40k Crusade Adeptus Mechanicus Tech-Priest Traits (d6)

Codex: Adeptus Mechanicus

TECH-PRIEST units.

d6 Result

1

Adeptus Mechanicus Tech-Priest 1: MACHINE SAVANT

This lord of mechanisms is able to heal catastrophic damage done to servile war engines, even to entreat fading machine spirits back from the brink of extinction.

At the end of the battle, if this unit was part of your Crusade army and was not destroyed during the battle, you can ignore one failed Out of Action test taken for an ADEPTUS MECHANICUS VEHICLE unit from your Crusade army - that test is treated as having been passed.

2

Adeptus Mechanicus Tech-Priest 2: VOLTAGHEIST SHOCK

By hypercharging the very air around threatening foes, the Tech-Priest can scorch flesh and fry nerve ganglia.

Once per battle round, in your opponent’s Charge phase, just after an enemy unit selects this unit as the target of a charge, roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds and must take a Battle shock test.

3

Adeptus Mechanicus Tech-Priest 3: HOLY ACQUISITOR

The most talented Tech-Priests have honed their acquisitive skills through extreme self-augmentation.

At the end of a battle you won, if this unit was in your Crusade army, roll one D6: on a 6, your Crusade force gains 1 Archeotech Part.

4

Adeptus Mechanicus Tech-Priest 4: CONTROL CORTEX

This Tech-Priest maintains a sub-cranial node via which they suppress self-determinative instincts in their servants.

While this model is leading a unit, you can re-roll Battle-shock tests taken for that unit.

5

Adeptus Mechanicus Tech-Priest 5: HEXAMATHIC CHORALE

With a mechanical voice raised in exaltation, this zealot rouses loyal machine spirits to unleash a multi-spectral fanfare o f sensor-clouding static.

Once per battle round, one ADEPTUS MECHANICUS SMOKE unit from your army that is within 12" of this unit can be targeted with the Smokescreen Stratagem for 0CP, even if a different unit from your Crusade army has already been targeted with that Stratagem this phase.

6

Adeptus Mechanicus Tech-Priest 6: TELEPORTATION NODE

With an empyrically shielded device, this Tech-Priest can whisk their servants away in a teleportation flare.

At the end of your Movement phase, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves. If you do, until the end of your next turn, this unit has the Deep Strike ability.