| d19 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 |
|---|---|---|---|---|---|---|---|
1 |
Detect Magic |
Barkskin |
Animate Plant-Based Dead |
Control Temperature |
Animal Growth |
Anti-Animal Shell |
Animate Rock |
2 |
Detect Pits and Snares |
Charm Person or Mammal |
Call Lightning |
Cure Serious Wounds |
Anti-Plant Shell |
Conjure Fire Elemental |
Chariot of Fire |
3 |
Entangle |
Create Water |
Cure Disease |
Dispel Magic |
Charm Plants |
Control Weather |
Confusion |
4 |
Face of the Forest |
Cure Light Wounds |
Cure Moderate Wounds |
Flash Inferno |
Commune with Nature |
Cure Critical Wounds |
Conjure Earth Elemental |
5 |
Faerie Fire |
Darkvision |
Fire Trap |
Hallucinatory Forest |
Control Winds |
Feeblemind |
Control Weather (Adv) |
6 |
Fistfang |
Dragon Mist |
Flame Charm |
Hold Plant |
Insect Plague (Greater) |
Fire Seeds |
Creeping Doom |
7 |
Herne’s Blessing |
Elderberry |
Hold Animals |
Ice Storm |
Part Water |
Shield of the Sylvan |
Finger of Death |
8 |
Invisibility (Animal) |
Feign Death |
Insect Plague (Lesser) |
Lower Water |
Sticks to Snakes |
Summon Animals III |
Fire Storm |
9 |
Locate Animal |
Find Plants |
Mold to Moldmen |
Protection from Lightning |
Stone Tell |
Transport via Plants |
Reincarnate |
10 |
Pass without Trace |
Flame Blade |
Neutralize Poison |
Speak with Plants |
Summon Animals II |
Wall of Thorns |
Summon Treant |
11 |
Predict Weather |
Fungus Shape |
Plant Growth |
Summon Animals I |
Transmute Rock to Mud |
Re-roll (cols="6", dice="d10", render_style="vertical_no_col_names") |
Transmute Metal to Wood |
12 |
Purify Water |
Heat Metal |
Protection from Fire |
Summon Plants & Funguses |
Wall of Fire |
Re-roll (cols="6", dice="d10", render_style="vertical_no_col_names") |
Re-roll (cols="7", dice="d11", render_style="vertical_no_col_names") |
13 |
Read Magic (Divine) |
Mist of the Glen |
Pyrotechnics |
Summon Woodland Beings |
Re-roll (cols="5", dice="d12", render_style="vertical_no_col_names") |
Re-roll (cols="6", dice="d10", render_style="vertical_no_col_names") |
Re-roll (cols="7", dice="d11", render_style="vertical_no_col_names") |
14 |
Shillelagh |
Moldskin |
Snare |
Wyrd Refuge |
Re-roll (cols="5", dice="d12", render_style="vertical_no_col_names") |
Re-roll (cols="6", dice="d10", render_style="vertical_no_col_names") |
Re-roll (cols="7", dice="d11", render_style="vertical_no_col_names") |
15 |
Speak With Animals |
Produce Flame |
Stone Shape |
Re-roll (cols="4", dice="d14", render_style="vertical_no_col_names") |
Re-roll (cols="5", dice="d12", render_style="vertical_no_col_names") |
Re-roll (cols="6", dice="d10", render_style="vertical_no_col_names") |
Re-roll (cols="7", dice="d11", render_style="vertical_no_col_names") |
16 |
Warg Companion |
Ray of Decay |
Tree Shape |
Re-roll (cols="4", dice="d14", render_style="vertical_no_col_names") |
Re-roll (cols="5", dice="d12", render_style="vertical_no_col_names") |
Re-roll (cols="6", dice="d10", render_style="vertical_no_col_names") |
Re-roll (cols="7", dice="d11", render_style="vertical_no_col_names") |
17 |
Re-roll (cols="1", dice="d16", render_style="vertical_no_col_names") |
Snake Charm |
Water Breathing |
Re-roll (cols="4", dice="d14", render_style="vertical_no_col_names") |
Re-roll (cols="5", dice="d12", render_style="vertical_no_col_names") |
Re-roll (cols="6", dice="d10", render_style="vertical_no_col_names") |
Re-roll (cols="7", dice="d11", render_style="vertical_no_col_names") |
18 |
Re-roll (cols="1", dice="d16", render_style="vertical_no_col_names") |
Spore Cloud |
Re-roll (cols="3", dice="d17", render_style="vertical_no_col_names") |
Re-roll (cols="4", dice="d14", render_style="vertical_no_col_names") |
Re-roll (cols="5", dice="d12", render_style="vertical_no_col_names") |
Re-roll (cols="6", dice="d10", render_style="vertical_no_col_names") |
Re-roll (cols="7", dice="d11", render_style="vertical_no_col_names") |
19 |
Re-roll (cols="1", dice="d16", render_style="vertical_no_col_names") |
Warp Wood |
Re-roll (cols="3", dice="d17", render_style="vertical_no_col_names") |
Re-roll (cols="4", dice="d14", render_style="vertical_no_col_names") |
Re-roll (cols="5", dice="d12", render_style="vertical_no_col_names") |
Re-roll (cols="6", dice="d10", render_style="vertical_no_col_names") |
Re-roll (cols="7", dice="d11", render_style="vertical_no_col_names") |