| d22 | Result |
|---|---|
1 |
A group of Pilgrims (Final Light) |
2 |
A group of Pilgrims (The Veil) |
3 |
Hidden Cache – The adventurers stumble across an old stash of gear or supplies (Observation 5). (Roll on "Person Loot - Meteor Tales RPG" |
4 |
A Traveling Merchant (Alchemist). |
5 |
A Traveling Merchant (Adventuring Items, Premium Quality). |
6 |
A Traveling Merchant (Blacksmith, Premium Quality). |
7 |
A Traveling Merchant (Blacksmith, Common Quality). |
8 |
A Traveling Merchant (Magical Items, Common Quality). |
9 |
A Traveling Merchant (Adventuring Items, Common Quality). |
10 |
A Traveling Healer (Common). |
11 |
Abandoned Wagon – A broken-down wagon blocks the path. The group can search it for supplies or repair it to carry gear. Roll on "Mundane Items Loot - Meteor Tales RPG" |
12 |
Hunting Party – The group encounters local hunters (or scavengers) tracking game. Depending on interactions, they may share knowledge of the area or demand supplies in exchange for passage. |
13 |
A Traveling Healer (Premium). |
14 |
A Traveling Healer (Supreme). |
15 |
Wandering Minstrel – A bard or storyteller sits by the roadside, playing an instrument or telling tales. They offer to perform in exchange for food or coin. |
16 |
Caravan Passing Through |
17 |
Old Milestone – A moss-covered stone marker shows the distance to various towns, though one inscription has been mysteriously scratched out. |
18 |
Unfinished Roadwork – Workers have left tools behind, and half the road is dug up. It’s passable but rough, and someone could trip over the debris. |
19 |
Resting Patrol – A group of tired guards or soldiers camp beside the road, chatting, sharpening weapons, or playing dice. They seem friendly but wary of strangers. |
20 |
Friendly Beggar – A ragged but cheerful person sits by the road, offering strange wisdom in exchange for food or coin. |
21 |
Bounty Notice Roll on "Bounties" |
22 |
Caravan Roll on "Caravans" |