| d12 | Effect | Effect |
|---|---|---|
1 |
A sharp uphill climb exhausts characters and slows their pace |
-2 Vigor until Rest |
2 |
Old Trail reduces traveling time by 50% (Hex) |
Traveling (5) |
3 |
Destroyed Bridge (10 Meters) |
Interrupts traveling |
4 |
Wide River (7 meters) |
Swimming (5) |
5 |
Steep Path through Rocks |
Climbing (5), 1D10 Grit |
6 |
Stones Rolling Down a Hill |
Contest (Withering Roll) |
7 |
Collapsed Path – The ground beneath the adventurers gives way, creating a gap. |
Acrobatics Roll (Difficulty: 5) or a makeshift solution |
8 |
Rogue Wind – A sudden, intense gust of wind makes ranged attacks suffer a |
-2 Grit Penalty. |
9 |
The adventurers enter Burial Ground. |
-2 Vigor |
10 |
The adventurers stumble upon a handful of Goodberries (1D10). |
Restore 1D20 Grit when consumed. |
11 |
A celestial dance of stars in the night sky grants visions of future events. |
(Divination: 5). |
12 |
Dense Fog – A thick mist envelops the area, making navigation difficult. |
(-2 Perception Levels) |