Bands of Bold Tribesmen (d6)

d6 Result

1-2

Band 1: Led by a 2nd level fighter in platemail (see illustration of armored Tribesmen guards), Align: N, AC: 3, Move, 67, HD: 2, Damage: Spear for 1 - 6 and Broadsword for 1 - 8, HP: 11, STR: 12, DEX: 13.
The next character of note is a 4th level Cleric of The Dark One, Align: LE, AC: 6 (Leather and Shield), | Move: 127, HD: 24, Damage: Mace for 1 - 6, HP: 12, Spells: Cure Light Wounds, Cure Light Wounds, Animate 3 Undead (Skeletons or Zombies). once daily and Control Undead of a number equal to the turning ability of a good Cleric (see Designer’s Notes for further information).bA
The rest of the band (4 members) is made up of Ist level fighters armed with Leather Armor, Shield and Spear. Align: N, AC: 6, Move: 127, HD: 1, Damage: 1 - 6 with Spear, HP: 6, 8, 4, 7. The group will also have split between them the following: Two 50’ Coils of Rope, 36 Torches, 5 Bronze Spikes, Rations for 6 men for 4 days, 6 Flagons of Water, 1 Flagon of Weak Wine, 2 Bronze Daggers, a Stone Hammer, a rock on the end of a stick with a Continual Light spell on it. The glowing rock has a hood attached to hide the light. It is carried by the Cleric.

3-4

Band 2: All 6 of these men are 1st level fighters armed with Leather Armor, Shield and Spear. Align: N, AC: 6, Move: 127, HD: 1, Damage: 1 - 6 with Spear. Hit Points are: 2, 5, 4 (x3), 6. They will have the same extra supplies except for the Wand of Light (glowing rock on a stick). These fellows have been whipped up toa battle frenzy by the Clerics and since they do not fear death, but rather seek it in combat, they will fight like berserkers.

5-6

Band 3: This is a group of escaped slaves from the 3rd level. They are AC: 9, Move: 97, HD: %, Damage: 1 - 2 or by weapon type -1, HP: 2 (4), 1. They are scared for their lives and there is a 60% chance that a Gnoll Patrol will be hot on their heels (2 - 5 melee rounds behind them. See GNOLL PATROL tables below).