll 1d4 Ankylosaurus} |
8 |
Ghosts. Roll 1d4+1 spirits of the dead haunt the ruins, consumed with hatred for the living. |
9 |
Monkeys. Roll 3d8 monkeys scour the ruins for food and trinkets. They Resolve: {distract and try to steal food| throw feces| howl incessantly}. If attacked, they flee immediately, but will return to annoy those who threaten them without following through. |
10 |
Crocs. Roll 1d4 crocodiles look to drag prey into the murky waters of Lake Koroveia. |
11 |
Chimera. The monstrosity is actively hunting for prey to consume within it's lair (area B). If it meets stiff resistance it will attempt to grapple and drop its foes from height. |
12 |
Resolve: {Ankheg| Bulette| Purple Worm} explores the ruins. The beast is happy for an easy meal, but will retreat into the earth after losing 1/2 of its HP. |