Hexcrawl Fixed Encounters (d20)

Based on chart from here: https://welshpiper.com/hex-based-campaign-design-part-2/

d20 Result

1

Resolve: {Village|Hamlet}

2

Small Fort: Resolve: {Noble|Military Leader|Fighting Order|Adventurer}

3

Ruin: Resolve: {Tomb|Castle|Dwelling|Other Structure}

4

Lair: Resolve: {Common Monster|Uncommon Monster}

5

Monster: Resolve: {Scouting|Establishing Lair|Lost}

6

Industrial Camp: Resolve: {Logging|Mining|Orchard|Ranch}

7

Camp: Resolve: {Trappers|Hunters|Drovers|Messengers|Bandits|Traders|Entertainers|Pilgrims}

8

Beacon/Lighthouse

9

Construction: Resolve: {Fortification|Homestead|Religious|Bridge}

10

Battlefield: Resolve: {Salvageable Gear|Haunted}

11

Dwelling: Resolve: {Hermit|Mad Hermit|Retired Adventurer|Outlaw|Oracle|Homestead}Resolve: {, Booby Traps||}

12

Sacred Ground: Resolve: {Burial Mound|Consecrated|Hunting}

13

Crossing: Resolve: {Bridge|Ford|Pass}Resolve: {, Hazardous|, Toll|}

14

Ancient Structure: Resolve: {Shrine|Astrological|Grave}

15

Hazard: Resolve: {Poison|Disease|Unstable|Radiation}

16

Treasure: Resolve: {False Rumors|Guarded|Unguarded but Hidden}

17

Contested Territory: Resolve: {Valuable Resource|Food Source|Strategic Location|Religious Significance}

18

Natural Resource: Resolve: {Rare Plant|Rare Mineral}

19

Supernatural: Roll on "Maze Rats Magic Spell Creator" (render_style="horizontal_no_col_names")

20

Gathering Place: Resolve: {Tribal Moot|Free Trading Post|Hospitaliers}