| d8 | Result |
|---|---|
1 |
Backlash The spell violently rebounds on the caster, dealing damage, inflicting burns, or leaving them physically drained for several turns or sessions. If psychic in nature, their mind is flooded with incomprehensible visions. (50% Immediate -3 Sanity Loss, 50% Immediate -3 Hit Point Loss) |
2 |
Parasite Something took notice. The caster now suffers from disturbing whispers, hallucinations, or minor poltergeist activity. If not properly exorcised or contained, the entity may manifest fully. (If not exorcised, 50% chance Per Turn of losing 1 Sanity Point Per Turn as Poltergeist Assaults the Leade's Senses, 10% of 1 Hit Point by being directly harmed Per Turn.) |
3 |
Mutation The magic twists flesh and bone in ways unintended - extra eyes, elongated limbs, patches of unnatural texture. The effects may be cosmetic or impair function, but they are almost always unsettling. (-3 Modifier To Diplomacy.) |
4 |
Hunger The spell leaves behind a deep, gnawing craving - perhaps for raw meat, blood, or something stranger. If not satisfied, the caster suffers increasing penalties to cognition and resolve. (Must sate Hunger once every turn or suffer a -3 Modifier to all Checks, Increasing Per Turn.) |
5 |
Aging The spell saps time from the caster. They immediately grow 1d10 Turns older, with all the effects that entails. If already elderly, this could be fatal. Rarely, the reverse happens, and they regress into youth. (10% Chance) |
6 |
Reckoning The caster’s spell tugs at the spirits of the dead, and their own ancestors take notice. Whether they are pleased or wrathful depends on the character’s legacy and past actions. (Legacy Check - If Pass, +1d4 Legacy, If Fail, Lose 3D6 as Ancestors brand you with displeasure.) |
7 |
Burnout The mind reels from the failed spell. The leader cannot use Spellcraft again for 1d6 Turns due to fatigue, headaches, or unconsciousness. |
8 |
ROLL ON CRITICAL MISCASTS TABLE |
| d4 | Result |
|---|---|
1 |
Cataclysm |
2 |
Implosion The caster's mind shatters under the spell's strain, suffering significant sanity loss and leaving them unable to cast further spells for several turns as they endure debilitating mental trauma. 1D8+5 SAN DMG + Permanent -3 to Fortitude and Diplomacy due to instability. |
3 |
Abomination The spell summons a powerful, uncontrollable supernatural entity that immediately turns hostile - attacking friend and foe alike until it is either banished or destroyed. Immediately place a Beast on an adjacent hex. |
4 |
Broken Instant death. Your brain detonates like an egg displaying the yolk. Roll a new character. Pray for the best. |