FORESTS (d24)

d24 Event Effect

1

Steep Incline

A sharp uphill climb exhausts characters and slows their pace (-2 Vigor).

2

Dense Forest

Traveling Roll (5) or move in circles

3

A mysterious plant suddenly releases a corrosive Acid.

Each adventurer must subject one of their items to a Durability Check.

4

Flesh-Eating Plants:

Adventurers suffer 1D20 Grit Damage that can be restored during Rest or after Treatment (Common Healing: 5).

5

Trap

Roll on "Traps - Meteor Tales"

6

Weather Change

Roll on "Weather"

7

Encounter

Roll on "Forest Encounters"

8

Wild Pack

A group of small animals (e.g., feral dogs or wolves) follows the group, wary but not hostile. Their behavior may change depending on how the adventurers react.

9

Bog

Triggers Mire Spike Rolls

10

 Illuvata

hallucinogenic mushrooms affect the adventurers (Vigor). Hallucinations cause disorientation, intense fear, and lucid dreaming for 1D10 hours.

11

Overrun Barn

A barn is infested with aggressive creatures (rats, snakes, or wild animals). Clearing it provides useful supplies but risks injury.

12

An abandoned Cabin

Roll on "Mundane Items Loot - Meteor Tales RPG"

13

Hidden Nest

Observation (5): Each adventurer must make a D20 Roll (Difficulty: 10) or take 1D10 damage until Rest or Common Healing (5).

14

Unstable Ground – The ground threatens to collapse beneath the group.

Characters must pass a Mobility Roll  to avoid falling. Falling characters take 1D10 damage until Rest or Common Healing (5).

15

Poisonous Vines attack the adventurers:

Perception: -1 Grit Level for 24 hours (Vigor). Treatment: Common Healing (5)

16

Web of mystical threads (Vigor).

Within 2 Rounds, Giant Spiders will arrive to devour them.

17

Vaporous Plants assail the adventurers, leaving them with numbed limbs.

-1 Grit Level penalty to their Mobility for 24 hours (Vigor), Common Healing (5).

18

The adventurers find Fruit

Herbalism: 5 +10 Grit for the rest of the day.

19

Firefilies follow the heroes for 1 hour

Illumination in the area

20

Abandoned Camp – The group discovers an old campsite with scattered remains of supplies and gear.

Roll on "Person Loot - Meteor Tales RPG"

21

Fallen Prey

The group stumbles upon the remains of a recently killed animal. A Necropsy Roll (Difficulty: 5) reveals if predators are nearby or if the meat is safe for consumption.

22

Ambush

Roll on "MONSTER AMBUSH"

23

Small Lake

A small lake (x2 Food Gathering/Herbalism Rolls)

24

Shelter

Roll on "SHELTERS"