SHELTERS (d10)

d10 Result Safety

1

Cave or Rock Overhang – A natural cave or rocky outcrop provides cover from the elements. It might already have signs of past use, like fire pits or old carvings.

+1

2

Dense Thicket – A thick cluster of bushes and trees forms a natural barrier against wind and prying eyes, making it a good hidden campsite.

+1

3

Riverbank Alcove – A small recess carved into the side of a riverbank provides shelter, though flooding could be a concern if it rains.

+1

4

Abandoned Burrow – A large, dry burrow left by some creature provides just enough space for someone to squeeze in and rest. But will the original owner return?

+2

5

Ruined Cabin – The remains of an old hut, its walls partially collapsed, still provide some protection. There might even be a working fireplace.

+2

6

Wayfarer’s Lean-To – A simple lean-to built by past travelers, using branches and bark against a tree or rock, offering some wind protection.

+2

7

Collapsed Tunnel Cave – A cave formed from an ancient tunnel collapse, leaving behind a half-buried chamber. The unstable ceiling might be a concern.

+3

8

Rock Overhang Cave – A shallow cave created by erosion, providing shelter from rain and wind but not deep enough for complete cover.

+3

9

Limestone Cavern – A large, twisting cave system with smooth, damp walls, stalactites, and underground pools. The air is cool, and the echoes make it hard to tell how deep it goes.

+3

10

Bat-Filled Cave – Home to a massive colony of bats, their droppings cover the floor, making it slippery. The cave is safe, but the noise is constant, and sudden movements might cause a swarm.

+3